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Game Mode: Free For All


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#1 Surn

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Posted 27 March 2016 - 10:42 AM

Add a non-team game mode that starts players in locations spread around the map. For maps with dropships leave the spawns as they are and let players fight immediately.

For non-drop ship maps place the players spawns in a circle around the center of the map. The radius of the circle should be 1800m.

You could call the mode FFA or Furball.

#2 KursedVixen

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Posted 27 March 2016 - 10:44 AM

Has to be solaris and HAS to have Duncan Fisher.

#3 Surn

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Posted 27 March 2016 - 10:59 AM

In retrospect Solaris would be a better name...but of course "balance" would be the issue.

#4 NoiseCrypt

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Posted 27 March 2016 - 11:36 AM

no balance..ever... if you want to fight a Timber Wolf in an Urban... then you fight a Timber Wolf in an Urban.
The two main issues will be scoring and if it should be a quick match or a private match option.
It actually sucks that its not already a private match option... I'm not blaming PGI for their priorities... it would just be so cool if it was a thing.
Scoring: (dealt-damage/ton) + time survived.... or something like that.

#5 Roach

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Posted 08 December 2016 - 02:24 AM

View PostMovinTarget, on 07 December 2016 - 03:47 PM, said:

There would be some challenges in balancing this, but would love to see it. It may need its own tier system(as loathe as i am to use that term) so that certain people in certain mechs would face others that are comparable, but the lower/casual players wouldn't have to bite the pillow every single game.

The nightmare scenario would be when the top players all have a gentlemen's agreement to farm off the noobs before facing off against each other... Ideally in ffa, everyone has a fighting chance(caveated out the wazoo)...


So this is how I imagined it considering some factors that can f*ck up the general free-for-all concept:
Map:
- We need an arena map big enough to host like 15 mechs with least 200-250 meters distance at start.
- We need some obstacles here or there to let players hide from PPC vomits and LRM boats.
- Generally the old MW4 arenas would be nice bases for these...Posted Image

Players:
- 15 players, as I said or can be a "smaller edition" with 9 players.
- Every players would have to select 3 mechs from their collection in various tiers. You cannot bring 2 assaults just one.
- The matchmaker would select one of your mechs randomly or considering the firepower of the selected mechs. I don't know that yet...Posted Image
- The fight would last for like 10 minutes. Ranking of the players would be based on their time of death, so the last one standing wins the round. Though matchscore would be based on the normal way with a little addition: how it is distributed currently in MWO (taking into consideration the damage, kills, other performance, etc) + the bonus for staying alive longer.
- If someone just tries to avoid fighting and deals no damage in a minut gets penalty in matchscore. This way we can seriously punish afk players but giving them 0 matchscore.
- The whole would be tournament like thing: fights would be in rotation, so the second round would start with your second selected mech and so on.
- At the end of the 3 matches, de most gathered matchscore win.

Extras:
- There can be in game challenges during a fight randomly assigned to random players:
- Destroy a component in 10 seconds.
- Deal damage to 3 enemy players within 30 seconds.
- etc.

Matchscore distribution:
- Even if you did not deal the most damage in your round but you survived you would get some bonus matchsore, as winning that round. Generally a light mech cannot deal that amount of damage that an assault can. But if the little fella survives she/he deserves the bonus.
- Bonus matchsore should be given if the extra challenges are performed.

So this is it in a nutshell. I thought if through yesterday evening. Posted Image





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