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Kto-18 Mech Of Wrath


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#1 ColorOfMagic

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Posted 12 March 2016 - 11:59 AM

KTO-18
I called it the Mech of wrath, he is big fun to play and he can run fast enough to hunt light mechs

Edited by negozio, 12 March 2016 - 12:02 PM.


#2 jper4

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Posted 12 March 2016 - 01:16 PM

I run something close as far as the weapons go but a smaller engine so I can stuff more srm ammo. I would think you'd run out of ammo pretty fast in longer matches? I think I have 5 tons myself and i still run out sometimes. engine runs in the 105 range however that works out. it does kill good though doesn't it?

#3 ColorOfMagic

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Posted 12 March 2016 - 01:53 PM

Sometime I get out of Ammo, but mostly the match is over or I'm dead before that. I can one shot some lights with some luck last time I one shot a clan jenner that tried to kill our LRM boats he was standing to aim and fell down before he could shot.
I like the speed to hunt down lights.

#4 ColorOfMagic

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Posted 13 March 2016 - 01:48 AM

Update out one medium laser
In 1 ton srm ammo
Because I think more srm are better then one medium laser

#5 Guitar Czar

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Posted 13 March 2016 - 01:59 AM

I run very nearly the same thing in GRF-2N, SRM 24 and 2 ML's. Just with less speed and with ECM and more ammo ;) it's great fun

#6 Johny Rocket

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Posted 13 March 2016 - 07:38 AM

drop some engine and get another srm6 in there.

for a lot more KTO goodness check my sig, looks like you may like my special sauce 18 build.

#7 TAKTCOM

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Posted 13 March 2016 - 08:36 AM

View Postnegozio, on 12 March 2016 - 11:59 AM, said:

KTO-18
I called it the Mech of wrath, he is big fun to play and he can run fast enough to hunt light mechs

No Artemis & SRM6 = big spread
10 Heatsinks & 4 SRM6 = very hot
3,5 tonn of ammo & 4 SRM6 = fast out of ammo
no JJ = reduced mobility
total: there is no reason to change my GRF-2N on you KTO-18

#8 ColorOfMagic

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Posted 13 March 2016 - 11:05 AM

View PostTractor Joe, on 13 March 2016 - 07:38 AM, said:

drop some engine and get another srm6 in there.

for a lot more KTO goodness check my sig, looks like you may like my special sauce 18 build.

You got nice builds, I will look to change to a bit smaller enigne but it's quite expensive to experiment with such big engines. A 360 Engine is more for assault mechs then for Medium.

#9 Johny Rocket

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Posted 13 March 2016 - 04:04 PM

View Postnegozio, on 13 March 2016 - 11:05 AM, said:

You got nice builds, I will look to change to a bit smaller enigne but it's quite expensive to experiment with such big engines. A 360 Engine is more for assault mechs then for Medium.

Hang on to the 360, you can run insane striker builds on the 19, it got all of the quirk love for agility.

View PostTAKTCOM, on 13 March 2016 - 08:36 AM, said:

No Artemis & SRM6 = big spread
10 Heatsinks & 4 SRM6 = very hot
3,5 tonn of ammo & 4 SRM6 = fast out of ammo
no JJ = reduced mobility
total: there is no reason to change my GRF-2N on you KTO-18

except the 18 can run 5 srm6 or 5 lrm5, climbs like a mountain goat and is all around tankier than the glassy Grif.

#10 TAKTCOM

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Posted 13 March 2016 - 09:29 PM

View PostTractor Joe, on 13 March 2016 - 04:04 PM, said:

except the 18 can run 5 srm6 or 5 lrm5

except TS KTO don't use 5 missile launchers.

View PostTractor Joe, on 13 March 2016 - 04:04 PM, said:

climbs like a mountain goat

And still lags behind the JJ mech.

View PostTractor Joe, on 13 March 2016 - 04:04 PM, said:

and is all around tankier than the glassy Grif.

Glassy Grif have ECM. And "tanky" KTO 18 have even less structure quirks than GRF-2N with same armor.
P.S. Sorry men i still no impressed.

#11 Aleski

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Posted 14 March 2016 - 01:03 AM

View PostTractor Joe, on 13 March 2016 - 04:04 PM, said:

is all around tankier than the glassy Grif.


