Just an idea for making Domination for varied and getting more use out of current maps
There could be 3 sets of cap/spawn per map for Domination, that is randomised when you load the map. The map will load one of the 3 possible cap/spawns.
Possible examples
Alpine
1) Current cap
2) South of current cap (is it called ice lake?)
3) F9 radio tower
Crimson Straits
1) Top of platform but nearer to Tunnel exit
2) Campers' Island
3) Southern City
The spawns would be moved correspondingly to make it such that access to the cap is fair for both teams.
It's like having new maps to play without actually making new maps. Since people have to adapt to different tactics for different cap/spawns.
Imagine if you loaded Domination on Crimson with Island Cap, but the spawn for both teams is right in the water staring down each other say 800m away. Do you just start brawling in the water? Do you run for cover at the island while taking pot shots at each other? Do the lights cap or fight?
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Multiple Sets Of Cap/spawn Points Per Map For Domination
Started by ImperialKnight, Apr 02 2016 05:50 PM
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