I've just thought a few things up to use as an example.
Twitch Myomer
+10% acceleration/deceleration/handling
-5% top speed
Standard Myomer
No change
Extended Travel Myomer
-10% acceleration/deceleration/handling
+5% top speed
----------------------------------------
Twitch Rotator
+10% torso twist speed
-10% torso twist travel distance
Standard Rotator
No change
Extended Travel Rotator
-10% torso twist speed
+10% torso twist travel distance
----------------------------------------
Twitch Actuators
+10% arm movement speed
-10% arm movement travel distance
Standard Actuators
No change
Extended Travel Actuators
-10% arm movement speed
+10% arm movement travel distance
----------------------------------------
Rapid Fire
-7.5% weapon cooldown
+10% powerup time from shutdown
Standard Fire Control
No change
Fast Startup
+7.5% weapon cooldown
-10% powerup time from shutdown
----------------------------------------
Rapid Cooling System
+5% cooling speed
-10% heat ceiling
Standard Cooling
No change
Robust Cooling System
-5% cooling speed
+10% heat ceiling
----------------------------------------
ER Sensor Suite
+15% sensor range
+10% time to target info
Standard Sensor Suite
No change
Fast Acquisition Sensor Suite
-15% sensor range
-10% time to target info
----------------------------------------
Fast Missile Lock
-10% time to lock missiles
-10% time to lose lock
Standard Locking Computer
no change
Extended Missile Lock
+10% time to lock missiles
+10% time to lose lock
-----------------------------------------
Respec = $2,000,000 C-bills + 2,000XP per choice
IMO, it adds a layer to role warfare and adds some diversity to the game. If you build and tweak around a Scout Mech, it will perform very differently from the same chassis built and tweaked as a harasser. All stats would stack with quirks, equipment and modules.
Edited by BumbleBee, 27 March 2016 - 02:44 AM.