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Which Diverse Mech To Master Next?


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#21 Fobhopper

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Posted 06 April 2016 - 01:28 PM

View PostChryckan, on 04 April 2016 - 12:38 PM, said:

Have looked at the heavies and atm I kind of like the warhammer and the cataphract. But as the majority of mechs seems to be heavies I'm back at mediums, where the choice still seems to be between the Hunchies and the blackjacks.

Though I saw that the mauler can be bought by Cbills and I've always liked how they looked and I've never played assaults so I'm a bit tempted.

So instead of asking for what mech to pick, any advice on how to pick one? How should I go about deciding which one?


As a Pilot that primarily uses heavy and assault mechs, I can tell you the second you crest a hill or turn a corner, you become priority target for several reasons.

1. You are easier to hit, big mechs make big hitboxes. Some mechs in particular are more like walking barns, like the Awesome (literally they are walking barns), Atlas (its a very tall mech with large ST and arms), and KGC (has a massive CT, and pretty big mech overall).

2. Big mechs have lots of armor, and lots of heavy hitting weapons (most of the time). Take for example the KGC-000 with 2 AC20's and 2 SRM6's. On an alpha, thats about 64 damage that can be done instantly. 2 full salvo's and thats enough to nearly kill ANY mech in the game. If you can eliminate that KGC as quickly as you can, that prevents a massive amount of potential damage your team would take.

3. Big mechs are slow, and that means they cant really escape if they get into a tough situation. So its easier to gang up on an assault mech that can barely touch 60kph, compared to the likes of a raven that can be fitted to hit 120+ kph.

If you want a more diverse mech variants than a Catapult (either missiles or lasers), you are going to have to move into the heavy weight class. Medium mechs barely have the tonnage to specialist in one type of combat. Medium mechs are either skirmishers (like the Wolverine and Kintaro) or fire support mechs. Heavy mechs get the quirks, tonnage and hardpoints to really get diverse between variants in a chassis. Take for example the Marauder; You can run a Guass +6 medium lasers, making it an effective sniper that can close in after its out of ammo or ambushed. You can run 2 lrm15's in the side torso and a couple medium lasers to be a fire support mech. You can go Dual AC5's (or AC10)+ medium lasers and be a skirmisher. Or you can go with PPC's and other auxiliary weapons to be an energy sniper (not recommended), or for shits and giggles you can go with an AC5 and LPL's.

If you want weapon diversity to play at different things in the same chassis, you pretty much have to go heavy and assault. For a clan example, you can easily make the Timberwolf a fire support/skirmisher with 2 LRM15's and 2 large lasers, are go splatcat and load up on SRM's and AC weapons and be a nasty skirmisher. Or you can forgo missiles altogether and laserboat your madcat like its 1999.

Medium mechs that are multi-role chassis arent bad, but they often lack the tonnage to be really effective with its role, much less great. Take for example the Hunchback. You can skirmish with the standard AC20, you go sniper with the Gauss rifle in the gridiron hero, or try to missile boat with LRM's. But the downside is that if your primary weapon runs out of ammo or is destroy, you are literally ******. Heavy and Assault mechs usually carry 2 or more of the same weapon types so that losing 1 weapon doesnt leave you hanging. Yeah there are people that sing the praises of hunchbacks and their utility, but relying solely on a single weapon can be a crutch, especially since the hunchback is a one trick pony.

Edited by Fobhopper, 06 April 2016 - 01:36 PM.


#22 Jody Von Jedi

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Posted 06 April 2016 - 02:28 PM

If you want to be different, as a couple others have mentioned, I'd recommend the TBT. You don't see many of them in game. It and the QKD are my favorite mechs.

Nice thing about the TBT, the torso mounts are high, not low on the torso like an Atlas. They are extremely nimble for 50 ton mechs. Torso twist and arm movement are fast. The Trebuchet is a mech meant to be played with finesse. It's a "pilot's" mech.

The TBT-7K is the poor man's Yen Lo Wang and the only one with Ballistic hard points. Some call it the Yen Lo Cost.

I also run the 7K as a PPC sniper.

The 3C can sport up to a 390 engine (not that you need that much engine). I've surprised many a light pilot in this build. Top speed with speed tweak is 125.4 with a 360xl !

My favorite variant is the 7M. It's a jack of all trades type mech. It's my go to mech when I'm in a slump.

There are 7 variants, so plenty to chose from.

