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Archer Getting Much Needed Durability Quirks Tomorrow


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#1 Bishop Steiner

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Posted 21 March 2016 - 03:45 PM

https://mwomercs.com...3pm-pdt10pm-utc

Quirk Adjustments
Archer ARC-2R and ARC-2R [S]
• Added Missile Heat Gen -10%
• Increased CT Structure from 11 to 22
• Added LT structure +15
• Added RT structure +15

Archer ARC-5S
• Added Missile Cooldown -5%
• Added Missile Heat Gen -5%
• Added CT Structure 22
• Added LT Structure 15
• Added RT Structure 15

Archer ARC-5W
• Increased Acceleration from 30% to 60%
• Increased Deceleration from 30% to 60%
• Increased CT Structure from 11 to 22
• Increased LT Structure from 7 to 15
• Increased RT Structure from 7 to 15
• Added Structure LA 9
• Added Structure RA 9

Archer ARC-T
• Added Missile Velocity +10%
• Increased Missile Heat Gen from -5% to -10%
• Increased CT Structure from 11 to 18
• Increased LT Structure from 7 to 12
• Increased RT Structure from 7 to 12
• Increased LA Structure from 5 to 9
• Increased RA Structure from 5 to 9
• Increased LA Structure from 5 to 9
• Increased LL Structure from 7 to 12
• Increased RL Structure from 7 to 12

While I did not want to see heavy Offensive Quirks, I am a little disappointed that the LRM 15/20 didn't get some love on their Spread. They are still inferior to smaller LRMs in every conceivable manner. I can only hope it's because Russ is taking stock of the current state of LRMs from those with enough experience in the game to have a clue what they're talking about, for a general revamp. Time will tell.

Structure levels look about right, what most of those who realized the need were hoping for. Added mobility to the 5W is very welcome. Not sure if ECM is enough to offset the Tempest's continued lack of mobility quirks, only time will tell. I do find it to be relatively poor against faster mechs, currently because of it's poor acceleration and twist. BUt with ECM I can also see why they don't want to go crazy.

Time will tell.


Thoughts?

Edited by Bishop Steiner, 21 March 2016 - 03:50 PM.


#2 Malleus011

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Posted 21 March 2016 - 03:54 PM

I'm glad to see the structure quirks.

I'd rather they simply fixed the issues with LRM launchers in general. If they can't or won't, I'd at *least* like to see the 2R boosted to a point where two LRM20s isn't the worst possible LRM load one could possibly burn 20 tons on. Spread like an LRM10 would be a minimum.

Then again, I'm still waiting for the limited (and to my eyes blindingly obvious) PPC/ERPPC fixes from the Marauder/Warhammer launches ...

Edited by Malleus011, 21 March 2016 - 03:54 PM.


#3 lshtaria

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Posted 21 March 2016 - 03:55 PM

I'm happy with this for now. I'd rather there be increases in quirks like this instead of overquirking then nerfing at a later date.

My biggest problem at the moment is survivability rather than its anaemic firepower. Giving it structure quirks on par with the WHM is the first big step in the right direction.

#4 Bishop Steiner

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Posted 21 March 2016 - 03:57 PM

View PostMalleus011, on 21 March 2016 - 03:54 PM, said:


Then again, I'm still waiting for the limited (and to my eyes blindingly obvious) PPC/ERPPC fixes from the Marauder/Warhammer launches ...



The Quirks that were needed to get people to even look sideways at PPCs? Which should be a pretty strong hint to anyone less stubborn than PGI that 50% Vel Boost is simply needed on PPCs across the board.

The fact that they still don't get used barely on the mechs with hose quirks shoudl be enough to quiet any concerns of another PPC-Geddon.

View PostMilocinia, on 21 March 2016 - 03:55 PM, said:

I'm happy with this for now. I'd rather there be increases in quirks like this instead of overquirking then nerfing at a later date.

My biggest problem at the moment is survivability rather than its anaemic firepower. Giving it structure quirks on par with the WHM is the first big step in the right direction.

Agreed. I would like the larger launchers to be more effective, but survivability has been their number one flaw.