How can you say the Kintaro is tankier than the Griffin ????

Come on, you don't have play the Griffin or the Kintaro, don't you ? SRMs Kintaro are very powerfull but their huge STs make them easy to kill. Plus the Griffin has huge shield arms.

I love Kintaros, i have the Golden Boy and the 18, but the Griffin is far better in hitboxes and general shapes (i have the Sparky, 2N and 3M). They are the weapon of choice if you want to brawl with SRM. Kintaros are better for LRMs builds.

#12 Johny Rocket

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Posted 14 March 2016 - 08:54 AM

View PostTAKTCOM, on 13 March 2016 - 09:29 PM, said:

except TS KTO don't use 5 missile launchers.

And still lags behind the JJ mech.

Glassy Grif have ECM. And "tanky" KTO 18 have even less structure quirks than GRF-2N with same armor.
P.S. Sorry men i still no impressed.

What? the KTO 18 and Golden Boy both have 5 missile hardpoints. I run mine with 5 srm6 or 5 lrm5.
The reason for the structure quirks is because it has the huge tubes up on top of the shoulders.
JJ and ecm take tonnage away from punch/speed.
Wasn't aware impressing you was necessary

View PostAleski, on 14 March 2016 - 01:03 AM, said:


How can you say the Kintaro is tankier than the Griffin ????

Come on, you don't have play the Griffin or the Kintaro, don't you ? SRMs Kintaro are very powerfull but their huge STs make them easy to kill. Plus the Griffin has huge shield arms.

I love Kintaros, i have the Golden Boy and the 18, but the Griffin is far better in hitboxes and general shapes (i have the Sparky, 2N and 3M). They are the weapon of choice if you want to brawl with SRM. Kintaros are better for LRMs builds.

I have 1,600,000 xp on the KTO 18 and 750,000 on the GRF 2N. Think what you want but mine is an informed opinion.

#13 TAKTCOM

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Posted 14 March 2016 - 09:28 PM

View PostTractor Joe, on 14 March 2016 - 08:54 AM, said:

What? the KTO 18 and Golden Boy both have 5 missile hardpoints. I run mine with 5 srm6 or 5 lrm5.

View PostTAKTCOM, on 13 March 2016 - 09:29 PM, said:

except TS KTO don't use 5 missile launchers.

View Postnegozio, on 12 March 2016 - 11:59 AM, said:


I do not argue. KTO probably best IS LRM med. But SRM? Hardly.

View PostTractor Joe, on 14 March 2016 - 08:54 AM, said:

JJ and ecm take tonnage away from punch/speed.

You may don't use JJ and ecm you know. Griffon is not some clan fancy omnis.

#14 Aleski

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Posted 15 March 2016 - 12:35 AM

View PostTractor Joe, on 14 March 2016 - 08:54 AM, said:

I have 1,600,000 xp on the KTO 18 and 750,000 on the GRF 2N. Think what you want but mine is an informed opinion.


http://mwomercs.com/...x-localization/

You can't see this topic and say that KTO-18 has better hitboxes fro brawl compare to Griffin. So no, it's not an informed opinion, you just have drive too much your Kintaro and you're probably a very good kintaro pilot, so you don't see his weaknesses now ?

#15 mogs01gt

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Posted 17 March 2016 - 09:52 AM

View PostTractor Joe, on 13 March 2016 - 04:04 PM, said:

except the 18 can run 5 srm6 or 5 lrm5, climbs like a mountain goat and is all around tankier than the glassy Grif.

Umm no. Kintaros are notorious for having crap hitboxes. A Griff has vastly superior hitboxes, has shield arms and can twist better than the Kintaro. KTOs are actually better at LRM5s than spamming SRMs.

Try this:
KTO-18



Hint: KTOs are some of the worst mechs in the game.

Edited by mogs01gt, 17 March 2016 - 09:58 AM.


#16 Johny Rocket

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Posted 18 March 2016 - 07:07 AM

View Postmogs01gt, on 17 March 2016 - 09:52 AM, said:

Umm no. Kintaros are notorious for having crap hitboxes. A Griff has vastly superior hitboxes, has shield arms and can twist better than the Kintaro. KTOs are actually better at LRM5s than spamming SRMs.

