I didn't even remember how bad the netcode/hitreg/server-desync issues actually are in MWO. Until i started playing more than once a month or so again.
Now, i think i have seen all of the above (excluding invisible mechs), and on top of that:
-sitting smug in cover for seconds, no enemy mech has line of sight to me, when suddenly the mech paperdoll shows missing CT armor, CT structure yellow, Head Armor yellow, all without any flashing dmg indicator or weapon effects. My mech was facing a wall, teammates around me, and seismic was clear.
-getting a full burn of 5 MPLs well within their effective max dmg range on an executors CT over completely unobstructed open terrain without the crosshair even turning red to confirm a hit, and without any dmg registering.
I can only guess those incidents were due to severe server-client de-sync. And apparently that can happen over a whole series of matches played back to back.
Edited by Torric, 01 April 2016 - 12:47 AM.