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Domination / Crimsion Straight


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#1 Brody

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Posted 22 March 2016 - 10:30 PM

are you ******* serious?

those are your spawn points?

#2 Platinum Spider

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Posted 23 March 2016 - 03:52 AM

Yes water side wins the spawn lottery hard.

#3 m2wester

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Posted 25 March 2016 - 03:18 AM

I really like domination, but a I agree, on this map it's just unfair. Something needs to change

#4 Dee Eight

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Posted 25 March 2016 - 09:42 AM

Well actually since the other side has one spawn with a nearly direct shot to the saddle... its actually balanced. They really DO put the circle in between the two drop zones. The problem is with random PUG teams you can't be sure you'll end up with anything actually fast in your lances. Yesterday in several games me and my thunderbolt 5SS kept ending up in Alpha Lance. I've had games where my champion battlemaster ends up the fastest in the company.

#5 m2wester

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Posted 25 March 2016 - 10:31 AM

View PostDee Eight, on 25 March 2016 - 09:42 AM, said:

Well actually since the other side has one spawn with a nearly direct shot to the saddle... its actually balanced. They really DO put the circle in between the two drop zones. The problem is with random PUG teams you can't be sure you'll end up with anything actually fast in your lances. Yesterday in several games me and my thunderbolt 5SS kept ending up in Alpha Lance. I've had games where my champion battlemaster ends up the fastest in the company.


To me, the key thing is not even that one side gets there faster. Getting a couple of seconds off the clock is not all that useful. The key problem is that one side gets there quickly en masse and most of the other side has to funnel through 2 narrow points (saddle or tunnel/ramp), and they usually don't have the time to make a coordinated push. Haven't ever had the ones on the other side of the saddle winning, I think.

I'd put it into the little lake at the upper right corner of B2, almost at epsilon. That would highlight a part of the map that gets little to no gameplay in other modes, and teams could potencially engage before reaching the target area... I think that could be pretty interesting. More standard options would be closer to the saddle or around the area of power grid beta, near the tunnel, so that the other team isn't forced to funnel through narrow points.





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