Gas Guzzler, on 23 March 2016 - 04:00 PM, said:
3 large lasers too much for you? Can't handle 27 damage? Find a new game. Jesus. What do you want people to take? 2 Machine guns, an AC2, an lrm 10, an SRM 4, and 2 medium lasers?
Sorry the quote above is from page 1.
I think this is exactly what a lot of TT folks would like to see. Some folks see this entire game as a violation of what BT and MW is supposed to be. My views are somewhat conflicted now, but I used to be one of them
(Cranky old guy tirade to follow):
On the one hand I too once viewed MWO with a bit of derision with its failure to provide any game play value to classic BT stock builds (yes you can run them, but you are clearly at a disadvantage given the game mechanics). Now however, after a year of refusing to "play ball" with the meta, I have finally come to the cusp of learning/accepting how to play the game effectively (competently? adequately? Okay maybe just not terribly?) within the current mechanics.
Yes, I admit it:
I have come to understand and even occasionally play meta builds. To understand the need to twist and spread damage. To sword and board; to Alpha and shield. Blake and Kerensky help me, I finally get "it". I get how to play MWO and I am finally even starting to enjoy it. I am old, I am not the brightest bulb on the tree, and suborn as hell; but after a year of playing this game I finally get it.
Now however, it sounds like they are going to change a core mechanic of the game and I am not sure how I feel about that. Am I now going to have to take another year to re-learn how to do this? The new system may be an improvement, somehow. But atm I don't see how. For example, the dreaded 3LPL 4M BK build that all the clanners holler about...that's just 7 hard points and the expectation from the above posts seems to be that the new system will neuter that build (and some seem to think that is not only acceptable, but ideal). From my perspective, it is hard enough for an average player to use all the hardpoints on a mech like that, with just the heat mechanics at play, yet now we need another mechanic to further hobble it? I mean what is such a system going to do to the Nova or a Top Dog?
I am just not sure I like the sound of introducing a mechanic that not only hobbles certain mechs game play potential, but also further messes with my ability to build cool mechs (which is probably 40% of my enjoyment of the game, and why I have no problem dropping $ for 3-4 mastery packs of a single chassis just to build a bunch of different versions and then play them all). Thus far from what I have read, it seems like the new system will do both, and frankly I am feeling a wee bit to old to relearn how to appreciate this sort of thing.
(End cranky tirade. Please find your way to the nearest exit of my lawn. Thank you.)
Edited by Bud Crue, 24 March 2016 - 10:03 AM.