

Real Night Vision
#1
Posted 31 March 2016 - 12:49 AM
#2
Posted 31 March 2016 - 03:22 AM

~D. V. "Why PGI didn't already fix this is beyond my ability to figure..." Devnull
#3
Posted 31 March 2016 - 04:25 AM
This is a real immersion killer, because it just looks like junk, but it is also unbalanced as hell.
People who choose not to use night vision modes on a night map should not have a better effect simply by cranking up screen brightness.
The inherent disadvantage of night vision is the loss of contrast and depth perception. This by itself is enough to compensate for the advantages.
Also heat vision is complete junk in this game, because apparently nobody ever told the map designers that this would be an important thing to take into consideration. Few elements, if any, impact heat vision in this game. Apparently everything on the map has cooled down to a collective equilibrium. Houses, streetlights, cars, water,... everything is the same temperature?!
And why don't mechs get brighter and brighter as they heat up? We know it can be done, because damage from shots can be made to glow. So why don't mechs start to glow in heat vision?
This is one part of the game that needs to be done anew from scratch.
#4
Posted 31 March 2016 - 04:36 AM
Does any of you have actual sources for your statements or did you get it all from CoD ?
#5
Posted 31 March 2016 - 05:29 AM
Back in closed beta there was a time when running thermal was the always the best option (nicknamed 'predator vision'). And to be frank: running thermal all the time sucked and made the game uglier. I think it's beneficial for gameplay if thermal and night vision are situational.
As a little tangent: Weapon ranges are unrealistically low for the gameplay reasons (to give movement more importance), too.
#6
Posted 31 March 2016 - 12:35 PM

Edited by KursedVixen, 31 March 2016 - 12:38 PM.
#7
Posted 31 March 2016 - 01:40 PM
KursedVixen, on 31 March 2016 - 12:35 PM, said:

1) That is a well lit city that. Just look at all that light radiating from the clouds.
2) I doubt that the basic physical laws will be much different in 3050.
#9
Posted 01 April 2016 - 12:14 AM
Catho Sharn, on 31 March 2016 - 01:58 PM, said:
Wow. 24km is a pretty good argument for unlimited thermal vision range.
I still think that the visual effect is very close though.
And there is also the "theoretical" discussion on how much thermal interference the players own mech would cause, and how that would affect the actual resolution.
Edited by NoiseCrypt, 01 April 2016 - 12:50 AM.
#10
Posted 01 April 2016 - 03:56 AM
#11
Posted 01 April 2016 - 07:53 AM
#12
Posted 02 April 2016 - 12:09 PM
Edited by Vlad Striker, 02 April 2016 - 12:09 PM.
#13
Posted 02 April 2016 - 03:54 PM
Oh, and I've seen real police chopper video where the thermal camera is like what we have in game.
Edited by Durant Carlyle, 02 April 2016 - 03:58 PM.
#14
Posted 02 April 2016 - 04:19 PM

#15
Posted 02 April 2016 - 05:17 PM
Catho Sharn, on 02 April 2016 - 04:19 PM, said:

We had that in closed beta, Predator vision with unlimited range.
Then people complained on the forums that they were been head shot from the spawn on the old River City map.
So PGI nerfed it to what to see today.
#16
Posted 02 April 2016 - 05:36 PM
I will agree though that, IR in this is garbage. Even our ****** FLIR systems are better.
#18
Posted 03 April 2016 - 09:41 PM
KursedVixen, on 31 March 2016 - 12:49 AM, said:
Got any examples of what it should look like. PGI need help mate gees.
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