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I Miss 8V8


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#1 Saltychipmunk

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Posted 05 April 2016 - 05:59 AM

I really do, Half of the maps right now are way too small for 12 man teams and since in pubs there is almost no reason not to death blob it just ends up that there are 4 extra sets of guns to core stragglers instantly.

There is no reason to be the initiator right now. you do that and you die the moment your giant metal arse crests a hill your armor is vaporized by 50% more damage

50% more lasers , 50% more lurms, 50% more ballistics 50% mor... actually not 50% more ppcs because they are crap.

Boredom kills more people right now than actual strategy and tactics. because there is only 1 real tactic in pubs death blob

Currently the game modes we have dont do a good job splitting up teams into smaller groups (whose alpha capacity at range is much more manageable with present armor values).
it is always death blob death blob death blob.


winning team is the one death blob that can hit the other death blob while said other death blob cant hit back. usually because of a uav lurm, or ecm spotter lurm or defensive direct damage vomit.

nearly everyone knows this. but that **** is boring.


I miss the days where you could actually initiate a brawl with 1 or 2 mechs and have it be a viable strategy rather than the fastest method of self mutilation outside of walking out of the bloody map area.

gimmi back 8v8 T-T

12v 12 alpha potential is too damn high

Edited by Saltychipmunk, 05 April 2016 - 06:01 AM.


#2 John1352

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Posted 05 April 2016 - 06:25 AM

You aren't alone: https://mrbcleague.com/

Although it may also have a bit to do with the difficulty of getting 12 players on from each team.

#3 El Bandito

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Posted 05 April 2016 - 06:25 AM

View PostSaltychipmunk, on 05 April 2016 - 05:59 AM, said:

Boredom kills more people right now than actual strategy and tactics. because there is only 1 real tactic in pubs death blob


This is very true. I have not touched MWO for about a week even though I have PT running. Just got so bored after mastering my Archers. Everything is the same. I do have an idea to keep me occupied in this game, but it will require some more forethoughts.

#4 vettie

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Posted 05 April 2016 - 06:30 AM

very much miss 8 v 8

maps are too small OR weapons have too long range or both.

Current play seems to be death blob (as mentioned) or hide, peek and shoot.

8 v 8 was just fun.

12 v 12 for CW is fine, pugs... not so much imo

#5 His Holiness Pope Buster

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Posted 05 April 2016 - 06:31 AM

I miss lush dense shrubberies.

#6 Quicksilver Aberration

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Posted 05 April 2016 - 06:35 AM

View PostJohn1352, on 05 April 2016 - 06:25 AM, said:

You aren't alone: https://mrbcleague.com/

Although it may also have a bit to do with the difficulty of getting 12 players on from each team.

It doesn't have to do with getting 12 players, since there have been other leagues running 12 people (because it was the official size PGI preferred). Now with the new tournament expected to be 8v8, 12v12 tournaments/leagues will be very rare.

8v8 is considered superior by many players, including those on the comp side.

#7 LORD TSARKON

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Posted 05 April 2016 - 07:41 AM

I miss 8 vs 8 as well...


I also miss the old UI... it was easier to use, faster, and more efficient.

Posted Image


I also miss the Mech REady List... where you could have 4 Mechs READY to go at a click's notice (BELOW)

Posted Image



Posted Image


This is where you could put this below in new UI
Posted Image

#8 Raso

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Posted 05 April 2016 - 07:48 AM

With 4 less mechs worth of armor to have to chew through I found running ballistics and allocating ammo much easier. Other than that I enjoy the more frantic combat that comes from the larger groups.

#9 Mystere

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Posted 05 April 2016 - 07:57 AM

View PostEl Bandito, on 05 April 2016 - 06:25 AM, said:

This is very true. I have not touched MWO for about a week even though I have PT running. Just got so bored after mastering my Archers. Everything is the same. I do have an idea to keep me occupied in this game, but it will require some more forethoughts.


