Jump to content

Real Night Vision


17 replies to this topic

Poll: Should we get real night vision instead of the crap we have? (18 member(s) have cast votes)

Should we get real night vision instead of the crap we have?

  1. No. (5 votes [27.78%])

    Percentage of vote: 27.78%

  2. Yes. (13 votes [72.22%])

    Percentage of vote: 72.22%

Vote Guests cannot vote

#1 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,363 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 31 March 2016 - 12:49 AM

I cannot for the life of me see with night vision or heat vision I'm better off not using either because it limits my vision range so badly that it's worthless can we at least get REAL, night vision instead of the 300-400 meter vision crap we have?

#2 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,365 posts
  • Locationis something I can not say... I keep landing up lurking...

Posted 31 March 2016 - 03:22 AM

I'm afraid I have to agree and support. Fired weapons and such should already be lighting things up, but a Mech and its' Pilot should be able to see a lot further than a mere small human down on the concrete. :huh:

~D. V. "Why PGI didn't already fix this is beyond my ability to figure..." Devnull

#3 Rattazustra

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 216 posts

Posted 31 March 2016 - 04:25 AM

I hate this game's rendition of thermal view and night vision. They are both abyssal. There was vision enhancement equipment available to the fricking SOVIET UNION that was better than this.

This is a real immersion killer, because it just looks like junk, but it is also unbalanced as hell.

People who choose not to use night vision modes on a night map should not have a better effect simply by cranking up screen brightness.

The inherent disadvantage of night vision is the loss of contrast and depth perception. This by itself is enough to compensate for the advantages.

Also heat vision is complete junk in this game, because apparently nobody ever told the map designers that this would be an important thing to take into consideration. Few elements, if any, impact heat vision in this game. Apparently everything on the map has cooled down to a collective equilibrium. Houses, streetlights, cars, water,... everything is the same temperature?!

And why don't mechs get brighter and brighter as they heat up? We know it can be done, because damage from shots can be made to glow. So why don't mechs start to glow in heat vision?

This is one part of the game that needs to be done anew from scratch.

#4 NoiseCrypt

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 596 posts
  • Twitter: Link
  • Twitch: Link
  • LocationDenmark

Posted 31 March 2016 - 04:36 AM

Since night and thermal vision is a science based technology (aka. not magic...) it has limitations. As far as i know, 400m night vision is pretty long rang, and shouldn't even work with "fast" movement. And I don't even believe that Thermal Vision is possible at 400m.

Does any of you have actual sources for your statements or did you get it all from CoD ?

#5 DerMaulwurf

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 599 posts
  • LocationPotato Tier

Posted 31 March 2016 - 05:29 AM

Night vision and thermal vision are as bad as they are to prevent them from being strictly better than the normal mode.

Back in closed beta there was a time when running thermal was the always the best option (nicknamed 'predator vision'). And to be frank: running thermal all the time sucked and made the game uglier. I think it's beneficial for gameplay if thermal and night vision are situational.

As a little tangent: Weapon ranges are unrealistically low for the gameplay reasons (to give movement more importance), too.

#6 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,363 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 31 March 2016 - 12:35 PM

I got a pretty good picture of a city in night vision but again we need to realize this is 3050 not 2016 where the game is.

Posted Image

Edited by KursedVixen, 31 March 2016 - 12:38 PM.


#7 NoiseCrypt

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 596 posts
  • Twitter: Link
  • Twitch: Link
  • LocationDenmark

Posted 31 March 2016 - 01:40 PM

View PostKursedVixen, on 31 March 2016 - 12:35 PM, said:

I got a pretty good picture of a city in night vision but again we need to realize this is 3050 not 2016 where the game is.

Posted Image

1) That is a well lit city that. Just look at all that light radiating from the clouds.
2) I doubt that the basic physical laws will be much different in 3050.

#8 Catho Sharn

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • 137 posts
  • LocationAmerica's Crossroads!

Posted 31 March 2016 - 01:58 PM

See http://www.x20.org/p...thermal-imager/

#9 NoiseCrypt

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 596 posts
  • Twitter: Link
  • Twitch: Link
  • LocationDenmark

Posted 01 April 2016 - 12:14 AM

View PostCatho Sharn, on 31 March 2016 - 01:58 PM, said:


Wow. 24km is a pretty good argument for unlimited thermal vision range.
I still think that the visual effect is very close though.

And there is also the "theoretical" discussion on how much thermal interference the players own mech would cause, and how that would affect the actual resolution.

Edited by NoiseCrypt, 01 April 2016 - 12:50 AM.


#10 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,363 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 01 April 2016 - 03:56 AM

Not to mention how it would still be usless on incredibly hot maps like terra therma

#11 Kalimaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,811 posts
  • LocationInside the Mech that just fired LRM's at you

Posted 01 April 2016 - 07:53 AM

Perhaps a module for better night vision?

#12 Vlad Striker

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,414 posts
  • LocationOld Forest Colony

Posted 02 April 2016 - 12:09 PM

In picture NV is on passive mode. NV in game is on active mode. That means mech supplied with infra-red projector and infra-red camera. Projector effective range is somewhere at 300-400m, exactly as we see in the game.

Edited by Vlad Striker, 02 April 2016 - 12:09 PM.


#13 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 02 April 2016 - 03:54 PM

IIRC, the range on both Night and Heat vision in-game is around 700 meters. There's no way that it's 300-400 meters like you guys are claiming. That's shorter than standard LL range, and I know I see farther than that in both modes.

Oh, and I've seen real police chopper video where the thermal camera is like what we have in game.

Edited by Durant Carlyle, 02 April 2016 - 03:58 PM.


#14 Catho Sharn

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • 137 posts
  • LocationAmerica's Crossroads!

Posted 02 April 2016 - 04:19 PM

Honestly, I think it'd be cool to seem something that looks like this sort of thermographic image for night vision.

Posted Image

#15 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 02 April 2016 - 05:17 PM

View PostCatho Sharn, on 02 April 2016 - 04:19 PM, said:

Honestly, I think it'd be cool to seem something that looks like this sort of thermographic image for night vision.

Posted Image

We had that in closed beta, Predator vision with unlimited range.
Then people complained on the forums that they were been head shot from the spawn on the old River City map.
So PGI nerfed it to what to see today.

#16 Draecos

    Member

  • PipPip
  • Wrath
  • Wrath
  • 43 posts

Posted 02 April 2016 - 05:36 PM

In reality, night vision is pretty limited. If you've ever worn first or second gen nogs, they leave a lot to be desired. Even the newest stuff, the range is limited. There's only so much amplification of ambient light you can do, and no matter what, at longer distances, you're getting far less light reflection.

I will agree though that, IR in this is garbage. Even our ****** FLIR systems are better.

#17 NoiseCrypt

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 596 posts
  • Twitter: Link
  • Twitch: Link
  • LocationDenmark

Posted 03 April 2016 - 07:00 AM

View PostNoiseCrypt, on 01 April 2016 - 12:14 AM, said:

And there is also the "theoretical" discussion on how much thermal interference the players own mech would cause, and how that would affect the actual resolution.

...

#18 G SE7EN7

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 579 posts
  • Twitch: Link
  • LocationGaledon District

Posted 03 April 2016 - 09:41 PM

View PostKursedVixen, on 31 March 2016 - 12:49 AM, said:

I cannot for the life of me see with night vision or heat vision I'm better off not using either because it limits my vision range so badly that it's worthless can we at least get REAL, night vision instead of the 300-400 meter vision crap we have?

Got any examples of what it should look like. PGI need help mate gees.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users