To be fair, they're advertising for another level designer, so it seems like the penny has finally dropped in that respect (only three years too late, just like CW3 etc.)
I think the overall idea of having the game be divided into CW - Quick Play - Solaris/Ranked makes perfect sense. If only each element would be fully realised to a high quality, this side of 2020. I don't see how PVE would fit in with what's already in the game; it'd be fun, but a different game entirely.
It'd be fun to have some weird gimmick modes that mess with the stats of the game in unbalanced but fun ways (like some other games have MOTD mode with different stats, or UT mutators etc., you could do a bunch of things like stock-mech, TT-OP-Clans, Everyone Gets an Urbie!, etc. etc.), but I'm not sure whether that would play nice with the matchmaking and given everything else that's being slowly edged towards, it doesn't seem like the kind of thing that should be anywhere near the top of the to do list.
Edited by Pockets, 28 March 2016 - 05:54 PM.