We have all seen the effects of the big teams in Fraction Warfare. Teams like Merc Star and 228 literally draw the map however they see fit - and that is great! However, it is really destabilizing for those houses and clans. These teams are not jumping to opposing houses and clans. They are following one another to a single fraction and pushing on a front together.
Look at Wolf and Jade Falcon today (3/30). Jade Falcon has a single planet and Wolf has just 2. These clans cannot maintain a population to survive in the rough-and tumble Inner Sphere. However, I have a suggestion (in a multi-step process):
1.
Make all clans "loyalists".
This will fit the lore and the anti-merc sentiment of the clans.
2.
Assign each big unit to a specific clan. Make them loyalists to that clan. Ensure no clan has no more than one big unit.
This will create a "base" for each clan. It will also pit the big teams against one another rather than having them follow each other around.
3. Allow individuals to change clans - with a penalty (not units). Maybe the usual penalty for breaking a contract, but also maybe 1/2 XP for the first week (as a bondsman period).
This will allow those folks who joined a big team to find somewhere more fitting, if they choose. In addition, it will stop the "Mech Bay Tours".
With CW3 on the horizon, the big teams will have a better chance of controlling a fraction and where they attack. They should be positioned against each other, rather than death balling from a single fraction.
That said, I want to thank MS for creating a border with the FWL. Now we are able to join the fun, rather than dealing with backstabbing Davion's and Liao's.
War
Big Teams
Started by War Steiner, Mar 30 2016 03:58 AM
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