Jump to content

Next Clan Mechs. (Post 4/1/16)


1049 replies to this topic

#41 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 03 April 2016 - 06:48 PM

View Post50 50, on 03 April 2016 - 06:47 PM, said:

I thought there were just enough mechs to make a final Clan Wave 4 Omnimech pack.
It seemed a little sketchy in the heavy and assault range but the Firemoth and Dragonfly were certainly available.



Firemoth is currently not possible due to speed limits in this iteration of Cryengine, or at least PGIs coding ability with it.

Battle armor? Ain't gonna happen, at least not for a very very very long time. Just keeping it real.

#42 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 03 April 2016 - 06:50 PM

View PostBishop Steiner, on 03 April 2016 - 06:45 PM, said:

Posted Image
Posted Image

it looks like a living walking turducken.....

I think most people are looking at the CCG version:

Posted Image

#43 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 03 April 2016 - 06:52 PM

View PostScarecrowES, on 03 April 2016 - 06:48 PM, said:


I'm not so sure. I think it makes a lot of marketing sense to release one full pack on each side when the timeline jumps... but I'm not sure the concept of "each side" will even be a thing for mechs at that time. If we move forward, even to 3059, we can't have clean tech divisions anymore. Factions get muddled, and so does tech base. Maybe one big JUMBO pack? Like when Clan Wave 1 came out?

But Russ has gone on record as saying releasing a single mech at a time is much easier for them than releasing in groups... even if we're talking about the same number of mechs in the same period of time. If we're looking at some background work to move the timeline forward, releasing mechs in smaller batches makes more sense for handling that.

So I dunno... marketing vs. ease.

Realistically, you do have clean enough tech divisions. Even in the later stages of the FedCom Civil War, lorewise, mix tech and clan tech units in the IS were the exception, not the rule. Heck, the RoS still doesn't have the capability to produce Clan Tech willy nilly in 3145.

With Clan Tech using units being so rare, it would be simplest and easiest to maintain the Clan vs IS tech bases as separate.

Who attacks whom? That gets more muddled, but not so much so that it makes sense to chuck it all in the blender.

MixTech will be the death knell for MWO balance, (as it has been in pretty much every other scenario)

View PostScarecrowES, on 03 April 2016 - 06:50 PM, said:

I think most people are looking at the CCG version:

Posted Image

Yeah..which one is the featured "Offical" art?

(Hint, it ain't' the bottom)

#44 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 03 April 2016 - 06:56 PM

View PostBishop Steiner, on 03 April 2016 - 06:52 PM, said:

Yeah..which one is the featured "Offical" art?

(Hint, it ain't' the bottom)


The old MekTek version isnt so pretty either.

Posted Image

#45 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 03 April 2016 - 06:57 PM

View PostLastKhan, on 03 April 2016 - 06:56 PM, said:


The old MekTek version isnt so pretty either.

Posted Image

ohhh....looketit waddle!!

#46 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 03 April 2016 - 07:06 PM

Urbanmech IIC. Posted Image

#47 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 03 April 2016 - 07:08 PM

View PostBishop Steiner, on 03 April 2016 - 06:52 PM, said:

Realistically, you do have clean enough tech divisions. Even in the later stages of the FedCom Civil War, lorewise, mix tech and clan tech units in the IS were the exception, not the rule. Heck, the RoS still doesn't have the capability to produce Clan Tech willy nilly in 3145.

With Clan Tech using units being so rare, it would be simplest and easiest to maintain the Clan vs IS tech bases as separate.

Who attacks whom? That gets more muddled, but not so much so that it makes sense to chuck it all in the blender.

MixTech will be the death knell for MWO balance, (as it has been in pretty much every other scenario)


Yeah..which one is the featured "Offical" art?

(Hint, it ain't' the bottom)

I think the game balance currently suffers, in large part, because PGI is trying very hard to provide too much parity between Clan and IS tech for the sake of fully divided CW. By that I mean that they're attempting to balance each IS weapon against its Clan counterparts. This is done so that equivalent builds in both tech bases will perform largely the same. I think, ultimately, this is a mistake, and causes both tech bases to lose a lot of uniqueness. Obviously, Clan tech should be better at some things than others... befitting the run-and-gun style of clan mechs and tech. IS tech and mechs should excel at different things. Right now... full parity is simply driving balance toward sameness. Freeing the game from full tech divisions would also free us from having to provide full parity. If everyone gets to play with all tech (on at least a limited basis) we don't need to hold to the pretention of perfect parity.

Now, starting in 3059, you have Clans fighting on behalf of the Inner Sphere. You have mechs with Clan tech being natively available to Inner Sphere houses. Thanks to Wolf-in-Exile and Nova Cat, half the houses in the Sphere get a good compliment of clan-tech mechs for their very own, with clan-tech production taking place right in the Sphere. At that point, since MWO doesn't seperate availability at the minor faction level, the major faction level tech division breaks down. Factions on both sides of the war bring clan tech to battle natively. It's hard to try to keep tech divisions pure at 3059 and even pretend you're sticking to lore. Why not just drop the charade?

Thankfully, who's attacking who is still pretty easy in 3059. It's still a war of Clan vs IS. The only complexity comes in that some Clans are now on the Inner Sphere side... but the battle lines are largely divided the same. You just put Nova Cat and Wolf-in-Exile in the Sphere. After 3060, yeah... it all gets a bit painful to figure out, and honestly CW won't really work after the Clan Invasion period. Honestly, CW works way better in 3059 than it does in 3050, for myriad reasons.

