

The Dragon
#1
Posted 22 March 2016 - 05:49 AM
It's pretty nimble once it gets going but that pickup off a dead stop could use a little bit of help.
#2
Posted 22 March 2016 - 05:54 AM
#3
Posted 22 March 2016 - 06:23 AM

#4
Posted 22 March 2016 - 06:27 AM
BabyCakes666, on 22 March 2016 - 06:23 AM, said:

Old hitboxes you could spread the damages ? Nope, old hitboxes = all the shots in the CT and die very fast.
Don't know what's the best now...
#5
Posted 22 March 2016 - 06:31 AM
It doesn't have good hit boxes, doesn't have a ton of hard points, most of them are low so I just want to make it into a very agile mech. It's got good agility just off the line it's a pig.
#7
Posted 22 March 2016 - 06:41 AM
#8
Posted 22 March 2016 - 06:43 AM

#9
Posted 22 March 2016 - 06:47 AM
BabyCakes666, on 22 March 2016 - 06:23 AM, said:

Eh run a STD 275-300. Use the entire left side to protect the CT and use free look aim to keep your RA safe(ish).
Scout Derek, on 22 March 2016 - 06:43 AM, said:
Yeah but it still has a huge flat snoz that says core me here and easily picked out side torsos.
Edited by Narcissistic Martyr, 22 March 2016 - 06:48 AM.
#10
Posted 22 March 2016 - 06:51 AM
Scout Derek, on 22 March 2016 - 06:43 AM, said:

It will be interesting to see what becomes of the Quickdraw which is also up for rescale too. The QD by most views is already far superior to the Dragon. Wonder if when they get the rescale they will drop some of the armor and structure quirks on the QD. Hmm. Things to ponder.
#11
Posted 22 March 2016 - 07:00 AM
#13
Posted 22 March 2016 - 07:22 AM
Scout Derek, on 22 March 2016 - 07:07 AM, said:
It just bugs me is all. The dragon is the one mech that could justify the cost of remodeling it by releasing the grand dragon (4 variants that are timeline appropriate) as well. It's also one of the few mechs that a simple resizing cannot begin to fix IMO.
DivineEvil, on 22 March 2016 - 06:41 AM, said:
Dragons were meant to use their weapons to harass while they position themselves for an 8 hex charge for 48 damage. Then you beat them to death with melee attacks.
Edited by Narcissistic Martyr, 22 March 2016 - 07:27 AM.
#14
Posted 22 March 2016 - 07:24 AM
DivineEvil, on 22 March 2016 - 06:41 AM, said:


The Dragon has always been a skirmisher/flanker/cavalry unit, they very definition of a mech that needs to be quick and agile...
Katura has never been about medium mechs, they never liked them, so the Dragon is a heavy, and a fast heavy at that. Even the Master Unit List, has the Dragon refereed to as:
Unit Role Skirmisher
source: http://www.masteruni...8/dragon-drg-1c
Edited by Metus regem, 22 March 2016 - 07:24 AM.
#15
Posted 24 March 2016 - 12:15 PM
I always get frustrated at those who don't understand this mech. Admittedly,it is a difficult one. And I agree it does need a quirk for faster stop/start. As it is,you cannot stop moving, or back out of a situation quickly. That is usually where I get popped.
#16
Posted 24 March 2016 - 12:19 PM
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