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To Artemis Or Not To Artemis?


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#1 cazidin

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Posted 23 March 2016 - 02:25 PM

Greetings Mechwarriors. Today I have another simple question. Do you use Artemis with your SRM4 or SRM6 launchers? If you had to choose between 4 SRM6 with Artemis or 5 SRM6 without Artemis which would you choose? Would the loss in precision be compensated for by the increase in damage?

#2 Cion

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Posted 23 March 2016 - 02:28 PM

i really depends on how you approach engagements. If you take shots at anything else than point-blank-range, the go Artemis SRMS, especially if you try to go for weakened components. If you like to take point-blank shots and dont care about aiming for weakened components, go more SRMS.

TLDR- Better play will go for ASRM4 instead of SRM6.

#3 cazidin

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Posted 23 March 2016 - 02:32 PM

View PostCion, on 23 March 2016 - 02:28 PM, said:

i really depends on how you approach engagements. If you take shots at anything else than point-blank-range, the go Artemis SRMS, especially if you try to go for weakened components. If you like to take point-blank shots and dont care about aiming for weakened components, go more SRMS.

TLDR- Better play will go for ASRM4 instead of SRM6.


Alright. Let's expand the question a bit then. I present to you a choice.
1.5 SRM4 + A.
2.5 SRM 6.
3.4 SRM 6+ A.

I know which you'd choose and understand why but for everyone else, which would you choose and why?

Thank you, Cion, for your input.

Edited by cazidin, 23 March 2016 - 02:38 PM.


#4 Abel Enders

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Posted 23 March 2016 - 02:33 PM

I think SRM4s are fine without it, and I'll put it on SRM6s if I have the space because of their spread, but usually I'll take an extra launcher if that's an option. I'm just learning them though, so maybe that'll change.

#5 Mcgral18

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Posted 23 March 2016 - 02:34 PM

The cSRM6 has a 10M CoF

The cASRM6 has a 6.6M CoF


It makes a fair difference.

#6 cazidin

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Posted 23 March 2016 - 02:37 PM

View PostAbel Enders, on 23 March 2016 - 02:33 PM, said:

I think SRM4s are fine without it, and I'll put it on SRM6s if I have the space because of their spread, but usually I'll take an extra launcher if that's an option. I'm just learning them though, so maybe that'll change.


Thank you, Abel Enders.

View PostMcgral18, on 23 March 2016 - 02:34 PM, said:

The cSRM6 has a 10M CoF

The cASRM6 has a 6.6M CoF


It makes a fair difference.


But would the extra 6 missiles, the extra 12 points of damage potential compensate? That's the big question here. Will a missile or two spreading to and presumably hitting the ST or arm be compensated for by the extra missiles and thus damage potential?

#7 feeWAIVER

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Posted 23 March 2016 - 02:40 PM

View Postcazidin, on 23 March 2016 - 02:32 PM, said:


Alright. Let's expand the question a bit then. I present to you a choice.
1.5 SRM4 + A.
2.5 SRM 6.
3.4 SRM 6+ A.

I know which you'd choose and understand why but for everyone else, which would you choose and why?


I'd rather have 4 SrM6 with Artemis, than 5 without it.

You get better precision for less heat and less missile cost per shot, so you can spend a ton or so less on ammo.

Also 4 ASRM6 wrecks so much face, you're not really gimping yourself without the 5th..

Also I think 4 is the limit to avoid ghost heat, but not sure off the top of my head.

Also consider how many tubes your mech has... can it even shoot 30 missiles in 1 volley?

Edited by feeWAIVER, 23 March 2016 - 02:43 PM.


#8 Nostromodamus

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Posted 23 March 2016 - 02:43 PM

Artemis for SRM6 and LRM15/20 (though I never use 20).

If the tube count is lower I don't find the spread to be bad enough to warrant investing in Artemis.

#9 cazidin

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Posted 23 March 2016 - 02:45 PM

View PostfeeWAIVER, on 23 March 2016 - 02:40 PM, said:

I'd rather have 4 SrM6 with Artemis, than 5 without it.

You get better precision for less heat and less missile cost per shot, so you can spend a ton or so less on ammo.

Also 4 ASRM6 wrecks so much face, you're not really gimping yourself without the 5th..

Also I think 4 is the limit to avoid ghost heat, but not sure off the top of my head.

Also consider how many tubes your mech has... can it even shoot 30 missiles in 1 volley?


One has to assume that the mech has 5 missile hardpoints and could equip atleast 5 SRM 6 with or without Artemis. You're right that the Ghost Heat limit is 4. The penalty is relatively light for the fifth launcher, however, generating only 1 or 2 extra heat for all that extra damage. Thank you!

View PostNostromodamus, on 23 March 2016 - 02:43 PM, said:

Artemis for SRM6 and LRM15/20 (though I never use 20).

If the tube count is lower I don't find the spread to be bad enough to warrant investing in Artemis.


Alright, thanks you!

