

What Enemies Do You Target First?
#1
Posted 26 March 2016 - 07:37 AM
When I'm in a light
1. Any fast mover threatening our assaults or trying to flank us
2. The lolcust that is on our base in assault
3. Target I can finish off with a single alpha
4. Lone lance that I can harass a bit to try and get them to chase the squirrel (thus winning the
game for my team)
5. Target that isn't paying attention who I can give a bad day
6. Target I'm behind who is being shot at (I aim for the legs so they don't notice I'm behind them)
7. Any lone direwolf because unless they back up againt the wall I can stay out of their firing arc and kill them
8. Eh screw it, have a couple points of laser damage as I run away.
Targets in my Boom and Zoom lights (6srm6 Jenner IIC and 4srm4 Oxide)
1. Warhawk who I am behind. They have a massive rear CT hitbox and at point blank I can 1 shot them in my IIC and typically 2 shot them in the Oxide before they can react
2. Any enemy medium or bigger I am behind
3. Anything my assault buddies are shooting at
4. Streak Crows. That's right mother fracker I'm hunting you down to get my revenge for all the lights you skill killed. I guarantee I hit harder and faster with more precision than you and you're going down in 2-3 hits.
5. Eh.. I'm nearly dead... and still have ammo left.... screw it shoot every damn thing. Maybe the hole I poke will help someone else finish you off.
Targets when I'm in quick mediums (6/9 or faster)
1. SRM boat Jenners. They're glass cannons and breaking them early typically saves a couple of assaults on my team.
2. Enemy mechs flanking us or harassing the line
3. Anything that's almost dead or that I can take a body part off of
4. Whatever my big buddies are shooting at.
5. Enemies who are out of position who I can do a bit of hit and run on
Targets when I'm in everything else
1. SRM boat Jenners and brawler hunchie IICs
2. Anything nearly dead that still has a good number of weapons
3. Dire Whales and Dakka Crabs
4. Atlai or another assault who starts and is leading a charge. Focus them down and 9/10 the enemy will freak out and stop their frack it charge giving you time to counter attack or reposition.
5. Any fool who is within range of my guns.
#2
Posted 26 March 2016 - 07:43 AM
#3
Posted 26 March 2016 - 07:46 AM
#4
Posted 26 March 2016 - 07:49 AM
#5
Posted 26 March 2016 - 07:54 AM
Known actual good players(ie not quirk chasers), are priority, followed by mech and build.
Edit: Changed kill to target, cos lets face it, its never guaranteed that you will get said kill.
Edited by KHETTI, 26 March 2016 - 07:56 AM.
#6
Posted 26 March 2016 - 08:19 AM
#7
Posted 26 March 2016 - 08:32 AM
#8
Posted 26 March 2016 - 10:49 AM
but as a LRM pilot, i can say that i have a frickin huge bullseye on my head whenever i sweep a TAG around

