For giggles, this is the size of a few of the maps in the context of New York City. If you put River City at Manhattan, our river actually scales favourably with East River in the real world.
Now, my biggest gripe with the level design has to be that most of the maps are dominated by central features and there are no objectives sufficient enough to encourage players to engage in diverse locations. Simply put - a lot of the area goes to waste because we only fight over a central hotspot most of the time, which is usually encouraged by funnel-y map design and not a fault of the players themselves.
Here's what the maps look like with only the fighting areas highlighted:
I have to ask... how often do you get in a fight outside of the highlighted areas? I suppose not often... practically never unless you're a large unit in group queue trying something new or playing a competitive league drop. So how much of the maps actually goes to waste?
Eek, numbers. Well, the takeaways are:
- The map with the most playable area is Alpine Peaks, followed by Polar Highlands
- The map with the least playable area is Frozen City --- no surprise there, either
- The map with the most wasteful out-of-bounds is Forest Colony (actually, Vitric if you count CW)
- The map with the least wasteful out-of-bounds is Crimson Strait, followed by Grim Plexus
- The map with the best ratio of utilised area is Canyon Network, followed by Mining Collective
- The map with the worst ratio is Forest Colony, followed by Terra Therma and then Grim Plexus
Hope you've found this informative... or at least interesting to look at. =]
(cross post from reddit - link to original post and discussion here)
Edited by Tarogato, 23 March 2016 - 12:41 PM.