Start playing MWO using a HOTAS and make it work! Don't let the high probability of dropping your PSR spoil the fun! Posted Image

#10 Tehone

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Posted 05 April 2016 - 08:02 AM

+

#11 Mystere

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Posted 05 April 2016 - 08:06 AM

Alternatively, why not demand that PGI create more variety (with new and suitably-designed game modes, of course):
  • Clan star vs. IS lance
  • Clan star vs, IS lance x 2
  • Clan star vs. IS company
  • Clan binary vs. IS lance
  • Clan binary vs. IS company
  • Clan trinary vs. IS lance
  • Clan trinary vs. IS company
  • Clan trinary vs. IS company x 2
Posted Image

Edited by Mystere, 05 April 2016 - 08:15 AM.


#12 Timuroslav

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Posted 05 April 2016 - 08:06 AM

View PostLORD TSARKON, on 05 April 2016 - 07:41 AM, said:

I miss 8 vs 8 as well...


I also miss the old UI... it was easier to use, faster, and more efficient.

The Old UI was NOT faster or intuitive at all unless you played mechwarrior or battletech. I distinctly remember getting better frames and lower CPU processing speed In match...

The Other thing is the Old UI is the REASON why Smurfy became popular because people could not see how many Critical Slots they had left in their mech, they had to click on every Mech Section and remember where their empty Critical Slots were. People don't remember just how painful that UI was.

But, yes the Ready Mechs and the ability to click on your mech and see it's hard points was amazing.
I also asked for the 4 ready Mech button to be put on the home screen in the suggestions, box, Why they didn't do it? I don't know. People really liked that feature.

8v8 was pretty fun for casual play, It made medium mechs and light mechs more interesting because you could get away with more, but I don't miss the tiny maps at all.
I don't think they should ever scrap 12v12 Company battles though. That's just great for a change of pace.
If they do Solaris it should be 8 FFA, I don't think the last mech standing should win.

Edited by Timuroslav, 05 April 2016 - 08:30 AM.


#13 Saltychipmunk

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Posted 05 April 2016 - 08:09 AM

The big issue is that with 4 more players is that there is a much higher chance that a lethal level of guns is pointing in your direction when you make a move.

because of how armor works in this game it pretty much is a matter of how many guns at what point in time will it take to kill a mech. mech durability comes from spreading damage to many components. but that requires said mech being able to survive the first shot.

if all it takes is one well placed shot , then there is no real strategy or skill involved . it is all hit the spot , the mech keels over, and you move on. however if you dont do enough to one shot then said target can move around or protect a vulnerable spot and the melee starts in earnest.

This by very definition means that brawls get harder to start the more mechs you have in an engagement since that magic one shot kill number becomes easier and easier to achieve.

and 50% more mech is one hell of a boost in mech concentration

now you can argue that pgi would fix this by introducing new modes that spread people out . but that wont work for two very obvious reasons

1. the vast majority of attempts by pgi to spread teams out have failed completely
A spread out drops zones? counte r by mech regrouping long before fighting starts. rendered pointless
B spread out objectives (5 objective game mode) countered by how forgiving the point system is. seriously all you need is one capping mech and the rest of the team can death blob . as long as you have at-least 2 points a team can catch up and win after they play a generic skirmish with the other team
C an objective with some urgency too it (domination) countered by the fact that it is the only objective so everyone blobs on it anyway
D bases to back cap? countered by it taking forever to cap and being very unrewarding
2. New game modes wont fix the broken modes we already have and at best all you are doing is diluting the issue rather than fixing it.


until mech size and mech speed is at a point where having a slow mech can be considered a legitimate liability. none of the exotic win conditions of any of the current game modes will matter. because in the end it will still be big fat mechs blobing to kill eachother, AND then doing what ever pointless objectives need to be met to win the arbitrary win condition.

Edited by Saltychipmunk, 05 April 2016 - 08:18 AM.


#14 Timuroslav

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Posted 05 April 2016 - 08:13 AM

View PostSaltychipmunk, on 05 April 2016 - 08:09 AM, said:

if it is only one , then there is no real strategy or skill involved . it is all hit the spot , the mech keels over and you move on. however if you dont do enough to one shot then said target can move around or protect a vulnerable spot and the melee starts in earnest.

