Hunchback-Iic Origin And A
#1
Posted 22 February 2016 - 07:28 PM
Looking at the Origin it has the potential to be a dual gauss sniper. With being able to run with the minimum number of heatsinks I feel a dual gauss would still run short on ammo.
The A variant I'm having trouble figuring out what it fits well with. It feels like laser vomit or bust for it. Now I might be able to squeeze 4 C-ERLLs, but I feel this would run way too hot. I have done 2 C-ERLPLs, but I feel I'm not doing the damage I feel like I should be doing.
Any input on what I should try, or should I stick to the suicide sled mentality of being a brawler/supporter?
#2
Posted 22 February 2016 - 08:24 PM
#3
Posted 23 February 2016 - 09:59 AM
2 ERLL and the rest ERML was even too hot for me.
So I settled on 2 ERLL, in right torso, 2 ERML in left torso, 4 ERSL, XL250 and a JJ or two. Early game snipe with the ERLL's and ERML's. If someone closes stop using the ERLL and use the 4 ERSL and ERML.
Edited by Zookeeper Dan, 23 February 2016 - 10:00 AM.
#4
Posted 23 February 2016 - 10:43 AM
My area of death for me is around 300m to 600m.
CT: Large Pulse Laser
RT/LT: Medium Pulse Laser, 2 ER Medium Lasers
Targeting computer MK II
This thing strips torsos.
Mediums Left Fire Group 1
Mediums Right Fire Group 2
Large Laser: Fire Group 3
Chain Fire for Fire Group 4
According to Smurfy, the average King Crab has about 58-64 Torso armor. If you have an enemy mech fighting your teammates, this thing's concentrated beam power will politely get their attention.
This thing is meant to walk in and murder. It doesn't have the armor to brawl, but it will hurt those that are disregard it.
#5
Posted 24 February 2016 - 04:12 PM
My primary firegroup is the 4 highest mounts, 2nd is my lower mounted ones. The 3rd and 4th set for peeking right and left. This will make or break you when it comes to heat management, but it's worth it. Only Alpha when you're at bare minimum heat. It packs a punch though, pinpoint 56 damage. Even with the large spikes in heat, you cool off quickly. And never alpha if you're above 15% heat in general. If you have the all the Elite tier unlocks you can get away with using an alpha around 20% heat, you will shut down but it's very brief. In general though, only use whichever hardpoints match the situation. Like high mounts for hill humping, right or left sides for peeking. If you're staring someone down, use only your lower mounted lasers, leaving your highmounts for getting that last little bit in as you fall back. run 6 armor in the back, and try to never expose your back. You can take a good beating in the front before you start to get broken apart.
This was probably the most enjoyable variant of all the hunchy IICs for me. Loads of fun with it.
Edit - I forgot to mention that if you put all 8 on chainfire, it's perfect for a push along side your team. The heat is barely there and its great DPS to keep the pressure on.
Edited by Wormrot, 24 February 2016 - 04:13 PM.
#6
Posted 24 February 2016 - 08:30 PM
#8
Posted 25 February 2016 - 01:11 PM
process, on 25 February 2016 - 08:39 AM, said:
Your 6 cER medium build is pretty much exactly what I used while learning to manage the heat, then bumped it up to the 8 once I got accustomed to the mech. Just love that big alpha from the 8, then running away to find a better spot. With your 6 you can definitely lone wolf a bit more and take a few more risks.
#9
Posted 04 March 2016 - 06:10 PM
I've considered 2 CLPL (which I prefer over CERLL) and 6 ERSL like this HBK-IIC-A for a longer range 'sniper' play style, but I haven't run that build yet.
Wormrot, on 25 February 2016 - 01:11 PM, said:
That's some hefty ghost heat for 8 (63.96 heat). 23 DHS gives you a heat cap of 64.3. I need to keep a careful watch on my 6SPL+2ERML because those share a ghost heat category and I'd get that same heat spike (because they go with hottest weapon to calculate heat).
#11
Posted 29 March 2016 - 03:52 PM
http://mwo.smurfy-ne...cd4b5106e92ae1a
The huge alpha of 68 means you don't have to peek around the corner often, and have plenty of time to think about your next move while cooling down, so it works great in pug games.
It may seem too hot but it really isn't, since you're dealing so much damage per shot. If you do get hot you can use the LPL's only, they do more damage/heat and have better range.
#12
Posted 30 March 2016 - 08:42 AM
Flapdrol, on 29 March 2016 - 03:52 PM, said:
http://mwo.smurfy-ne...cd4b5106e92ae1a
The huge alpha of 68 means you don't have to peek around the corner often, and have plenty of time to think about your next move while cooling down, so it works great in pug games.
It may seem too hot but it really isn't, since you're dealing so much damage per shot. If you do get hot you can use the LPL's only, they do more damage/heat and have better range.
I finally built my LPL+ERSL build for the HBK-IIC-A. Not as much range on the ERSLs, but better suited to brawling with the LPLs hitting at longer ranges. Mine is also faster (89.1 kph/95.8 kph vs 82.6 kph/88.8 kph), more agile (engine rating effects mobility), has an extra DHS (so 4.02 heat/sec and max of 73.2 vs 3.85/71.88), and runs cooler (10.12 heat/sec vs 13.25 max). The downside is the alpha damage drops from 68 to 56, but the duration is also slightly lower (mediums are 1.15, the LPLs are 1.12, and the ERSL is 1). Since neither can zombie (XL engines so neither can lose both torsos) losing a bit of CT only punch isn't much of an issue.
#13
Posted 07 April 2016 - 01:29 AM
#14
Posted 07 April 2016 - 08:03 AM
6xERMLas or 2xLPL/2xERMLas
these give the best balance between alpha and sustained fire IMO.
#15
Posted 14 April 2016 - 03:14 PM
http://mwo.smurfy-ne...2e0ec868d7ced16
It shouldn't be good, it runs out of ammo almost every game, oddly enough it brawls very well, and to top it off it always seems to do 400+ damage. I've seen as high as 780 damage one game, not sure if i was just in the perfect vulture range and spot for the whole match.
This is the version i'm looking to play for the IIC-A
http://mwo.smurfy-ne...5fce0da59d3a0b0
going to be a mid-long range poker.
And i'm currently in a toss up for my IIC-B. I've put together two builds, not sure if either one is any good but i'll probably play them both a bit to see what suits my taste.
http://mwo.smurfy-ne...5f6d07e79a8f1fb
or for the fun of lrm
http://mwo.smurfy-ne...f7c0f65e3efa68b
Not sure if any of these are any good or not but man tinkering with the IIC hunchie has been way more fun that i thought it would be.
Edited by Aethermech, 14 April 2016 - 03:16 PM.
#16
Posted 14 April 2016 - 04:03 PM
HBK-IIC-A
LL in one hunch for poking without exposing too much. I try to sacrifice the LL hunch first by torso twisting when the brawl starts. Still leaves plenty of ML for the enemy to deal with if the RT gets blown away.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



























