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How To Fix Alpine Peaks


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#1 Gyrok

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Posted 26 March 2016 - 02:37 PM

Since the new skirmish spawns are still about the hill...

How about domination spawns become the new skirmish spawns, and the domination cap is moved to the ice lake in K8?

Then we put the skirmish spawns back to what they were before.

Next, for assault...we need to move the assault bases to spice it up.

One base should be moved to G4 above the ridge line, and the other was moved to L9 behind the ridge. Then the spawns need to be moved to be right around those bases accordingly as well.

Which would make Alpine play the following ways:

Alpine conquest is a brawl over the caps south of the ridge.

Alpine domination is a battle around the ice lake in K8.

Alpine skirmish is a battle for the hill in I9.

Alpine assault would play out in the lower valley somewhere between G4 and L9.

That way you basically get 4 different options to play, and would literally make alpine the most diverse map in the game in a lot of ways...

#2 Dee Eight

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Posted 26 March 2016 - 03:46 PM

Only morons unable to change to the new spawns still insist on fighting for moron mountain.

#3 Damia Savon

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Posted 26 March 2016 - 04:19 PM

View PostGyrok, on 26 March 2016 - 02:37 PM, said:

Since the new skirmish spawns are still about the hill...

How about domination spawns become the new skirmish spawns, and the domination cap is moved to the ice lake in K8?

Then we put the skirmish spawns back to what they were before.

Next, for assault...we need to move the assault bases to spice it up.

One base should be moved to G4 above the ridge line, and the other was moved to L9 behind the ridge. Then the spawns need to be moved to be right around those bases accordingly as well.

Which would make Alpine play the following ways:

Alpine conquest is a brawl over the caps south of the ridge.

Alpine domination is a battle around the ice lake in K8.

Alpine skirmish is a battle for the hill in I9.

Alpine assault would play out in the lower valley somewhere between G4 and L9.

That way you basically get 4 different options to play, and would literally make alpine the most diverse map in the game in a lot of ways...


I'm shocked I'm saying this but I really like these ideas. Bravo

#4 Gyrok

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Posted 26 March 2016 - 09:09 PM

View PostDee Eight, on 26 March 2016 - 03:46 PM, said:

Only morons unable to change to the new spawns still insist on fighting for moron mountain.


/tier 5

View PostDamia Savon, on 26 March 2016 - 04:19 PM, said:


I'm shocked I'm saying this but I really like these ideas. Bravo


Thanks for the valued feedback.

#5 VinJade

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Posted 26 March 2016 - 09:34 PM

@Gyrok
not bad

#6 Dee Eight

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Posted 26 March 2016 - 11:53 PM

I'm tier 5 only because I don't exclusively run damage boats and the PSR is heavily slanted to damage output, not objectives fulfillment / completion.

#7 Gyrok

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Posted 27 March 2016 - 05:55 AM

View PostDee Eight, on 26 March 2016 - 11:53 PM, said:

I'm tier 5 only because I don't exclusively run damage boats and the PSR is heavily slanted to damage output, not objectives fulfillment / completion.


Winning would still pull your PSR up...so clearly you lose more than you win.

#8 ImperialKnight

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Posted 27 March 2016 - 07:55 AM

nothing short of a remake is going to fix Alpine

#9 Damia Savon

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Posted 27 March 2016 - 09:44 AM

View PostGyrok, on 26 March 2016 - 09:09 PM, said:


/tier 5



Thanks for the valued feedback.


I don't agree with you (understatement ) on other things but when you have a good idea I agree with I will say so. I'm not going to dismiss every idea you have just because it comes from you. That is silly. Hope PGI listens because I love Alpine, just not the race to Lemming mountain.

#10 Dee Eight

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Posted 27 March 2016 - 10:13 AM

Says the guy who apparently is afraid to have his tier show on his forum profile...

#11 Rivenstar

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Posted 27 March 2016 - 05:27 PM

Suggestions work for me. Any improvement on the maps will definitely add to the possibility of newer battle experiences and choices to be made each drop.

#12 Cy Mitchell

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Posted 27 March 2016 - 05:55 PM

View PostGyrok, on 26 March 2016 - 09:09 PM, said:


Thanks for the valued feedback.