This by very definition means that brawls get harder to start the more mechs you have in an engagement since that magic one shot kill number becomes easier and easier to achieve.

and 50% more mech is one hell of a boost in mech concentration

Pretty much right on the nose, but the other way to look at it is this.
IF you have enough smart teamwork, do you need skill in 12v12 mechwarrior? The answer is no
As the Arkab Legions is fond of saying "Play Smarter not Harder"

On the Other hand I bet they could greatly boost the Light Queue if they implemented an 8v8 Solaris or an 8v8 Conquest. Not to mention 8v8 Conquest was WAY more intense especially, on a spread out capture point on Alpine Peaks.

I don't know. Iike the Company battles, of 12v12 it's a nice intense fight, but they could also fill faster games if they did more 8v8 matches mixed in.

8v8 is nice because Mediums and Lights become more attractive, and the larger maps would help them.
It would also be nice because from a Lore Standpoint, 8 mechs being on the battlefield was way more likely to happen than a whole company.

Edited by Timuroslav, 05 April 2016 - 08:27 AM.


#15 -Natural Selection-

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Posted 05 April 2016 - 08:14 AM

8v8 was just better game play imo.

#16 Aleksandr Sergeyevich Kerensky

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Posted 05 April 2016 - 08:16 AM

I miss 8v8 also!

I cant wait for 4v4!!!

I really do wish they would allow 8v8 quick play ques

#17 Pariah Devalis

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Posted 05 April 2016 - 08:22 AM

Yeah... While the IDEA of MOAR MECHS sounds awesome, practically speaking the smaller engagements of 8v8 felt better. You were far less often instagibbed, and, being a smaller cluster of mechs, you could move around the map more before being detected.

Why do you think I can't wait for CW P3 4v4 Scout Mode? The smaller the engagement team sizes, the more mobility and individual pilot skill factors into the equation. The larger the team, the less important smart terrain use and less pull a good pilot or two has to the success of the match.

#18 Timuroslav

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Posted 05 April 2016 - 08:24 AM

View PostMystere, on 05 April 2016 - 08:06 AM, said:

Alternatively, why not demand that PGI create more variety (with new and suitably-designed game modes, of course):
  • Clan star vs. IS lance
  • Clan star vs, IS lance x 2
  • Clan star vs. IS company
  • Clan binary vs. IS lance
  • Clan binary vs. IS company
  • Clan trinary vs. IS lance
  • Clan trinary vs. IS company
  • Clan trinary vs. IS company x 2


I'm fine with Asymmetrical balance, but there are things you need to realize.
One If Clan mechs are made better, You have to make separate queues for Clan Mechs and Inner Sphere mechs or PUGS are gonna complain or all go clan.
The other thing is you have to be willing to wait for fair matches.
The current mindset of the PUG players is that of "I wanna play whatever mech I want, whenever I want with whatever mech my friend wants; RIGHT NOW!" which means you have to be willing to separate them from their friends which is what infuriates casual players the most.

Edited by Timuroslav, 05 April 2016 - 08:28 AM.


#19 Mechteric

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Posted 05 April 2016 - 09:19 AM

I miss nostalgia too

#20 Mystere

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Posted 05 April 2016 - 10:21 AM

View PostTimuroslav, on 05 April 2016 - 08:24 AM, said:

I'm fine with Asymmetrical balance, but there are things you need to realize.
One If Clan mechs are made better, You have to make separate queues for Clan Mechs and Inner Sphere mechs or PUGS are gonna complain or all go clan.


The key phrase in my post, which people most of the time miss whenever I mention asymmetry, is:

View PostMystere, on 05 April 2016 - 08:06 AM, said:

with new and suitably-designed game modes


I think people are too focused on purely Mechs and weapons when there are other avenues of approach for having both asymmetry and fun.

And obviously, my suggestion is for Community Warfare.


View PostTimuroslav, on 05 April 2016 - 08:24 AM, said:

The other thing is you have to be willing to wait for fair matches.
The current mindset of the PUG players is that of "I wanna play whatever mech I want, whenever I want with whatever mech my friend wants; RIGHT NOW!" which means you have to be willing to separate them from their friends which is what infuriates casual players the most.


I don't see the problem at all. PUGs can't group up in the solo queue anyway.





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