Jump to content

What Enemies Do You Target First?


51 replies to this topic

#1 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 26 March 2016 - 07:37 AM

I'm mostly curious how everyone else picks their priority target.

When I'm in a light

1. Any fast mover threatening our assaults or trying to flank us

2. The lolcust that is on our base in assault

3. Target I can finish off with a single alpha

4. Lone lance that I can harass a bit to try and get them to chase the squirrel (thus winning the
game for my team)

5. Target that isn't paying attention who I can give a bad day

6. Target I'm behind who is being shot at (I aim for the legs so they don't notice I'm behind them)

7. Any lone direwolf because unless they back up againt the wall I can stay out of their firing arc and kill them

8. Eh screw it, have a couple points of laser damage as I run away.

Targets in my Boom and Zoom lights (6srm6 Jenner IIC and 4srm4 Oxide)

1. Warhawk who I am behind. They have a massive rear CT hitbox and at point blank I can 1 shot them in my IIC and typically 2 shot them in the Oxide before they can react

2. Any enemy medium or bigger I am behind

3. Anything my assault buddies are shooting at

4. Streak Crows. That's right mother fracker I'm hunting you down to get my revenge for all the lights you skill killed. I guarantee I hit harder and faster with more precision than you and you're going down in 2-3 hits.

5. Eh.. I'm nearly dead... and still have ammo left.... screw it shoot every damn thing. Maybe the hole I poke will help someone else finish you off.

Targets when I'm in quick mediums (6/9 or faster)

1. SRM boat Jenners. They're glass cannons and breaking them early typically saves a couple of assaults on my team.

2. Enemy mechs flanking us or harassing the line

3. Anything that's almost dead or that I can take a body part off of

4. Whatever my big buddies are shooting at.

5. Enemies who are out of position who I can do a bit of hit and run on

Targets when I'm in everything else

1. SRM boat Jenners and brawler hunchie IICs

2. Anything nearly dead that still has a good number of weapons

3. Dire Whales and Dakka Crabs

4. Atlai or another assault who starts and is leading a charge. Focus them down and 9/10 the enemy will freak out and stop their frack it charge giving you time to counter attack or reposition.

5. Any fool who is within range of my guns.

#2 LegendaryArticuno

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 664 posts

Posted 26 March 2016 - 07:43 AM

I always target the best farming target, usually its Atlas, Direwolf, or King Crab.

#3 Solarise

    Member

  • PipPipPip
  • FP Veteran - Beta 2
  • 52 posts

Posted 26 March 2016 - 07:46 AM

yea kill the fatties first or cored mechs =)

#4 Bushmaster0

    Member

  • PipPipPip
  • The Bludgeon
  • The Bludgeon
  • 69 posts

Posted 26 March 2016 - 07:49 AM

the biggest threats or the ones that will die the fastest (most cored) to remove their firepower from the drop...

#5 KHETTI

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,328 posts
  • LocationIn transit to 1 of 4 possible planets

Posted 26 March 2016 - 07:54 AM

I target whoever poses the greatest threat to myself and my team first in any given situation.
Known actual good players(ie not quirk chasers), are priority, followed by mech and build.

Edit: Changed kill to target, cos lets face it, its never guaranteed that you will get said kill.

Edited by KHETTI, 26 March 2016 - 07:56 AM.


#6 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 26 March 2016 - 08:19 AM

Solo I go for the most vulnerable targets, like the side torso an IS mech that I know is rocking an XL.

#7 Kalimaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,811 posts
  • LocationInside the Mech that just fired LRM's at you

Posted 26 March 2016 - 08:32 AM

Mechs that are fitted with a large number of weapons, or the fool who thinks that if he can sneak around and get some more points. Love those guys, often they are alone and are not in communication with their group and I can pick them off, thus reducing the other teams effectiveness.

#8 Thunderbird Anthares

    Member

  • PipPipPipPipPipPip
  • 392 posts

Posted 26 March 2016 - 10:49 AM

as a LRM pilot, i choose targets on a large number of factors mainly dependent on positioning of both the enemy and my team (first called target, then fire support, priority kill second)

but as a LRM pilot, i can say that i have a frickin huge bullseye on my head whenever i sweep a TAG around Posted Image

#9 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 26 March 2016 - 10:56 AM

I prioritize by threat level. If I can't see a load-out, threat is determined by 'Mech.

Warhammers, Timber Wolves, Dire Wolves, Maulers, Battlemasters, Warhawks, Executioners, Storm Crows, and Jenners are at the top of the list.

I won't necessarily focus it down, though. Sometimes it's actually beneficial to weaken these enemies just enough so that they cannot safely push without huge numbers advantage. Opening the sides up on a TBR or taking them down to deep red armor is often enough to put them on the defensive, dropping their threat level significantly. At that point, you switch to other targets...but remember to shoot that TBR again if you see it to remind the pilot that she's now super squish.

#10 Lynx7725

    Member

  • PipPipPipPipPipPipPipPip
  • 1,710 posts

Posted 26 March 2016 - 11:04 AM

Extrapolating from this, it really boils down to what phase the battle is in, and how well your team has been fighting the information warfare.

In the Meeting Game, the priority is to deny the enemy information. That typically would mean speculative fire against enemy light scouts to drive them away from the main body, to deny the enemy intelligence on us. Where possible, I try to kill lights, to reduce flanking risks later. Lone rangers that our scouts find gets love, especially if they are big ones, because setting up team advantages should be done as early as possible.

In the Snipefest Exchange, the emphasis is to build up sufficient team advantage to progress to the next stage. Typically, target priority would be by threat level/ tonnage. Counterbattery fire and taking out enemy assaults in this phase is crucial, because it makes the team more willing to attack if they see the enemy LRM support and the enemy assaults blown up. Flanking threats are particular of concern, so those get love too.

