Gyrok, on 27 March 2016 - 09:16 AM, said:
Well, but you would get into scenarios where 6 ERLL assaults for the IS would no ghost heat, where clans would be ghost heat per volley with such a load.
Add to that clan DHS are already 1.1 to heat cap versus the 1.5 the IS gets, and the dissipation is basically the same, so it is not enough to offset the higher heat.
I feel it necessary to point out here that the majority of IS extreme range specialists are assaults while the Clan options are heavies or mediums because the mounts on Clan assaults are not good for this. That makes the comparison a little less apples to apples. I think what we really need is a reasonably speedy Clan >85 tonner with cockpit-level mounts (i.e. the Omen or Mad Cat Mk. II). The Warhawk has the number of hard-points but must expose too much.
I also feel compelled to point out that it's also 0.15 Clan dissipation versus 0.14 IS. When we're talking about the typical 16-20 DHS vs. 20-30 (would be 30+ on a Clan assault), that's a dramatic difference in dissipation for a negligible difference in cap. I mean, let's pull out the WHK just for some what-ifs should a Clan 85-ton Assault with high energy mounts pop up, shall we?
I get 5x cERLL with 30x cDHS and a TC1...and I
still have more than two tons left over. The Omen is a Clan BattleMech, so I have room to increase my engine. Comfortably. This gets even more ridiculous on a Mad Cat Mk. II.
So, really, that's what we're contending with. A Stalker only has 20 isDHS with 6x isERLL and plods along at a piddly 61.5 kph. A Battlemaster only has 19 at 63.5kph. With 5x isERLL, the Battlemaster has 20 at 67.5 kph. Even with an XL, I can't get more DHS in. So if we make it
too easy to fire 3x cERLL by making the heat profile similar to the isERLL, also with a similar duration, what happens is that you have two 'Mechs with similar range and firepower...but one which can fire more often because it dissipates at a rate of 5.75 h/s versus 4.23 h/s. The Clan 'Mech even has the higher cap at 86.40 vs. 81.60. And it will be faster.
So that's fun theoretical stuff, how about 'Mechs that are actually in the game?
Assuming 3x cERLL heats about as much as 4x isERLL while having similar duration, you can drop that fourth laser on the Hellbringer and cram in four more cDHS (actually five, but one is in an armorless arm). Now you have 24 vs. 18, a 33% improvement. Assuming we've removed weapon quirks, the HBR now has a leg up on the QKD unless we make the isERLL colder than it is or the cERLL hotter. Which is currently why we have quirks, the equation is just currently lopsided.
There are a whole host of things we can do to ERLLs from both sides to make them even, I just want you to measure all of the outcomes before championing anything in particular.