

How To Fix Alpine Peaks
#1
Posted 26 March 2016 - 02:37 PM
How about domination spawns become the new skirmish spawns, and the domination cap is moved to the ice lake in K8?
Then we put the skirmish spawns back to what they were before.
Next, for assault...we need to move the assault bases to spice it up.
One base should be moved to G4 above the ridge line, and the other was moved to L9 behind the ridge. Then the spawns need to be moved to be right around those bases accordingly as well.
Which would make Alpine play the following ways:
Alpine conquest is a brawl over the caps south of the ridge.
Alpine domination is a battle around the ice lake in K8.
Alpine skirmish is a battle for the hill in I9.
Alpine assault would play out in the lower valley somewhere between G4 and L9.
That way you basically get 4 different options to play, and would literally make alpine the most diverse map in the game in a lot of ways...
#2
Posted 26 March 2016 - 03:46 PM
#3
Posted 26 March 2016 - 04:19 PM
Gyrok, on 26 March 2016 - 02:37 PM, said:
How about domination spawns become the new skirmish spawns, and the domination cap is moved to the ice lake in K8?
Then we put the skirmish spawns back to what they were before.
Next, for assault...we need to move the assault bases to spice it up.
One base should be moved to G4 above the ridge line, and the other was moved to L9 behind the ridge. Then the spawns need to be moved to be right around those bases accordingly as well.
Which would make Alpine play the following ways:
Alpine conquest is a brawl over the caps south of the ridge.
Alpine domination is a battle around the ice lake in K8.
Alpine skirmish is a battle for the hill in I9.
Alpine assault would play out in the lower valley somewhere between G4 and L9.
That way you basically get 4 different options to play, and would literally make alpine the most diverse map in the game in a lot of ways...
I'm shocked I'm saying this but I really like these ideas. Bravo
#4
Posted 26 March 2016 - 09:09 PM
Dee Eight, on 26 March 2016 - 03:46 PM, said:
/tier 5
Damia Savon, on 26 March 2016 - 04:19 PM, said:
I'm shocked I'm saying this but I really like these ideas. Bravo
Thanks for the valued feedback.
#5
Posted 26 March 2016 - 09:34 PM
not bad
#6
Posted 26 March 2016 - 11:53 PM
#7
Posted 27 March 2016 - 05:55 AM
Dee Eight, on 26 March 2016 - 11:53 PM, said:
Winning would still pull your PSR up...so clearly you lose more than you win.
#8
Posted 27 March 2016 - 07:55 AM
#9
Posted 27 March 2016 - 09:44 AM
Gyrok, on 26 March 2016 - 09:09 PM, said:
/tier 5
Thanks for the valued feedback.
I don't agree with you (understatement ) on other things but when you have a good idea I agree with I will say so. I'm not going to dismiss every idea you have just because it comes from you. That is silly. Hope PGI listens because I love Alpine, just not the race to Lemming mountain.
#10
Posted 27 March 2016 - 10:13 AM
#11
Posted 27 March 2016 - 05:27 PM
#13
Posted 27 March 2016 - 07:06 PM
Dee Eight, on 26 March 2016 - 03:46 PM, said:
Actually, no. The problem is that the I9 hill is *the* most dominant location on the map. Once you get on top of it, you have the high ground. You have visibility over the entire map, and people have to push up the hill to reach you, and there's only one way up the hill, so it's basically a kill zone. Because of this, it doesn't matter where you put the spawns in Skirmish - the nearest lances will tend to go to the I9 hill and everybody else will follow - there are no consistently viable alternatives.
What needs to change is not the spawns, not the player behaviour, but slight changes to the map design itself.
Dee Eight, on 26 March 2016 - 11:53 PM, said:
You've got me curious. If you aren't running "damage boats", then what are you running? What are some examples of builds you run? And how do you expect to be an asset to your team if you can't deal sufficient damage to kill the enemy?
#14
Posted 27 March 2016 - 07:17 PM
Rampage, on 27 March 2016 - 05:55 PM, said:
Valued feedback? Because he agrees with you?
No, because he did not post a troll comment that was off topic
Quote
Thank you for the valued feedback as well.
#16
Posted 28 March 2016 - 08:42 AM
#17
Posted 29 March 2016 - 02:54 PM
#18
Posted 30 March 2016 - 08:02 AM
Tarogato, on 27 March 2016 - 07:06 PM, said:
What needs to change is not the spawns, not the player behaviour, but slight changes to the map design itself.
The alternative is to force the fight in another location instead of being part of the lemming brigade. It's a good test of one's charisma and command skills.

Gyrok, on 26 March 2016 - 02:37 PM, said:
I'd rather have conquest revert back to the original spread out cap locations.
Edited by Mystere, 30 March 2016 - 08:04 AM.
#19
Posted 30 March 2016 - 08:28 AM
Gyrok, on 26 March 2016 - 02:37 PM, said:
Which would make Alpine play the following ways:
Alpine conquest is a brawl over the caps south of the ridge.
Alpine domination is a battle around the ice lake in K8.
Alpine skirmish is a battle for the hill in I9.
Alpine assault would play out in the lower valley somewhere between G4 and L9.
That way you basically get 4 different options to play, and would literally make alpine the most diverse map in the game in a lot of ways...
These ideas will improve the gameplay of the Alpine map a lot in my opinion!
#20
Posted 01 April 2016 - 06:35 AM
Having anything shift especially spawn points and Bases will create a new dynamic for sure on just about any map not to mention Alpine Peaks. I Like the idea of anything dynamic vs. static, the only one thing that honestly changes up anymore is field tactics which slightly drives the main battle to certain localities within each map.(or Alpine in the map covered here)
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