In the Brawl Convergence, the emphasis is to aid the team as they close in, or as the enemy attack, so prioritization changes such that "breakup of enemy concentration" is more key. Basically, any knot of enemy that friendly units indicates get love; this is to break up charges and disorganize the enemy through stunlocks and leveraging on their training to seek cover when taking fire. At this point, reducing the enemy's weight of metal is more important, so lights tend to get ignored unless they are a clear and present danger.

Finally in the Wrap, it's just basically whatever's left to shoot at.

#11 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 26 March 2016 - 11:06 AM

View PostNarcissistic Martyr, on 26 March 2016 - 07:37 AM, said:

I'm mostly curious how everyone else picks their priority target.

When I'm in a light

1. Any fast mover threatening our assaults or trying to flank us

2. The lolcust that is on our base in assault

3. Target I can finish off with a single alpha

4. Lone lance that I can harass a bit to try and get them to chase the squirrel (thus winning the
game for my team)

5. Target that isn't paying attention who I can give a bad day

6. Target I'm behind who is being shot at (I aim for the legs so they don't notice I'm behind them)

7. Any lone direwolf because unless they back up againt the wall I can stay out of their firing arc and kill them

8. Eh screw it, have a couple points of laser damage as I run away.

Targets in my Boom and Zoom lights (6srm6 Jenner IIC and 4srm4 Oxide)

1. Warhawk who I am behind. They have a massive rear CT hitbox and at point blank I can 1 shot them in my IIC and typically 2 shot them in the Oxide before they can react

2. Any enemy medium or bigger I am behind

3. Anything my assault buddies are shooting at

4. Streak Crows. That's right mother fracker I'm hunting you down to get my revenge for all the lights you skill killed. I guarantee I hit harder and faster with more precision than you and you're going down in 2-3 hits.

5. Eh.. I'm nearly dead... and still have ammo left.... screw it shoot every damn thing. Maybe the hole I poke will help someone else finish you off.

Targets when I'm in quick mediums (6/9 or faster)

1. SRM boat Jenners. They're glass cannons and breaking them early typically saves a couple of assaults on my team.

2. Enemy mechs flanking us or harassing the line

3. Anything that's almost dead or that I can take a body part off of

4. Whatever my big buddies are shooting at.

5. Enemies who are out of position who I can do a bit of hit and run on

Targets when I'm in everything else

1. SRM boat Jenners and brawler hunchie IICs

2. Anything nearly dead that still has a good number of weapons

3. Dire Whales and Dakka Crabs

4. Atlai or another assault who starts and is leading a charge. Focus them down and 9/10 the enemy will freak out and stop their frack it charge giving you time to counter attack or reposition.

5. Any fool who is within range of my guns.



The Dumb ones.

Aka, whoever gets impatient, allows themselves to get separated from his team, etc. Even if they are the weakest link on the Opfor, they are still guns that can kill you. So remove as many enemy guns as possible, for the least cost to yourself.

#12 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 26 March 2016 - 11:07 AM

Clanners die first :)

#13 TLBFestus

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,519 posts

Posted 26 March 2016 - 11:11 AM

The one I can hit.

Never had much luck shooting the ones I can't.

#14 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 26 March 2016 - 11:12 AM

I boldly charge into the enemy lance and fire my weapons, making absolutely certain to shoot each of them at least once as I fly away from the battle never to be seen again. This usually is a poor tactic while piloting a Heavy or Assault Mech however.

#15 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 26 March 2016 - 11:13 AM

my target priority is simple: whatever mech is easy to hit and comprises the biggest threat.

for example if theres an atlas and a jagermech at 600m, i will prioritize the jagermech, because its weapons are a threat at 600m, while the atlas is relatively harmless at that range. but if its inside 300m I would probably go after the atlas.

generally I will ignore light mechs unless theyre attacking me directly or I have no other target thats higher priority.

Edited by Khobai, 26 March 2016 - 11:16 AM.


#16 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 26 March 2016 - 11:16 AM

I prioritise the loneliest looking enemy. Killings enemies goes a lot more easily when they don't have friends.

#17 DANGEROUS

    Member

  • PipPip
  • Ace Of Spades
  • 27 posts

Posted 26 March 2016 - 11:18 AM

1) weakened targets
2) closest unit towards the ally deathball

#18 Tristan Winter

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,530 posts
  • LocationNorway

Posted 26 March 2016 - 11:34 AM

Depends on a lot of factors, but generally the smart thing is to go for big targets that are relatively fragile compared to their firepower. So if I see a crunchy Rifleman, Mad Dog, EBJ or something like that, I will target them first.

If I'm in a heavy or assault, I go after streakboats. Stormcrows, Summoners, Mad Dogs, Timber Wolves, doesn't matter. Because it's so fun to see them alpha strike at point blank and your armour barely turns yellow.

If I'm in a light or medium... I still go after streakboats. It's harder to do, but it's more rewarding. When streakboats go chasing light mechs and then get killed by light mechs, they usually disconnect shortly after.

Posted Image

#19 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 26 March 2016 - 11:36 AM

View PostTristan Winter, on 26 March 2016 - 11:34 AM, said:

If I'm in a light or medium... I still go after streakboats. It's harder to do, but it's more rewarding. When streakboats go chasing light mechs and then get killed by light mechs, they usually disconnect shortly after.


#skillcrow

#20 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 26 March 2016 - 12:03 PM

I look at the name of the player as the match starts and kill the biggest threats. The ones that are going to destroy the noobs on your team. It can be tricky to adapt because they can be anything from a light to an assault.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users