Try this:
KTO-18



Hint: KTOs are some of the worst mechs in the game.

Why would you leave a hardpoint empty when you could drop the pulses for mediums and run 5? Ghost heat? You chainfire them.

You are also trying to tell me about mechs I have days worth of pilot time in, so yeah.

#17 ImperialKnight

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Posted 18 March 2016 - 07:32 AM

If a man wants to build his KTO around an XL360, he can very well do so.

Although I would recommend an XL350 so you can max out the armor and get a bit more ammo. 4xSRM6 can chew through ammo really fast. I usually don't run less than 6 tons of ammo for 4xSRM6s.

Slight modification of OP's build
http://mwo.smurfy-ne...fcaddd31207a4b1

#18 mogs01gt

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Posted 18 March 2016 - 10:09 AM

View PostTractor Joe, on 18 March 2016 - 07:07 AM, said:

Why would you leave a hardpoint empty when you could drop the pulses for mediums and run 5? Ghost heat? You chainfire them.
You are also trying to tell me about mechs I have days worth of pilot time in, so yeah.

Heat efficiency. SRMs run hot and chain firing them requires too much face time for such a squishie mech. You want to fire, twist, fire twist.

I've had every KTO and I currently have the 18 and 20. I have a good KDR and W/R with the 18 but they suck once their quirks were nerfed.
Posted Image

View Postknightsljx, on 18 March 2016 - 07:32 AM, said:

If a man wants to build his KTO around an XL360, he can very well do so.

Although I would recommend an XL350 so you can max out the armor and get a bit more ammo. 4xSRM6 can chew through ammo really fast. I usually don't run less than 6 tons of ammo for 4xSRM6s.

Slight modification of OP's build
http://mwo.smurfy-ne...fcaddd31207a4b1

You'll overheat after 2 salvs with that build

Edited by mogs01gt, 18 March 2016 - 10:13 AM.


#19 Johny Rocket

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Posted 28 March 2016 - 09:46 AM

View Postmogs01gt, on 18 March 2016 - 10:09 AM, said:

Heat efficiency. SRMs run hot and chain firing them requires too much face time for such a squishie mech. You want to fire, twist, fire twist.

I've had every KTO and I currently have the 18 and 20. I have a good KDR and W/R with the 18 but they suck once their quirks were nerfed.
Posted Image


You'll overheat after 2 salvs with that build

Meh, that ignores 3 points,
1. 5 of them run a bit hot on chain but it is still a lot more damage than 4 ( same thing with lrm5s but that 5th launcher along with speed is what makes this the best lrm spammer).
2. The psych effect when you are taking nonstop srm6 fire should always be taken into account, some guys find the fortitude to shoot back, most just check to see if they are wearing their brown pants. Its a seismic corner ambusher, you can see what's coming, don't bite off more than you can chew.
3. Chain firing doesn't require holding the button steadily you can tap it modulating to change the speed up for a burst and down to reduce heat build up.

Edited by Tractor Joe, 28 March 2016 - 09:49 AM.


#20 Mole

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Posted 28 March 2016 - 10:29 AM

I ran something very similar for a while, but ultimately found it to be unsatisfactory since it was too fragile to be in a brawl for an extended period of time, needed to be practically facehugging the target to do proper damage because ARTEMIS was just too heavy and SRM6s have a hellacious spread, and only really shined when I could manage to acquire a target that was too busy fighting someone else so that I wouldn't have to put up with return fire. It was entirely dependent on whether or not my team was stomping the enemy or not. If they were, then I'd get a ton of damage and a few solo kills. If they weren't, then I had bad games that oftentimes saw me getting blown apart before I could get in range and I died with a pathetic 80 damage or less. Unhappy with the inconsistent performance of my Kintaro, I tried the 5 LRM5 build that I'd seen that I honestly thought was little more than a troll build and found out that it's actually quite good. I feel like the Kintaro is a better LRM mech than it is an SRM mech. The Kintaro was the only mech I owned that featured LRMs as a main weapon until the release of the Archer. Now I have two LRM mechs.

Edited by Mole, 28 March 2016 - 10:35 AM.






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