If you want to ease into heavies, QKDs are fun if you like jumpy nimble mechs. They are heavies that handle like mediums. They are striker/harasser mechs. Get in, deal damage, and get out. Only one variant has ballistics however, the Hero IV-Four. The rest are energy and missile only, with the 5K being the standout variant with 6 energy and only 1 missile hard point.

Let us know what you decide on.

Jody

#23 Karl the Plumber

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Posted 07 April 2016 - 07:09 AM

View PostSister RAbbi, on 03 April 2016 - 08:48 PM, said:

HUNCHBACK!


All the way!

Also I have to say this is a great thread. I never would have given the Trebuchet a second look, but now I'm going to buy one immediately after I get the Shadowhawk elited.

Edited by Karl the Plumber, 07 April 2016 - 12:01 PM.


#24 Chryckan

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Posted 07 April 2016 - 07:56 AM

Atm I'm actually leaning towards the Centurion for one simple reason.

It's the cheapest option!

I already have one that I got as an reward and I own the engine most builds seem to use, meaning I only have to pay for two more chassis and their weapons.

Might not been what I was aiming for but my wallet love me for it. :)

#25 Khereg

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Posted 07 April 2016 - 08:40 AM

View PostChryckan, on 07 April 2016 - 07:56 AM, said:

Atm I'm actually leaning towards the Centurion for one simple reason.

It's the cheapest option!


IS Mechs look cheap until you realize you need to completely rework the loadout, engine, upgrade to double heat sinks, etc.

Clan mechs look expensive until you realize most of that stuff is done when you buy it and you need to spend far less to configure it for viable play.

What little comparison I've done is that clan mechs are only slightly more expensive once you factor all that in and even the "cheap" IS mechs really ain't so cheap...

Edited by Khereg, 07 April 2016 - 09:14 AM.


#26 Aleksandr Sergeyevich Kerensky

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Posted 07 April 2016 - 08:52 AM

View PostKhereg, on 07 April 2016 - 08:40 AM, said:


IS Mechs look cheap until you realize you need to completely rework the loadout, ungine, upgrade to double heat sinks, etc.

Clan mechs look expensive until you realize most of that stuff is done when you buy it and you need to spend far less to configure it for viable play.

What little comparison I've done is that clan mechs are ally only slightly more expensive once you factor all that in and even the "cheap" IS mechs really ain't so cheap...


There have been times where I had to pay extra cbills just to remove ferro from my inner sphere mechs. Like Khereg said, IS mechs almost always have huge upgrade costs... You usually have to buy a brand new engine, upgrade endo and double heatsinks. IS heavies are extremelly expensive!

#27 Jody Von Jedi

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Posted 07 April 2016 - 11:05 AM

Speaking of the cost, when I first started playing and I was saving for new mechs, I wouldn't even consider buying a new IS mech until I had at the least, double the purchase price. For example, the CN9-AL buy in is 3.5 mil C-bills. The way I have mine configured, if I had to buy all the weapons, engine, etc, would cost over 11 mil C-Bills. Granted, that's running an XL engine, which most people don't with a CN9.

In most cases, you'll spend, at a minimum, as much on upgrades as you spent on the chassis to begin with. So just double the cost and that is the real cost of an IS mech.

#28 Fobhopper

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Posted 07 April 2016 - 12:11 PM

View PostChryckan, on 07 April 2016 - 07:56 AM, said:

Atm I'm actually leaning towards the Centurion for one simple reason.

It's the cheapest option!

I already have one that I got as an reward and I own the engine most builds seem to use, meaning I only have to pay for two more chassis and their weapons.

Might not been what I was aiming for but my wallet love me for it. Posted Image

Centurion is a decent mech, but it takes a certain skill level and wherewithal to pilot well. Also keep in mind that centurions are going to be expensive to get running proper (they are pretty much as barebones as they come). Buying armor, buying mech upgrades like endosteel and double heatsinks. Not to mention replacing the engines and choosing better weapons. And while the centurion is a good mech, you are pretty much either going to be using AC plus missiles as a secondary weapon, or lasers and either lasers or missiles as secondary weapons. Its a skirmisher mech. Good for hit and run tactics and ambushing, but utterly terrible for brawling, and is very reliant on using the shield arm to absorb damage, which is heavily dependent on the pilots skill. So learn how to land AC shots and lead your targets to make use of the missiles and AC weapons that most of the centurion variants rely on.

