Mech Effectiveness Instead Of Tonnage For Matchmaking.
#1
Posted 28 March 2016 - 07:41 PM
We have Potato mechs and God tier mechs. Then we have the ones that are technically usable and not perfectly optimized but it's better than average.
Suppose only mechs that fit into those categories would play against each other.
Instead of us seperating by weight class, we seperate by how effective each mech is in combat.
Ideal scenario, we'd never see TBR/ACH/DWF in the potato league, where Lynxes, Vindicators, and Dragons are free to run against mechs that pose relatively the same amount of threat to each other.
#2
Posted 28 March 2016 - 07:44 PM
Some sort of...Battle Value, if you will?
Nope, that's impossible.
Edited by QuantumButler, 28 March 2016 - 07:45 PM.
#3
Posted 28 March 2016 - 07:44 PM
#4
Posted 28 March 2016 - 10:14 PM
Also, even if Timbie and Cheetah can be for some reason considered as equal tier mech, one side having four Cheetahs and the other side having four Timbies will not make it equal. Weight restriction should still be around.
BV is interesting in concept but due to the immense work to make it resemble some sort of balance, and the amount of shitstorm it will entail, I am not sure PGI will ever try it.
#5
Posted 28 March 2016 - 10:17 PM
#6
Posted 28 March 2016 - 10:18 PM
#7
Posted 28 March 2016 - 11:30 PM
Ghogiel, on 28 March 2016 - 10:18 PM, said:
Yes, because PGI balancing systems are always kind of a disaster at best.
Also yes, because even if PGI wasn't notorious for fubbing rebalance projects, building a BV system in MWO would be orders of magnitude more complex than in TT, and being as MWO is entirely different mechanically the TT values wouldn't even serve as starting values.
It'd be an immense project, and one that would carry an extremely high probability of being a total failure and loss of a substantial amount of very precious dev time.
And even if it did work out - in the EXTREMELY unlikely case that it actually worked out and was in fact perfectly balanced (hahah lol!) It still wouldn't help in the slightest because, just like for PSR/Elo matchmaking, we do t have enough players to give the matchmaker a suitably large pool to draw from in building matches to be able to actually create BV+PSR balanced matches.
But go on, people, carry that BV torch!
#8
Posted 28 March 2016 - 11:35 PM
El Bandito, on 28 March 2016 - 10:14 PM, said:
Weight restriction would not have to still be around if all 'Mechs were made to be equally combat effective, something they are not currently. As long as the "moar tonz r bettar" system persists, then yes, what you say is true.
#9
Posted 28 March 2016 - 11:41 PM
Example:
DWF for defending on Boreal Vault (= rather stationary): extremely good (with the right loadout)
DWF for attacking (and slowing down the whole team): not so good
So what's the DWF's effectiveness? Is it high? Is it low? Is it "about in the middle"?
Wouldn't that apply to EVERY Mech?
Is the HBR better or worse than the EBJ?
If ECM brings an advantage in a certain situation, then yes. If not and the enemy knows to aim for LT, the HBR is ... not so good.
I score pretty well in an SHC on a regular basis. Most other people say it's crap.
So does it have a high effectiveness or a low one?
Conclusion:
It's a nice idea, admitted. But it's far from practically applicable.
Edited by Paigan, 28 March 2016 - 11:44 PM.
#10
Posted 28 March 2016 - 11:43 PM
Wintersdark, on 28 March 2016 - 11:30 PM, said:
Also yes, because even if PGI wasn't notorious for fubbing rebalance projects, building a BV system in MWO would be orders of magnitude more complex than in TT, and being as MWO is entirely different mechanically the TT values wouldn't even serve as starting values.
It'd be an immense project, and one that would carry an extremely high probability of being a total failure and loss of a substantial amount of very precious dev time.
And even if it did work out - in the EXTREMELY unlikely case that it actually worked out and was in fact perfectly balanced (hahah lol!) It still wouldn't help in the slightest because, just like for PSR/Elo matchmaking, we do t have enough players to give the matchmaker a suitably large pool to draw from in building matches to be able to actually create BV+PSR balanced matches.
But go on, people, carry that BV torch!
and then think of how the BV would be invalidated everytime PGI makes a balance change.
#11
Posted 28 March 2016 - 11:47 PM
Stop trying to excuse crappy design and balance by trying to implement stupid crap to justify it :-)
Edited by Thunderbird Anthares, 28 March 2016 - 11:48 PM.
#12
Posted 28 March 2016 - 11:48 PM
El Bandito, on 28 March 2016 - 10:14 PM, said:
Without a good starting point on what defines "balance" and continue tweaks depending on the shifting meta any sort of BV system will be completely broken and may as well be non-existent. TLDR too hard won't happen
#13
Posted 29 March 2016 - 04:45 AM
#14
Posted 29 March 2016 - 05:45 AM
cdlord, on 29 March 2016 - 04:45 AM, said:
Where?
PLEASE don't tell me you are referring to using something like Firepower/Cooling efficiency/Speed/Armour.. because.. well. no.
I really can't see where information relating to hardpoint location, cockpit location and hitboxes is 'displayed' - and that is about 70% of mech viability right there.
Edited by Widowmaker1981, 29 March 2016 - 05:46 AM.
#15
Posted 29 March 2016 - 06:15 AM
Widowmaker1981, on 29 March 2016 - 05:45 AM, said:
Where?
PLEASE don't tell me you are referring to using something like Firepower/Cooling efficiency/Speed/Armour.. because.. well. no.
I really can't see where information relating to hardpoint location, cockpit location and hitboxes is 'displayed' - and that is about 70% of mech viability right there.
this
Also, even having 100% of that information perfectly available would have next to no meaning.
See my post above.
#16
Posted 29 March 2016 - 07:18 AM
Sorry you don't see it. Not everyone can math.
#17
Posted 29 March 2016 - 07:30 AM
Pjwned, on 28 March 2016 - 10:17 PM, said:
Riiiight. 35+ years a play testing have clearly shown that you don't get good matches balanced by BV.
Oh wait it Pjwned.. nevermind.
Ghogiel, on 28 March 2016 - 10:18 PM, said:
Only because PGI can't MATH.
#18
Posted 29 March 2016 - 07:34 AM
#19
Posted 29 March 2016 - 07:35 AM
This is not better (and probably worse) than what we are working with now.
#20
Posted 29 March 2016 - 07:39 AM
QuantumButler, on 28 March 2016 - 07:44 PM, said:
Some sort of...Battle Value, if you will?
Nope, that's impossible.
inorite?
Almost like... some sort of system that automatically rates Mechs after every match based on the results of that match. A system that would dynamically rate the quality of a Mech every time it is used. I mean, you could even use a system like that to rate players, but nah that'd make no sense...
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