#9
Posted 26 March 2016 - 10:56 AM
Warhammers, Timber Wolves, Dire Wolves, Maulers, Battlemasters, Warhawks, Executioners, Storm Crows, and Jenners are at the top of the list.
I won't necessarily focus it down, though. Sometimes it's actually beneficial to weaken these enemies just enough so that they cannot safely push without huge numbers advantage. Opening the sides up on a TBR or taking them down to deep red armor is often enough to put them on the defensive, dropping their threat level significantly. At that point, you switch to other targets...but remember to shoot that TBR again if you see it to remind the pilot that she's now super squish.
#10
Posted 26 March 2016 - 11:04 AM
In the Meeting Game, the priority is to deny the enemy information. That typically would mean speculative fire against enemy light scouts to drive them away from the main body, to deny the enemy intelligence on us. Where possible, I try to kill lights, to reduce flanking risks later. Lone rangers that our scouts find gets love, especially if they are big ones, because setting up team advantages should be done as early as possible.
In the Snipefest Exchange, the emphasis is to build up sufficient team advantage to progress to the next stage. Typically, target priority would be by threat level/ tonnage. Counterbattery fire and taking out enemy assaults in this phase is crucial, because it makes the team more willing to attack if they see the enemy LRM support and the enemy assaults blown up. Flanking threats are particular of concern, so those get love too.
In the Brawl Convergence, the emphasis is to aid the team as they close in, or as the enemy attack, so prioritization changes such that "breakup of enemy concentration" is more key. Basically, any knot of enemy that friendly units indicates get love; this is to break up charges and disorganize the enemy through stunlocks and leveraging on their training to seek cover when taking fire. At this point, reducing the enemy's weight of metal is more important, so lights tend to get ignored unless they are a clear and present danger.
Finally in the Wrap, it's just basically whatever's left to shoot at.
#11
Posted 26 March 2016 - 11:06 AM
Narcissistic Martyr, on 26 March 2016 - 07:37 AM, said:
When I'm in a light
1. Any fast mover threatening our assaults or trying to flank us
2. The lolcust that is on our base in assault
3. Target I can finish off with a single alpha
4. Lone lance that I can harass a bit to try and get them to chase the squirrel (thus winning the
game for my team)
5. Target that isn't paying attention who I can give a bad day
6. Target I'm behind who is being shot at (I aim for the legs so they don't notice I'm behind them)
7. Any lone direwolf because unless they back up againt the wall I can stay out of their firing arc and kill them
8. Eh screw it, have a couple points of laser damage as I run away.
Targets in my Boom and Zoom lights (6srm6 Jenner IIC and 4srm4 Oxide)
1. Warhawk who I am behind. They have a massive rear CT hitbox and at point blank I can 1 shot them in my IIC and typically 2 shot them in the Oxide before they can react
2. Any enemy medium or bigger I am behind
3. Anything my assault buddies are shooting at
4. Streak Crows. That's right mother fracker I'm hunting you down to get my revenge for all the lights you skill killed. I guarantee I hit harder and faster with more precision than you and you're going down in 2-3 hits.
5. Eh.. I'm nearly dead... and still have ammo left.... screw it shoot every damn thing. Maybe the hole I poke will help someone else finish you off.
Targets when I'm in quick mediums (6/9 or faster)
1. SRM boat Jenners. They're glass cannons and breaking them early typically saves a couple of assaults on my team.
2. Enemy mechs flanking us or harassing the line
3. Anything that's almost dead or that I can take a body part off of
4. Whatever my big buddies are shooting at.
5. Enemies who are out of position who I can do a bit of hit and run on
Targets when I'm in everything else
1. SRM boat Jenners and brawler hunchie IICs
2. Anything nearly dead that still has a good number of weapons
3. Dire Whales and Dakka Crabs
4. Atlai or another assault who starts and is leading a charge. Focus them down and 9/10 the enemy will freak out and stop their frack it charge giving you time to counter attack or reposition.
5. Any fool who is within range of my guns.
The Dumb ones.
Aka, whoever gets impatient, allows themselves to get separated from his team, etc. Even if they are the weakest link on the Opfor, they are still guns that can kill you. So remove as many enemy guns as possible, for the least cost to yourself.
#12
Posted 26 March 2016 - 11:07 AM

#13
Posted 26 March 2016 - 11:11 AM
Never had much luck shooting the ones I can't.
#14
Posted 26 March 2016 - 11:12 AM
#15
Posted 26 March 2016 - 11:13 AM
for example if theres an atlas and a jagermech at 600m, i will prioritize the jagermech, because its weapons are a threat at 600m, while the atlas is relatively harmless at that range. but if its inside 300m I would probably go after the atlas.
generally I will ignore light mechs unless theyre attacking me directly or I have no other target thats higher priority.
Edited by Khobai, 26 March 2016 - 11:16 AM.
#16
Posted 26 March 2016 - 11:16 AM
#17
Posted 26 March 2016 - 11:18 AM
2) closest unit towards the ally deathball
#18
Posted 26 March 2016 - 11:34 AM
If I'm in a heavy or assault, I go after streakboats. Stormcrows, Summoners, Mad Dogs, Timber Wolves, doesn't matter. Because it's so fun to see them alpha strike at point blank and your armour barely turns yellow.
If I'm in a light or medium... I still go after streakboats. It's harder to do, but it's more rewarding. When streakboats go chasing light mechs and then get killed by light mechs, they usually disconnect shortly after.

#19
Posted 26 March 2016 - 11:36 AM
Tristan Winter, on 26 March 2016 - 11:34 AM, said:
#skillcrow
#20
Posted 26 March 2016 - 12:03 PM
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