Calling For A Game Wide Encouragement To Play Faction Warfare.....
#1
Posted 22 March 2016 - 12:07 PM
All I see is complaints, how about everyone plays and puts a bit of effort into learning the mode?
It's actually not that different from the Quick Play modes and if you put the effort into building your 'Mechs and improving your own performance both technology types are viable in their own ways. Yes you will be pitted against (and with) players that are better than you but if you observe how they play, how they build 'Mechs, how they position themselves you will find that your own abilities may be drawn up by the experience.
Please do not base your opinion on balance, etc. based on what you read on these forums. Play the game, check out what types of loadouts players use, check out the Twitch streamers for hints on gameplay, read 'Mech guides and possibly seek out experienced players to group up with. There are a lot of good, helpful players out there and a lot of the units will gladly teach new players the ins and outs of FW.
In short, what you get out of this game is directly linked to the effort you put in.
#2
Posted 22 March 2016 - 12:12 PM
How DARE YOU, sully these forums with your reasonableness and logical call to actually play the game. I hope you realize what you have done here and are appropriately ashamed.
#3
Posted 22 March 2016 - 12:23 PM
#4
Posted 22 March 2016 - 12:32 PM
However the moment I see the inner sphere spamming the same variant 12 times over and a 5-48 game occurs I will not stick around that long.
#5
Posted 22 March 2016 - 12:37 PM
#6
Posted 22 March 2016 - 12:39 PM
Nightshade24, on 22 March 2016 - 12:32 PM, said:
However the moment I see the inner sphere spamming the same variant 12 times over and a 5-48 game occurs I will not stick around that long.
Whats the problem with that, you should always bring your best mechs to the game. Clans should bring your best equipment to the a battle for a Planet. Why would you bring Second line mechs (IIC) or poor performing mechs, the Clans did not even do that in the lore. in FW clans should be running TBR, HBR, EBJ, ACW, StormCrows, Executioners or Direwolfs, or maybe an ice ferret or Shadow Cat here and there.
Yes some of the under performing clan mechs could use some help. But there are plenty of very good performing clan mechs to battle the good IS mechs. IF you are bringing the bad mechs you are doing it wrong.
#7
Posted 22 March 2016 - 01:34 PM
Nightshade24, on 22 March 2016 - 12:32 PM, said:
Is that any different from playing on IS side and getting rushed by 12 ACH taking out the ojective? Or 12 jump-capable mechs bypassing a wall or setting up a kill zone from a high position? Some units play to win by any means possible, sportsmanship be damned. It's not IS exclusive.
#8
Posted 22 March 2016 - 02:50 PM
Spetulhu, on 22 March 2016 - 01:34 PM, said:
Is that any different from playing on IS side and getting rushed by 12 ACH taking out the ojective? Or 12 jump-capable mechs bypassing a wall or setting up a kill zone from a high position? Some units play to win by any means possible, sportsmanship be damned. It's not IS exclusive.
Yea, rather it's specific unit exclusive. It's always the same units, whether they're on the IS or Clan side.
#9
Posted 22 March 2016 - 02:57 PM
If you are continuously getting your butt handed to you, maybe you need to change something. If only there was a freely available way to team up with other like minded souls, where people who are more experienced at the game could give you advice and point you in the right direction? Like somewhere you could TEAM up and SPEAK to those people? If only that sort of resource was freely available to be used..
#10
Posted 22 March 2016 - 03:02 PM
#11
Posted 22 March 2016 - 04:31 PM
Spetulhu, on 22 March 2016 - 01:34 PM, said:
Is that any different from playing on IS side and getting rushed by 12 ACH taking out the ojective? Or 12 jump-capable mechs bypassing a wall or setting up a kill zone from a high position? Some units play to win by any means possible, sportsmanship be damned. It's not IS exclusive.
Well I do not intend to fight Clan vs Clan.
I am currently in a unit that is a clan loyalist and also not against other clanners. It will be impossible for me to get my *** handed to me by 12 ACH's unless they are a bunch of team killers. Even then it would be 11 at max as I won't be taking the ACH nor do I intend to shoot myself.
I never stated it was IS exclusive to spam. However I indirectly mentioned IS players spam IS mechs which is rather obvious as I have never seen a inner sphere player use a clan mech in CW thus far.
#12
Posted 22 March 2016 - 04:38 PM
TKSax, on 22 March 2016 - 12:39 PM, said:
Whats the problem with that, you should always bring your best mechs to the game. Clans should bring your best equipment to the a battle for a Planet. Why would you bring Second line mechs (IIC) or poor performing mechs, the Clans did not even do that in the lore. in FW clans should be running TBR, HBR, EBJ, ACW, StormCrows, Executioners or Direwolfs, or maybe an ice ferret or Shadow Cat here and there.
