

Phase 3 Townhall
#1
Posted 13 March 2016 - 04:31 PM
In either Late March or Early April.
What do you hope is in Phase 3?
#2
Posted 13 March 2016 - 05:43 PM
#3
Posted 13 March 2016 - 05:52 PM
#4
Posted 13 March 2016 - 06:55 PM
#6
Posted 14 March 2016 - 12:25 AM
#7
Posted 14 March 2016 - 05:16 AM
CW2 - the 2 gets changed to a 3
The map gets reset.
Nothing else that will have any real impact on the game or mode.
#8
Posted 14 March 2016 - 05:45 AM
sycocys, on 14 March 2016 - 05:16 AM, said:
CW2 - the 2 gets changed to a 3
The map gets reset.
Nothing else that will have any real impact on the game or mode.
So,
Can we start a pool to see if they roll out any of the phase 3 stuff to the test servers before the drop them on the general population? Would be nice if they did.
#10
Posted 14 March 2016 - 07:27 AM
sycocys, on 14 March 2016 - 05:16 AM, said:
CW2 - the 2 gets changed to a 3
The map gets reset.
Nothing else that will have any real impact on the game or mode.
Just depends on what they do with unit management tools honestly and how the whole voting for attack lanes is implemented.
#11
Posted 14 March 2016 - 07:43 AM
Loyalist control of attack lanes.
MC rewards for tags possibly.
What do I want?
Remove attack/defend worlds, just one front per border that is attack/defend both.
Alliances between factions so that if loyalists vote for, say, a Davion/FRR alliance the 22AL as a Davion loyalist unit could do a "contract" with FRR. We would be based out of FRR but still Davion loyalists getting Davion LP but dropping on FRR borders.
That would let us help concentrate populations without requiring players to give up faction identities. A blanket "is vs clans" gamemode would hold no interest for me.
#12
Posted 14 March 2016 - 07:45 AM
Sandpit, on 14 March 2016 - 07:27 AM, said:
Not really. None of the changes they've announced with do anything to have any lasting effect on getting people to play CW. Might get a weekend or two bump but that's about it.
Just the result when you invest all of your money into the art team and skip building a game to put those assets to work on.
#13
Posted 14 March 2016 - 02:51 PM
#14
Posted 14 March 2016 - 02:59 PM
#15
Posted 14 March 2016 - 05:28 PM
#16
Posted 14 March 2016 - 05:45 PM
#18
Posted 14 March 2016 - 06:15 PM
PvP and eSports has gotten OLD. the best games with the biggest populations and longest running times have deep rich PvE content.
#19
Posted 14 March 2016 - 07:31 PM
Tasker, on 14 March 2016 - 05:45 PM, said:
See, this is why I say nobody should just go read everything NKVA says to learn how to play CW.
Then again you really need to develop your sense of pessimism, sarcasm and apathetic acceptance of mediocrity and disappointment if you're going to be 'satisfied' with CW.
I may have to revisit my position on this.
#20
Posted 14 March 2016 - 08:55 PM
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