invernomuto, on 31 March 2016 - 04:42 AM, said:
Reading a discussion here on the forum I discovered that MWO had (years ago) a "Repair and Rearm" system. Just for curiosity's sake, how did it worked and what were the reasons why it was abandoned? It did not work?
Was a R&R system also in TT game (somewhere I have an old copy of the FASA's Battletech rules but I do not remember it)?
Thanks,
D.
Basically, it was poorly implemented, and R&R only really belong in a fully functional Faction/Succession Warfare. Or to put it another way, the current solo/group queue should not really exist in its current form, CW/FW would have been the focal point of the game and that would be where the C-Bills should be earned. This is of course based on a game that started off with that, but due to how the game was being funded to get it and keep it off the game.
Rough draft - several talking points, based on how some of it had previously worked and was going to be implemented in the prior Multiplayer Battletech games (MPBT).
- CW focal point
- Single drop Major Faction vs Major Faction (Clan vs IS)
- Single drop vs neighboring faction where borders touch (Davion/Kurita)
- PGI would setup "alliances" that would last a set time period, example Davion/Steiner/FRR vs Marik/Liao/Kurita or CF/CSJ vs CW/CGB
- or 4-mech drop deck/specific planet - Merc or Loyalist members only.
- Non-canon units - Choice of either actual merc or loyalist house units
- Units created when 4 pilots band together and have a set amount of C-bills to seed unit coffer
- Payroll - pilots earn a weekly paycheck based on amount of time spent in CW combat with max limit.
- Unit CO - ability to set pay scale and ability to review pilot's performance/stats.
- Breakings contracts - severe penalties with bleak future contracts til rating with that specific House/Clan improved, even bleaker for House units, and an ally would have no contracts available. Flipping back/forth between Clan and IS in general would come with initial sub-par contracts.
- Mech/equipment
- Player has choice of using Unit mechs and R&R are funded by Unit Coffers. No modules. Skills apply only if player has a personal mech with said skills completed.
- Player's other choice would be to use personal mechs, and R&R would be funded from pilot's personal bank account.
- The current solo/group queue would be Solaris-queue. Be PGI decision but no C-Bills would be generated, or if so it would be less than CW. PGI could make it as one way GXP/MXP could be earned.
But again, with the current game setup, I do not personally see R&R returning unless Faction Warfare has a huge facelift that adds more elements to it, from actual maps based on planet type, modes of play, objectives and tons of other items, while at the same time changing how the current non-FW queue works. Again, I do not see that in PGI budget/road map.
Edited by Tarl Cabot, 31 March 2016 - 07:31 PM.