Valued feedback? Because he agrees with you?

In that case, I think you will like mine too. I agree with your recommendations to improve play on the map.

#13 Tarogato

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Posted 27 March 2016 - 07:06 PM

View PostDee Eight, on 26 March 2016 - 03:46 PM, said:

Only morons unable to change to the new spawns still insist on fighting for moron mountain.


Actually, no. The problem is that the I9 hill is *the* most dominant location on the map. Once you get on top of it, you have the high ground. You have visibility over the entire map, and people have to push up the hill to reach you, and there's only one way up the hill, so it's basically a kill zone. Because of this, it doesn't matter where you put the spawns in Skirmish - the nearest lances will tend to go to the I9 hill and everybody else will follow - there are no consistently viable alternatives.

What needs to change is not the spawns, not the player behaviour, but slight changes to the map design itself.


View PostDee Eight, on 26 March 2016 - 11:53 PM, said:

I'm tier 5 only because I don't exclusively run damage boats and the PSR is heavily slanted to damage output, not objectives fulfillment / completion.


You've got me curious. If you aren't running "damage boats", then what are you running? What are some examples of builds you run? And how do you expect to be an asset to your team if you can't deal sufficient damage to kill the enemy?

#14 Gyrok

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Posted 27 March 2016 - 07:17 PM

View PostRampage, on 27 March 2016 - 05:55 PM, said:


Valued feedback? Because he agrees with you?


No, because he did not post a troll comment that was off topic

Quote

In that case, I think you will like mine too. I agree with your recommendations to improve play on the map.


Thank you for the valued feedback as well.

#15 Gyrok

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Posted 27 March 2016 - 09:34 PM

View PostDee Eight, on 27 March 2016 - 10:13 AM, said:

Says the guy who apparently is afraid to have his tier show on his forum profile...


I am not afraid, I see no purpose to flaunting my higher tier...

Edited by Gyrok, 27 March 2016 - 09:34 PM.


#16 Whiteblaze112

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Posted 28 March 2016 - 08:42 AM

I definitely support this. Well done Gyrok.

#17 Gyrok

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Posted 29 March 2016 - 02:54 PM

Yes, hopefully this gets noticed and we can get the Alpine situation settled sooner than later...

#18 Mystere

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Posted 30 March 2016 - 08:02 AM

View PostTarogato, on 27 March 2016 - 07:06 PM, said:

Actually, no. The problem is that the I9 hill is *the* most dominant location on the map. Once you get on top of it, you have the high ground. You have visibility over the entire map, and people have to push up the hill to reach you, and there's only one way up the hill, so it's basically a kill zone. Because of this, it doesn't matter where you put the spawns in Skirmish - the nearest lances will tend to go to the I9 hill and everybody else will follow - there are no consistently viable alternatives.

What needs to change is not the spawns, not the player behaviour, but slight changes to the map design itself.


The alternative is to force the fight in another location instead of being part of the lemming brigade. It's a good test of one's charisma and command skills. Posted Image


View PostGyrok, on 26 March 2016 - 02:37 PM, said:

Alpine conquest is a brawl over the caps south of the ridge.


I'd rather have conquest revert back to the original spread out cap locations.

Edited by Mystere, 30 March 2016 - 08:04 AM.


#19 Swagpanda89

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Posted 30 March 2016 - 08:28 AM

View PostGyrok, on 26 March 2016 - 02:37 PM, said:

[...]

Which would make Alpine play the following ways:

Alpine conquest is a brawl over the caps south of the ridge.

Alpine domination is a battle around the ice lake in K8.

Alpine skirmish is a battle for the hill in I9.

Alpine assault would play out in the lower valley somewhere between G4 and L9.

That way you basically get 4 different options to play, and would literally make alpine the most diverse map in the game in a lot of ways...



These ideas will improve the gameplay of the Alpine map a lot in my opinion!

#20 Tornero

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Posted 01 April 2016 - 06:35 AM

Gyrok
Having anything shift especially spawn points and Bases will create a new dynamic for sure on just about any map not to mention Alpine Peaks. I Like the idea of anything dynamic vs. static, the only one thing that honestly changes up anymore is field tactics which slightly drives the main battle to certain localities within each map.(or Alpine in the map covered here)





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