Yes some of the under performing clan mechs could use some help. But there are plenty of very good performing clan mechs to battle the good IS mechs. IF you are bringing the bad mechs you are doing it wrong.
Every mech has a place in MW: O. However against an unrealistic (in terms of lore, canon, and history/reality... excluding russias production history of military assets 1930's to 1960's) wide spammage is rather game breaking for multiple reasons.
For starters games like these are not made for 12 man groups. Robocraft, World of Tanks, War Thunder, etc. Games of a similar genre under a different flavour have a maximum of 4 people per group in games and in some cases formerly or currently had a min/ max of 2.
Reasoning? you magnify a specific trait by 12 lazily. In canon/ history/realism this would be simply countered by their weakness. Say if it's a dozen T-34's sent off, You are going to get panzershrekked into annihilation instead of seal clubbing a bunch of panzer IV's. Or in Battletech you could expect if you bring 12 Arctic Cheetahs like the above example on another post. A good counter would be simply using aerospace fighters who will abuse the fact they got a lack of weapons especially that off range/ accuracy/ effect meanwhile you bombard them with guided bombs and missiles than the rest of your mech and tank forces move in to clean up the cored, crippled, or critical arctic cheetahs flailing about.
In MW: O it is a video game with limitations. Which is absolutely fine in a non premade situation or in minor doses (4 man groups for eg) but when it comes to 12 mans the weaknesses soon become overshadowed to the strength. It isn't logical and that is not a game I want to play that wants to be a pseudo competitive title that for some reason thinks you could have a competitive 12 man team on one end (for example) and have a bunch of smaller groups and pugs on the other team.Games like these are not handled to make things like 12 mans fair unless it's up against a similarly set up 12 man group on the other end- ie a tournament.
Edited by Nightshade24, 22 March 2016 - 04:39 PM.
#13
Posted 22 March 2016 - 04:55 PM
DevlinCognito, on 22 March 2016 - 02:57 PM, said:
Huh....wah? I feel like your trying to pass on some really important information but it's just too subtle..........
Pass me the sledgehammer when you're finished with it will you?
#14
Posted 22 March 2016 - 04:59 PM
TKSax, on 22 March 2016 - 12:39 PM, said:
Whats the problem with that, you should always bring your best mechs to the game. Clans should bring your best equipment to the a battle for a Planet. Why would you bring Second line mechs (IIC) or poor performing mechs, the Clans did not even do that in the lore. in FW clans should be running TBR, HBR, EBJ, ACW, StormCrows, Executioners or Direwolfs, or maybe an ice ferret or Shadow Cat here and there.
Yes some of the under performing clan mechs could use some help. But there are plenty of very good performing clan mechs to battle the good IS mechs. IF you are bringing the bad mechs you are doing it wrong.
For some reason I got out of text bot and hit enter for a new line and posted above early, this comment is more focused on your comment about my personal selection of mechs and not my problem with 'that'
Well as I said above. Every mech in MW: O has a place. The only acceptions in my mind is the Gargoyle and the mist lynx is on the edge (however very effective on single handedly taking out generators by jumping over a non-actively defended gate and rushing a gen). I do not have any problem with my own selection of mechs for CW. I've done well in battle of tukayiid (when the most pugs come in thus much more small group + pug games instead of a random 12 man team rolfstomp)
Rather it be a completely stock Mad Dog C (which is as good as any other dual gauss mech if you actually aim and not shoot every time you see a red dorito. only time I ever got ammo problems was when half my mech was destroyed and my ammo was in one half... but that implies I often do not survive long enough to use the rest of the ammo... decided to keep this guy stock as I got over 10 mad dogs... don't judge me... I got lots of spare mechs...). I have no problem using mechs in CW/ normal play reguardless of it being a summoner, timberwolf, ice ferret, etc.
What I do have a problem with is a split second in line of sight on an open map I get hit with 20+ large lasers from a bunch of stalkers for example. Which with focus like that no matter if I was a timberwolf or direwolf I would be in a world of hurt....
As I have said. I got not a single problem with what mech I have taken. My problem is simply that I do not want to see a 12 man team premade. I would not mind if it's 3 groups of 4, or bunch of 2's, 4's, and singulars, etc. I just do not like how 12 man teams behave.