#5 QuantumButler

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Posted 21 March 2016 - 04:01 PM

This should make them minimally viable at least, not an active detriment to have on your team anymore anyway.

#6 Bishop Steiner

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Posted 21 March 2016 - 04:04 PM

View PostQuantumButler, on 21 March 2016 - 04:01 PM, said:

This should make them minimally viable at least, not an active detriment to have on your team anymore anyway.

Agreed.

Still sad over the failure to launch on the grandiose missile bay door plans (rank up there with Paul's grand LB-X plan, sigh)
And doesn't address the weakness of larger racks over any mech with and abundance of small ones, but it should make a fair difference in actual survivability.

I still can't believe the 5S was launched with Arm and Leg structure buffs... and nothing to the Torsos. That was about as much a "wtf were they thinking" moment as you can ask for. *SMH*

#7 MechaBattler

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Posted 21 March 2016 - 04:07 PM

Still think the Rifleman 3N needs a small structure boost. >_>

#8 Triordinant

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Posted 21 March 2016 - 04:15 PM

View PostBishop Steiner, on 21 March 2016 - 03:45 PM, said:


Their reaction time seems to have improved a tad...

#9 Ted Wayz

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Posted 21 March 2016 - 04:21 PM

So PGI buff the structure of a viable mech which doesn't require face time and they leave "one hit, time to quit" Rifleman unbuffed even though it is less durable than a mech it supposed to be tougher than and requires face time to pop off their autocannons and lazers.

Sounds about right.

But please keep pumping the Rifleman. Easy kills in the upper tiers are hard to come by.

And please keep buffing the Archer. Kuz moar missiles are gud!

#10 Wolfways

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Posted 21 March 2016 - 04:25 PM

View PostBishop Steiner, on 21 March 2016 - 03:45 PM, said:

Thoughts?

Fix ECM and LRM's.

I may have mentioned this before somewhere Posted Image

#11 Damia Savon

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Posted 21 March 2016 - 04:26 PM

I'm still disappointed. The structure buffs are barely adequate. The additional weapon buffs are meh, nothing to write home about. 5% is worthless. I really hoped for lrm20 quirks but that would be too obvious.

Still something is better than nothing and at least it didn't take them a year to do. So I give them props for that.

#12 Levi Porphyrogenitus

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Posted 21 March 2016 - 04:28 PM

I'm well pleased by the hotfix.

I just hope the game mode types still give full rewards if a team trips the early finish triggers.

#13 LegendaryArticuno

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Posted 21 March 2016 - 04:30 PM

Well done PGI! These are quirks done right.

Now I can't decide if I want to upgrade to the Tempest or the 2R(S).

#14 Damia Savon

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Posted 21 March 2016 - 04:39 PM

View PostTed Wayz, on 21 March 2016 - 04:21 PM, said:

So PGI buff the structure of a viable mech which doesn't require face time and they leave "one hit, time to quit" Rifleman unbuffed even though it is less durable than a mech it supposed to be tougher than and requires face time to pop off their autocannons and lazers.

Sounds about right.

But please keep pumping the Rifleman. Easy kills in the upper tiers are hard to come by.

And please keep buffing the Archer. Kuz moar missiles are gud!


Seriously Ted, are you drinking too much of Romano's poisoned tea or do you know just about nothing about BT?

Given the sorry state of LRMs, a good LRM pilot is right there in front with the rest of the mechs cause you know "long range" missiles are worthless at long range. So I take plenty of damage thank you very much.

Exactly wtf gave you the idea that the Rifleman is supposed to be tougher than the Archer? The Rifleman carries 7.5 tons of armor which is acknowledged as being light for a heavy. It is well known to be fragile. The Archer carries 13 tons of armor and is noted for its durability. Frankly these quirks barely come close to where the Archer should be at, where the Rifleman is pretty spot on, except for the 3N which doesn't have any structure buffs for some reason.

#15 Raso

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Posted 21 March 2016 - 04:43 PM

I know the Rifleman wasn't nearly as bad (lord knows a mediocre mech with energy weapons is still better than a mediocre mech with LRMs) but it wouldn't been nice to see some sort of follow up like this with the Rifleman.