#10 Roadkill

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Posted 23 March 2016 - 02:48 PM

View Postcazidin, on 23 March 2016 - 02:37 PM, said:

But would the extra 6 missiles, the extra 12 points of damage potential compensate?

At anything greater than point-blank in-your-face brawling, no. Not even close.

You pretty much have to be fighting inside Flamer range for the SRM-6 to be competitive with the other Artemis-equipped options. Not just brawling range... leg-humping range.

So the real question is 5 x ASRM-4 or 4 x ASRM-6?

The answer to that will depend on how many M hardpoints you have. If you can mount 5, then 5 x ASRM-4 are going to be better for you in general than 4 x ASRM-6.

#11 Lightfoot

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Posted 23 March 2016 - 02:48 PM

Inner Sphere LRMs do well with Artemis. Clan LRMs not so much due to streaming.

#12 jss78

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Posted 23 March 2016 - 02:50 PM

Answer depends IMO on how well you can aim your SRM's anyway.

Artemis is definitely helpful on SRM 6's, but not as absolutely mandatory as before, after December? patch made the grouping tighter.

But then, if you're super good at putting the missiles into a specific component, I guess it might be worth it even on SRM 4's.

Personally I can't aim SRM's worth sh*t, and kind of appreciate the shotgun effect Posted Image

Edited by jss78, 23 March 2016 - 02:55 PM.


#13 sycocys

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Posted 23 March 2016 - 02:53 PM

Srm 4 doesn't really need artemis.

6 kind of needs it, especially if you are going to use it as your primary weapon. BUT, if you are going to use it just for damage boosting, then not really, just take the spread out damage - its still not terribly hard to land 5/6 missiles.

#14 Novakaine

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Posted 23 March 2016 - 02:59 PM

Artemis is a waste of slots.

Edited by Novakaine, 23 March 2016 - 02:59 PM.


#15 Tristan Winter

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Posted 23 March 2016 - 03:00 PM

I almost never use SRM6 without Artemis.

I almost never use SRM4 with Artemis.

I can't imagine there are many builds that can effectively use 5xSRM6 repeatedly without overheating rapidly, so I'd go with 4xSRM6 with Artemis.

#16 Mcgral18

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Posted 23 March 2016 - 03:05 PM

View PostNovakaine, on 23 March 2016 - 02:59 PM, said:

Artemis is a waste of slots.


I disagree
Certainly not on sixes.

Posted Image

The difference between hitting mostly torso, or arms (and outright missing) on the Crow.

#17 Deathlike

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Posted 23 March 2016 - 03:10 PM

Artemis is much more useful on SRM6s than it is for anything else. SRM4s can go either way, but SRM2s are a total wasteful loss of firepower and tonnage.

#18 cazidin

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Posted 23 March 2016 - 03:11 PM

View PostLightfoot, on 23 March 2016 - 02:48 PM, said:

Inner Sphere LRMs do well with Artemis. Clan LRMs not so much due to streaming.


I pity the fool who doesn't read the OP! Wait...

View PostNovakaine, on 23 March 2016 - 02:59 PM, said:

Artemis is a waste of slots.


You underestimate the power of Artemis. It does help with the spread. My question is if an extra SRM6 will compensate for this extra spread and thus an equivalent or greater number of missiles will hit what I aim for.

View PostTristan Winter, on 23 March 2016 - 03:00 PM, said:

I almost never use SRM6 without Artemis.

I almost never use SRM4 with Artemis.

I can't imagine there are many builds that can effectively use 5xSRM6 repeatedly without overheating rapidly, so I'd go with 4xSRM6 with Artemis.


Depends how many heat sinks you have. I've been running 4XSRM6+A and even on the hottest maps I don't overheat but few builds have the luxury of more than 12 or 14 DHS.

View PostDeathlike, on 23 March 2016 - 03:10 PM, said:

Artemis is much more useful on SRM6s than it is for anything else. SRM4s can go either way, but SRM2s are a total wasteful loss of firepower and tonnage.


Thank you!

#19 Ano

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Posted 23 March 2016 - 04:33 PM

View PostMcgral18, on 23 March 2016 - 03:05 PM, said:


I disagree
Certainly not on sixes.

Posted Image

The difference between hitting mostly torso, or arms (and outright missing) on the Crow.


That, sir, is an excellently illustrative visual. /chapeau.

#20 Xavori

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Posted 23 March 2016 - 05:28 PM

My answer is a bit more complicated...

I'd much rather fix spread by dropping from SRM6 to SRM4 than to fix the 6's by going artemis. It saves a lot of weight and space and generally works out to the same damage on target. However, if I have a very fast mech, or an ECM mech, then SRM6's without artemis are a good choice because I'll be able to get in to knife fighting range to use my 6's without spread. The only time I'd go SRM6 + artemis is if I'm in a heavy or assault brawler mech with just 1 or 2 missile hardpoints because at that point what I give up in extra weight and slots is a tiny fraction of the overall mech, and is likely the best use I have for that fraction to significantly boost the damage output of the mech.





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