I'm now mastering wolverine: 6R, 6K(c) and Q.
- Q version is lovely: fast, agile (great quirks) and it can punch a hole in a king crab escaping afterwards, and an armor quirk for the right arm.
- 6K is also ok: clanware makes hard to trade favourably, but its pacy and agile and if something goes wrong you can outmaneuver your enemy in brawl.
- 6R i just can't make it work for me (i have awful k/d ratio comparing to other variants):
- it is not agile (no quirks for twist etc)
- less armor (nor RA quirk)
- as for the double AC/5 - at long range you need to expose yourself for a long time to get max dps (which is situational - yeah, sometimes there are people in brawl and you can do free shots at them but it is not always an option)
- in brawl i would prefer 2xASRM6 instead of ac/5 - you can shoot a salvo and then shield
- since you don't do a lot of PPFLD, flanking is not very viable also, yeah i can come up from behind, do 2-3 shots, but then you have to retreat and the damage is not that significant (especially if the target is moving)
So the question is, how the hell do you play the 6R?



























