Chryckan, on 04 April 2016 - 12:38 PM, said:
Though I saw that the mauler can be bought by Cbills and I've always liked how they looked and I've never played assaults so I'm a bit tempted.
So instead of asking for what mech to pick, any advice on how to pick one? How should I go about deciding which one?
As a Pilot that primarily uses heavy and assault mechs, I can tell you the second you crest a hill or turn a corner, you become priority target for several reasons.
1. You are easier to hit, big mechs make big hitboxes. Some mechs in particular are more like walking barns, like the Awesome (literally they are walking barns), Atlas (its a very tall mech with large ST and arms), and KGC (has a massive CT, and pretty big mech overall).
2. Big mechs have lots of armor, and lots of heavy hitting weapons (most of the time). Take for example the KGC-000 with 2 AC20's and 2 SRM6's. On an alpha, thats about 64 damage that can be done instantly. 2 full salvo's and thats enough to nearly kill ANY mech in the game. If you can eliminate that KGC as quickly as you can, that prevents a massive amount of potential damage your team would take.
3. Big mechs are slow, and that means they cant really escape if they get into a tough situation. So its easier to gang up on an assault mech that can barely touch 60kph, compared to the likes of a raven that can be fitted to hit 120+ kph.
If you want a more diverse mech variants than a Catapult (either missiles or lasers), you are going to have to move into the heavy weight class. Medium mechs barely have the tonnage to specialist in one type of combat. Medium mechs are either skirmishers (like the Wolverine and Kintaro) or fire support mechs. Heavy mechs get the quirks, tonnage and hardpoints to really get diverse between variants in a chassis. Take for example the Marauder; You can run a Guass +6 medium lasers, making it an effective sniper that can close in after its out of ammo or ambushed. You can run 2 lrm15's in the side torso and a couple medium lasers to be a fire support mech. You can go Dual AC5's (or AC10)+ medium lasers and be a skirmisher. Or you can go with PPC's and other auxiliary weapons to be an energy sniper (not recommended), or for shits and giggles you can go with an AC5 and LPL's.
If you want weapon diversity to play at different things in the same chassis, you pretty much have to go heavy and assault. For a clan example, you can easily make the Timberwolf a fire support/skirmisher with 2 LRM15's and 2 large lasers, are go splatcat and load up on SRM's and AC weapons and be a nasty skirmisher. Or you can forgo missiles altogether and laserboat your madcat like its 1999.
Medium mechs that are multi-role chassis arent bad, but they often lack the tonnage to be really effective with its role, much less great. Take for example the Hunchback. You can skirmish with the standard AC20, you go sniper with the Gauss rifle in the gridiron hero, or try to missile boat with LRM's. But the downside is that if your primary weapon runs out of ammo or is destroy, you are literally ******. Heavy and Assault mechs usually carry 2 or more of the same weapon types so that losing 1 weapon doesnt leave you hanging. Yeah there are people that sing the praises of hunchbacks and their utility, but relying solely on a single weapon can be a crutch, especially since the hunchback is a one trick pony.
Edited by Fobhopper, 06 April 2016 - 01:36 PM.






















