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So What Do We Really Want As Far As Content For Mwo Goes?


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#141 Johnny Z

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Posted 27 March 2016 - 04:19 PM

View PostxMADCATTERx, on 27 March 2016 - 02:04 PM, said:

New dev team.


PVE will bring us another incomplete sort of game that will split resources between improving both PVE and PVP, thereby making them both NEVER getting to where they should be.


The big problem with PVE for me is that there is an over abundance of mech combat in this game as it is. More of the same even if PVE while leaving everything else a good game has unfinished seems counter productive.

Although PVE sounds great eventually.

#142 Hillslam

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Posted 27 March 2016 - 04:24 PM

Dynamic PvE Co-Op.

NOT a static single player run-thru-it-once series of missions but a full on, repeatable, dynamically generated PvE series of missions at the Single Mech, Mech Pair, Lance or Company level.

Also tanks, vehicles and those soft squishy bipedal bags of water to step on.

Also, donuts.

#143 Cabusha

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Posted 27 March 2016 - 05:29 PM

Solaris and WAY better tools for private matches. Rankings for different weight classes or variants. A public spwctating system so the community can watch these ranked matches or Solaris events. A public chat system that works. Basically, the things needed in game to build a community. Cause right now, it's a lonely lonely mech bay.

And I drop with with a regular group, but outside of them there is no community. It's a very bleak game in that regard.

#144 Hillslam

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Posted 27 March 2016 - 06:36 PM

Did we mention PvE enough? Because I feel like we haven't emphasized how much PvE is being asked for.

PS - PvE

#145 Scout Derek

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Posted 27 March 2016 - 09:12 PM

View PostImperius, on 26 March 2016 - 09:12 AM, said:


I don't know if you have Twitter but I linked Russ to this yesterday I think.


I appreciate the promotion Imperius, much obliged!

#146 Scout Derek

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Posted 28 March 2016 - 02:27 PM

View PostMead, on 27 March 2016 - 02:36 AM, said:


Lets not fool ourselves into thinking any of this will ever be acknowledged by them.


You never know... :-P

#147 C E Dwyer

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Posted 28 March 2016 - 02:53 PM

A real promise that the closest to respawn this game ever gets is what's available in FW now and it won't be brought into quick play.

Sized Hardpoints.

Jump jets that work.

Aim time for weapons.

I don't want to see Pin Point removed from this game , but there should be no pin point when snap firing, would also make JJ viable again as pop tarting unless you jump very high like a clay pigeon PULL! is going to be snap fire not aimed fire. same as corner poking its snap fire !

Part of me wants to say PvE but its only likely to be solo and maybe co-op at lance level if it happens at all, I want to see a battle tech game where PvE means battalion strengths with real support and real scouting options, sadly I don't think its ever going to happen

#148 LordKnightFandragon

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Posted 28 March 2016 - 03:59 PM

View PostCathy, on 28 March 2016 - 02:53 PM, said:

A real promise that the closest to respawn this game ever gets is what's available in FW now and it won't be brought into quick play.

Sized Hardpoints.

Jump jets that work.

Aim time for weapons.

I don't want to see Pin Point removed from this game , but there should be no pin point when snap firing, would also make JJ viable again as pop tarting unless you jump very high like a clay pigeon PULL! is going to be snap fire not aimed fire. same as corner poking its snap fire !

Part of me wants to say PvE but its only likely to be solo and maybe co-op at lance level if it happens at all, I want to see a battle tech game where PvE means battalion strengths with real support and real scouting options, sadly I don't think its ever going to happen


To truly make a battalion lvl PVE battle even really work,would require mapos the size of Alpine, lots and lots of them. It would be neat, like 24 mechs on the player side, like 64 on the AI side, with your objective being the complete annihilation of the enemy force, or the destruction of a dropship. Really, it would be simpler to start with 4 man lance battles in a simpler PVE system.

#149 QuantumButler

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Posted 28 March 2016 - 04:28 PM

View PostLordKnightFandragon, on 28 March 2016 - 03:59 PM, said:


To truly make a battalion lvl PVE battle even really work,would require mapos the size of Alpine, lots and lots of them. It would be neat, like 24 mechs on the player side, like 64 on the AI side, with your objective being the complete annihilation of the enemy force, or the destruction of a dropship. Really, it would be simpler to start with 4 man lance battles in a simpler PVE system.


I guess it's too bad MWO uses cryengine then, where maps are notoriously hard to make and cost up to 400k each, you can't just get some college intern to build a bunch of them very rapidly due to easy to use and well understood tools or anything.

Oh wait.

Sure sure, somewhat of an oversimplification yes, but cryengine maps really are quite simple to make as far as maps go, Living Legends had many large, quality maps [that put most found in MWO to shame] made by unpaid fans in less time than MWO has been around.

#150 Pockets

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Posted 28 March 2016 - 05:31 PM

To be fair, they're advertising for another level designer, so it seems like the penny has finally dropped in that respect (only three years too late, just like CW3 etc.)

I think the overall idea of having the game be divided into CW - Quick Play - Solaris/Ranked makes perfect sense. If only each element would be fully realised to a high quality, this side of 2020. I don't see how PVE would fit in with what's already in the game; it'd be fun, but a different game entirely.

It'd be fun to have some weird gimmick modes that mess with the stats of the game in unbalanced but fun ways (like some other games have MOTD mode with different stats, or UT mutators etc., you could do a bunch of things like stock-mech, TT-OP-Clans, Everyone Gets an Urbie!, etc. etc.), but I'm not sure whether that would play nice with the matchmaking and given everything else that's being slowly edged towards, it doesn't seem like the kind of thing that should be anywhere near the top of the to do list.

Edited by Pockets, 28 March 2016 - 05:54 PM.


#151 Scout Derek

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Posted 28 March 2016 - 06:06 PM

View PostQuantumButler, on 28 March 2016 - 04:28 PM, said:

I guess it's too bad MWO uses cryengine then, where maps are notoriously hard to make and cost up to 400k each, you can't just get some college intern to build a bunch of them very rapidly due to easy to use and well understood tools or anything.

Oh wait.

Sure sure, somewhat of an oversimplification yes, but cryengine maps really are quite simple to make as far as maps go, Living Legends had many large, quality maps [that put most found in MWO to shame] made by unpaid fans in less time than MWO has been around.


Could be possible with the transfer to a newer cry engine or a better one, which is actually on their to-do list.





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