#29 Chryckan

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Posted 09 April 2016 - 02:14 AM

View PostJody Von Jedi, on 07 April 2016 - 11:05 AM, said:

Speaking of the cost, when I first started playing and I was saving for new mechs, I wouldn't even consider buying a new IS mech until I had at the least, double the purchase price. For example, the CN9-AL buy in is 3.5 mil C-bills. The way I have mine configured, if I had to buy all the weapons, engine, etc, would cost over 11 mil C-Bills. Granted, that's running an XL engine, which most people don't with a CN9.

In most cases, you'll spend, at a minimum, as much on upgrades as you spent on the chassis to begin with. So just double the cost and that is the real cost of an IS mech.


I know but since I've already got the engines and weapons needed for most metamech builds I can cut more than half the cost of modifications. Which is why it would be cheaper, not to mention I've already cut a third of the total cost of mastering the Centurion as I've already have one finished Cent.

I still feel more attracted by the Blackjack though, and some parts to the hunchie.

Gah, the 3 mech to elite rule is annoying. Most mechs only have one or two variants I find interesting and fun before they start repeating themselves.

How's the Arrow as a mech. Of all the blackjack chassis it is the one with the least appeal but sice you always get a hero with a mastery bundle I'm stuck with it if I'm gonna go the real money route.

Also how is this BJ-1 build? BJ-1

(Should probably mention that the ammo in the left shoulder is just there in smurfy. I put all ammo in one place in smurfy so it'll be easier to count the exact number. I place them more wisely in game. So ignore the ammo placement.)

Edited by Chryckan, 09 April 2016 - 06:14 AM.


#30 Jody Von Jedi

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Posted 09 April 2016 - 01:41 PM

View PostChryckan, on 09 April 2016 - 02:14 AM, said:


I know but since I've already got the engines and weapons needed for most metamech builds I can cut more than half the cost of modifications. Which is why it would be cheaper, not to mention I've already cut a third of the total cost of mastering the Centurion as I've already have one finished Cent.

I still feel more attracted by the Blackjack though, and some parts to the hunchie.

Gah, the 3 mech to elite rule is annoying. Most mechs only have one or two variants I find interesting and fun before they start repeating themselves.

How's the Arrow as a mech. Of all the blackjack chassis it is the one with the least appeal but sice you always get a hero with a mastery bundle I'm stuck with it if I'm gonna go the real money route.

Also how is this BJ-1 build? BJ-1

(Should probably mention that the ammo in the left shoulder is just there in smurfy. I put all ammo in one place in smurfy so it'll be easier to count the exact number. I place them more wisely in game. So ignore the ammo placement.)


Yes, if you already have engines and spare heat sinks, weapons, etc, then yes, the cost is lower. The upgrade to Endo and Double Heats Sinks is unavoidable, however.

I have a hard time with the Arrow. I like the 6 MG load out, but it's weak against armored mechs. Once an enemy mech is opened up, you'll shred their internals with the 6 MG. It's fun when all the cards fall in place, but those matches are rare for me.

I really like the BJ-1, one of my favorite mechs. Had some of my highest scored matches in mine. But I do the classic 1- AC/20 build with 3 ML for back up.

Your build is OK if you like a DPS mech. The AC/2 is a harassment weapon. Long range, rattles the enemy cockpit and makes them keep their heads down. If that's what you're going for, the it's fine.

#31 Chryckan

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Posted 10 April 2016 - 08:46 AM

In the end I went with the Blackjack.... Bought ad BJ-1 and is having fun dakkaing around the maps.

Think I like medium mechs most esp. the lighter ones.

#32 Jody Von Jedi

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Posted 10 April 2016 - 09:02 AM

View PostChryckan, on 10 April 2016 - 08:46 AM, said:

In the end I went with the Blackjack.... Bought ad BJ-1 and is having fun dakkaing around the maps.

Think I like medium mechs most esp. the lighter ones.


What build did you go with?

#33 Chryckan

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Posted 10 April 2016 - 12:59 PM

The BJ-1 I posted.

Like the classic Dakka mech from metamechs except with a bigger engine (mostly because I already had the engine making it cheaper to build.)

Think that from now on I'm actually gonna pick new mechs based on the spare parts I have laying around.

#34 Tordin

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Posted 10 April 2016 - 01:58 PM

Shadow Hawks, Enforcers, Dragons, Mad Dogs, Ebon Jaguars, Banshees, Thunderbolts (kinda), Jagermechs, Zeuses, Maulers (those things wreck with ballistics!) . All these have diverse enough builds and if you want to join and support the not so much used/ underdogs/ hidden potentional mechs, Go ahead! Well exceptions are Banshees, Maulers, Jagermechs. They are pretty popular now in my experience.





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