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Other Fps Games, Objective Based Shooters


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#1 JC Daxion

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Posted 25 March 2016 - 12:44 AM

I don't play other shooters, but i know since doom there have been lots.
From what i know back in the day they have deathmatch, capture the flag or king of the hill, All are really just kill the other guy, or kill the guy with the ball. (But we already have kill the guy with the ball every match.. they are called Light mechs Posted Image )

I don't really recall anything that ground breaking, or reading about it in the last many years. Maybe because i missed it.. like R2-D2 i have been known to make mistakes.


At any rate.. Can anyone enlighten me on any FPS games, past or present that had an objection based pvp mission that was fun for you. If so, how did they work, and Do you think any of them could work in this game?

Edited by JC Daxion, 25 March 2016 - 12:45 AM.


#2 El Bandito

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Posted 25 March 2016 - 12:59 AM

Assault mode in Unreal Tournament. First time I found out objective based shooters are fun play.

Edited by El Bandito, 25 March 2016 - 01:00 AM.


#3 QuantumButler

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Posted 25 March 2016 - 01:02 AM

A lot of good ideas could be taken from the Battlefield titles

#4 FalconerGray

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Posted 25 March 2016 - 01:11 AM

I've never been a big traditional FPS guy, (at least, not multiplayer wise), but the very early days of Halo 2 on Xbox Live were amazing to me. I'm sure there are those that would scoff at the thought of a Halo game being brought up in this context, but things were a little bit different back then at the start. I used to play Big Team Battle near exclusively, which was 8v8 objective games only, with the gametypes back then really only being variations of Capture the Flag and Assault (not like MWO Assault, take your bomb to their base Assault).

I had a group of guys that I played with and communication, strategy, teamwork and initiative were imperative and the overall experience, with so many different options, great gameplay and diversity is still my greatest ever multiplayer shooter experience, bar none. I always enjoyed the thrill of asymmetrical teamwork and assigned roles and there is something so very satisfying about scoring wins by ignoring kills and stats (dedicated flag runner, etc). However, at some point in time (while it was still the flagship shooter on Xbox), they started making changes to Big Team Battle that completely ruined the experience for me. Deathmatch modes were introduced, smaller maps brought into rotation and it continued to veer further and further away from the tactics and became more like the standard game and it was never the same to me.

#5 LordNothing

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Posted 25 March 2016 - 01:11 AM

unreal tournament has a couple modes that would go well with mwo. the first is assault. every map had a list of objectives you had to take out, after the game you would play the round again, but switching the defensive and offensive sides, whoever beat the game with the fastest time wins.

there was another mode in one of the later editions that had a game mode called onslaught. it was like conquest but you had to chain cap points. every time you capped a new point, that would be your new front line, and then you could cap the next one. the game ended when you made it all the way to their base and blew up a reactor. this has a huge advantage as it forces you to fight in multiple areas on the map.

both modes would be hard without respawn, maybe with decks they would work. both modes would work well in cw. for a ut style assault to work, i would just have the game go one way or the other, depending on if you were on defense or offense. the catch is every map needs to have its own unique objectives, no cutting and pasting the same gates and gens everywhere. onslaught would just be the love child of our own conquest and assault modes, with chaining thrown in. it might fly in regular queue, or cw.

there was a mode in MWLL that i really never got to play, but always wanted to. each side has a limited amount of cbills. if you die you can respawn and that deducts from your teams account. when you run out of money you can no longer field mechs and you loose. the game had repair and rearm, which cost less than buying a chassis. you would actually push out, do as much damage as you can, and then fall back to base for rearm and repair. that would require a lot of things be implemented though.

Edited by LordNothing, 25 March 2016 - 01:20 AM.


#6 NeoCodex

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Posted 25 March 2016 - 01:20 AM

What about MWLL?

#7 LordNothing

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Posted 25 March 2016 - 01:35 AM

i dont remember what the mode was called, i just know i could never find a damn server that ran it.

#8 zagibu

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Posted 25 March 2016 - 01:39 AM

UT, as already mentioned, had a great objectives-based mode called Assault. There were objective based modes in the older Call of Duty and Medal of Honor series, and also a cool mode where you were put in prison when you were killed, and your still alive team mates could try to get you out again. And Far Cry assault mode on the Mango River map is legendary.

There is so much potential in this game for different game modes. But I doubt we'll ever get more than the basic FPS stuff. They are too focused on the competitive peekaboo players to try anything that requires more than basic FPS tactics from players.





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