Alpine Peaks
http://mwo.smurfy-ne...nepeaks&m=relic
Here we have one team spawn on the west and the other on the east. The eastern team is at a disadvantage as, to approach the green zone in H9, they are mostly funneled down the H9 slope of the central mountain which is completely barren of cover and totally open. The other avenue is the G9 passage which is not much better as it's totally exposed to the F8 mountain which the western team has easy access to. As for the zone itself, the western team can take up positions in the high grounds on the H7 hill and in G7 where there is the small refinery building which have excellent oversight over the green zone itself while the eastern team has basically nothing.
Solution - move the green zone to I7 where Theta in conquest is so both teams will have a much better balance of high grounds and oversight over the green zone itself.
Forest Colony
http://mwo.smurfy-ne...tcolony&m=relic
Again, we have a western and eastern team with the eastern team at a disadvantage. The only area where the eastern team can safely get a mech into the green zone is on a slither of it which hangs over the H9 wall along the river. This causes the eastern team to bunch up behind said wall next to the archway where the western team can focus their attention and FF anyone that tries to move out. The archway itself and the G8 mound are outside of the green zone which means that although these passages are often viable push points for the eastern team in other gamemodes, in Domination it does not present itself as much of an option as it does not lead to an advantageous area in or around the green zone for the eastern team. Meanwhile, the western team has access to plenty of cover around the western edge of H8, not to mention easy access to the G8 mound and upper forest which both perfectly overlook the green zone and offer great firing lines down the H line to pin anyone down who tries to move into the green zone or push along the coastline.
Solution - move the green zone to the upper forest in G8 where the eastern team can approach through the G9 canyon, the F10 upper coastline and the H9 archway, giving them a number of viable passageways to the green zone instead of into one concentrated chokepoint.
Viridian Bog
http://mwo.smurfy-ne...ceswamp&m=relic
For Viridian, we see the balance shift the other way where the eastern team has the advantage over the western team this time. Firstly, the green zone in C4 being wedged between the two central mounds and the access points for these mounds both being on the eastern side which means these mounds are almost completely barred off to the western team while the eastern team gets free reign. Secondly, as you can see on the map the green zone sits towards the eastern side of the C4 passage which makes it wide open for the eastern team to take up great positions with good cover within the green zone itself easily while the western team are forced through the narrow lower passage in C4 all the while having no ground access to the mounds themselves thanks to the access points being on their eastern sides.
Solution - this one is tricky due to the two mounds which makes it hard to choose a balanced location without moving the green zone to a point where they're almost touching the western spawn points. Best I can think of is on top the mound itself, but on the southern tip in D4. This way, the western team can get mechs into the green zone safely around the base of the D4 mound as well as having cover in D3 to overlook. Yes the Eastern team will have better access to the central mound, but atleast the western team will have options available instead of being funneled into one lower passageway.
EDIT: For some reason, I can't post if I try to insert the map images into the posts themselves (get an error). I suppose they're too large so I've just got to make do with posting links.
Edited by Macster16, 27 March 2016 - 05:04 AM.