#15
Posted 22 March 2016 - 05:17 PM
Nightshade24, on 22 March 2016 - 04:59 PM, said:
Well as I said above. Every mech in MW: O has a place. The only acceptions in my mind is the Gargoyle and the mist lynx is on the edge (however very effective on single handedly taking out generators by jumping over a non-actively defended gate and rushing a gen). I do not have any problem with my own selection of mechs for CW. I've done well in battle of tukayiid (when the most pugs come in thus much more small group + pug games instead of a random 12 man team rolfstomp)
Rather it be a completely stock Mad Dog C (which is as good as any other dual gauss mech if you actually aim and not shoot every time you see a red dorito. only time I ever got ammo problems was when half my mech was destroyed and my ammo was in one half... but that implies I often do not survive long enough to use the rest of the ammo... decided to keep this guy stock as I got over 10 mad dogs... don't judge me... I got lots of spare mechs...). I have no problem using mechs in CW/ normal play reguardless of it being a summoner, timberwolf, ice ferret, etc.
What I do have a problem with is a split second in line of sight on an open map I get hit with 20+ large lasers from a bunch of stalkers for example. Which with focus like that no matter if I was a timberwolf or direwolf I would be in a world of hurt....
As I have said. I got not a single problem with what mech I have taken. My problem is simply that I do not want to see a 12 man team premade. I would not mind if it's 3 groups of 4, or bunch of 2's, 4's, and singulars, etc. I just do not like how 12 man teams behave.
Honestly I've run across very few 12 man teams that behave poorly. I believe the aspect you don't like about 12 man teams is their level of coordination and aggression. They push hard, fast, and as one. It's the way Faction Warfare was made to be played, by large groups facing other large groups. Fighting a pile of tossed together puglings is easy mode. Fighting a coordinated 12 man is challenging and requires you to be on your A game the entire match. It's usually not easy mode in any way.
#16
Posted 22 March 2016 - 06:51 PM
Helsbane, on 22 March 2016 - 05:17 PM, said:
Honestly I've run across very few 12 man teams that behave poorly. I believe the aspect you don't like about 12 man teams is their level of coordination and aggression. They push hard, fast, and as one. It's the way Faction Warfare was made to be played, by large groups facing other large groups. Fighting a pile of tossed together puglings is easy mode. Fighting a coordinated 12 man is challenging and requires you to be on your A game the entire match. It's usually not easy mode in any way.
Personally nearly every CW game I had is like the above mentioned. Then again I am on a timezone (UTC+12) that most people on the forums are not on. So what you and most people see on the forums could be completely different from what I see. (for all I know there could be some asian/ oceanic region unit that I keep bumping into?).
I do not want to see a 100% full team of pugs every day but I would take that over 12 man premades. I would rather preffer a mix. Which works well in realism, other games, etc. If you got a few 3-4 man groups the 1-3 man guys usually follow or co ordinate with them in practice... unless say it's 3 4 man groups and they all stictly have different views on how to play... 1 really wants to flank and base rush, the other wants to set up a firing line while the other wants to hide behind omega and use dropships as cover. Do not want to co operate... it's teams like these that get me depressed .
However what I want CW to be, have, or do doesn't really matter in the grand scheme of things. However only way I am playing is in full team of pugs with the separated match making (which I can't remember if it's out yet or not but I am planning to play my Kodiak through CW a lot)
#17
Posted 22 March 2016 - 07:09 PM
Still working on building a more effective deck (don't let the founders tag fool you, I quit playing for 3 years lol), so that's whats holding me back a bit on it at the moment. Once I get a full deck built, I'll probably look at looking for a unit to join so I can play in a more organized fashion.
#18
Posted 22 March 2016 - 07:31 PM
#19
Posted 23 March 2016 - 01:08 AM
FW would need to be redesigned from the ground up, both on the strategic level and on the tactical level, to be truly engaging. Since I can't see PGI mustering the resources needed to do that, it's likely going to be garbage until the day MWO shuts down for good.
Edited by Koshirou, 23 March 2016 - 01:10 AM.
#20
Posted 23 March 2016 - 01:21 AM
TKSax, on 22 March 2016 - 12:39 PM, said:
Whats the problem with that, you should always bring your best mechs to the game. Clans should bring your best equipment to the a battle for a Planet. Why would you bring Second line mechs (IIC) or poor performing mechs, the Clans did not even do that in the lore. in FW clans should be running TBR, HBR, EBJ, ACW, StormCrows, Executioners or Direwolfs, or maybe an ice ferret or Shadow Cat here and there.
Yes some of the under performing clan mechs could use some help. But there are plenty of very good performing clan mechs to battle the good IS mechs. IF you are bringing the bad mechs you are doing it wrong.
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