Then again, I think that the biggest issue with the Archer wasn't it's lack of quirks but the very fact that it's predominantly an LRM focused mech. How ever mediocre it is was made worse because it is an LRM focused mech with meh energy options.

#16 LegendaryArticuno

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Posted 21 March 2016 - 04:43 PM

TBH, I think the Tempest could've used some more help

Archer ARC-T
• Added Missile Velocity +10%
• Increased Missile Heat Gen from -5% to -10%
• Increased CT Structure from 11 to 18
• Increased LT Structure from 7 to 12
• Increased RT Structure from 7 to 12
• Increased LA Structure from 5 to 9 (useless quirk)
• Increased RA Structure from 5 to 9 (useless quirk)
• Increased LA Structure from 5 to 9 (useless quirk)
• Increased LL Structure from 7 to 12 (useless quirk)
• Increased RL Structure from 7 to 12 (useless quirk)

I would've liked to see all that LA/RA/LL/RL go into the ST and CT. Also Tempest could benefit from some laser heat and laser range.

#17 Damia Savon

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Posted 21 March 2016 - 04:59 PM

View PostLegendaryArticuno, on 21 March 2016 - 04:30 PM, said:

Well done PGI! These are quirks done right.

Now I can't decide if I want to upgrade to the Tempest or the 2R(S).


Quirks done right would have had -25% heat gen for LRM 15/20 and -20% missile spread for LRM 15/20. It is truly not hard to read Sarna entries to get the right quirks down.

#18 Alardus

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Posted 21 March 2016 - 05:00 PM

People needed to stop running out like a chicken thinking their invincible.

#19 3xnihilo

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Posted 21 March 2016 - 05:00 PM

So how do you guys think this will effect xl viability (I mean obviously it is better with quirks than without, but will it be a viable option?)

On a whole I am happy with the quirks. The squishyness of the mech was my biggest complaint.

#20 Bishop Steiner

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Posted 21 March 2016 - 05:05 PM

View PostMechaBattler, on 21 March 2016 - 04:07 PM, said:

Still think the Rifleman 3N needs a small structure boost. >_>

I really don't.

View PostBishop Steiner, on 21 March 2016 - 05:00 PM, said:

Yeah.

I'm in a different perspective. In TT the only mechanic they had to measure fragility vs toughness was stock armor. The Jager and RFL were "fragile" mechs, not meant to brawl, especially with heavier units. So I'm OK with them not having buffs, because I feel their overall hitboxes and mobility quirks are sufficient. Conversely a Unit like the Archer, was one of the most heavily armored mechs in the game at the time. So it SHOULD be tough.

I prefer to keep the overall lore flavor of the chassis, and in some cases, that means they are a glass cannon. The trick is whether they are mobile enough, and hit hard enough to be worth it. A couple of the RFL could probably use a little more Offensive Quirk oomph to balance it, but overall I think they are pretty close.

Mind you, the 3C was slightly uparmored from the 3N, so it makes sense that it would get mild structure buffs to represent that. It also makes sense, since it wasn't a factory modification, that the extra armor came at the expense of some mobility, hence why the 3N has better mobility quirks.

When PGI does something like that, to me it's an example of quirks being used like they were meant, to fix glaring problems and to enhance and or maintain the Lore Flavor.


View Post3xnihilo, on 21 March 2016 - 05:00 PM, said:

So how do you guys think this will effect xl viability (I mean obviously it is better with quirks than without, but will it be a viable option?)

On a whole I am happy with the quirks. The squishyness of the mech was my biggest complaint.

I don't think it will be enough to make it an XL packing face tanking brawler, no. The geometry of the STs pretty much means it will still pop fast to focus fire. But in Skirmish/Flanker builds, one might be able to juggle the extra speed/firepower vs extra fragility, to make it work. Especially in 1v1 and hit and fade scenarios.

I still am waiting to meet some of these XL packing Archer Forum Heroes who have been laying waste to scores in a match with the current ARC. I don't expect their in game results to be any more impressive than their forum posts, tbh.





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