And as for artwork... I mean, I'm sure the TROs always take priority over other products, but the Collectible Card Game is still an official product, right? So that artwork is still official art for that mech.

#48 Archangel.84

    Member

  • PipPipPipPipPipPip
  • The Warhead
  • The Warhead
  • 220 posts
  • LocationEast Tennessee

Posted 03 April 2016 - 07:11 PM

View Post1453 R, on 03 April 2016 - 06:35 PM, said:

The Nova Cat is one of those 'Mechs that could be the flagship of its own quad pack, should Piranha lose their minds and ever do those again. I foresee it being something they use to prime the pump for a tech base shift, especially as one of the Nova Cat configurations runs quad ATM-9. It'd be an excellent chance to really showcase new ATM technology in the future, on top of having a strong nostalgia factor driving sales.


If they bring ATMs in they sure as heck better bring in the Savage Coyote.

#49 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,797 posts
  • LocationKansas City, MO

Posted 03 April 2016 - 07:21 PM

View PostArchangel.84, on 03 April 2016 - 07:11 PM, said:


If they bring ATMs in they sure as heck better bring in the Savage Coyote.

AKA a worse Turkina, which is in turn a worse Whale.

#50 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 03 April 2016 - 07:22 PM

View PostArchangel.84, on 03 April 2016 - 07:11 PM, said:


If they bring ATMs in they sure as heck better bring in the Savage Coyote.

Posted Image

Dem hitboxes...
Posted Image

Rabid Coyote on the other hand...... Posted Image

#51 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 03 April 2016 - 07:39 PM

Can someone just repost what clan mechs there are to pick then we can argue more about which is DoA. Im lazy.

#52 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 03 April 2016 - 07:43 PM

View PostLastKhan, on 03 April 2016 - 07:39 PM, said:

Can someone just repost what clan mechs there are to pick then we can argue more about which is DoA. Im lazy.


Based on what Russ has said... we're looking at mechs with current tech and base models in the 3053 timeline or before. Specifically a medium that's not the Viper, and 2 heavies.

#53 Archangel.84

    Member

  • PipPipPipPipPipPip
  • The Warhead
  • The Warhead
  • 220 posts
  • LocationEast Tennessee

Posted 03 April 2016 - 07:55 PM

View PostQuicksilver Kalasa, on 03 April 2016 - 07:21 PM, said:

AKA a worse Turkina, which is in turn a worse Whale.


It's 10/15 tons lighter. Slow as hell but 2 jumping variants helps (like the Turkey).

View PostBishop Steiner, on 03 April 2016 - 07:22 PM, said:

Posted Image

Dem hitboxes...


Rabid Coyote on the other hand...... Posted Image


Eh? Giant bulky legs, massive arms that effectively shield from either side (including the missile rack STs thanks to the pauldron/lasers), and a tiny CT. Yes to Rabid Coyote also though!


The main thing is, the Savage Coyote was the showcase mech (in-game and in-universe) for ATM tech. It'd be like introducing heavy lasers without the Blood Asp or melee weapons without the Hatchetman.

Edited by Archangel.84, 03 April 2016 - 07:56 PM.


#54 Seal Farmer

    Member

  • PipPipPipPipPip
  • 185 posts

Posted 03 April 2016 - 08:25 PM

Rifleman IIC

Night Gyr

Linebacker

Mongrel (Grendel)

#55 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,797 posts
  • LocationKansas City, MO

Posted 03 April 2016 - 08:44 PM

View PostArchangel.84, on 03 April 2016 - 07:55 PM, said:

It's 10/15 tons lighter. Slow as hell but 2 jumping variants helps (like the Turkey).

Jumping doesn't help the Turkey just like it doesn't help the Whale past the one. It being 15 tons lighter also means 15 tons less firepower making its slow speed even more of a liability.

#56 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 03 April 2016 - 09:38 PM

Assuming they still have 2 heavies and 1 medium left in the pattern, so far? I'd love to see the Huntsman, frankly. However, I still think we could use another 40 ton mech. Not that we need it but it would be nice to have. That way we'd have 2 40-tonners, 2 45-tonners, 2 50-tonners, and 1 55-tonner (leaving room for the Vape). Granted, they might just give a second 55-ton platform option, instead. However, given the popularity of the Black Lanner (for unfortunate reasons), I fear it stands a better chance of appearance before the Vapor Eagle.

So, my short list of upcoming mediums? Most likely is the Black Lanner, simply due to popularity. Followed, in order of likelihood, Pouncer, Huntsman, and Vapor Eagle.

Not because the Huntsman and Vapor Eagle are bad. Far from it. I want them both as solid options for us. However, people don't generally know they exist. Posted Image I'd be laughing my *** off if they put the 2B or both 2E side torso hardpoints on the Huntsman at cockpit level. It's entirely possible, given the source art, and even the meta-ards would have to agree that would make for some sick weapon placement on a mech they pooh pooh'd. Yes, the Huntsman can actually fit cockpit level firepower worth a damn.

When it comes to heavies? We have a couple omnis available, as well as a battlemech or two. Night Gyr is almost a shoo in for the first of the two heavies. It's popular and there is no denying the mech would be a powerhouse. A pocket-assault.

The other heavy, though? Omni wise, while I wouldn't like it, the Linebacker is in the running. Again, a popularity thing. A potential heavy omni would be the Woodsman, but it lacks variants. A heavy omni I would NOT count on, however, would be the Crossbow. Sorry, Bishop, but it's just god awful. :\ Black Python or Rifleman IIC would be options for the heavy battlemech option, as well, however both utilize futuretech in a great deal of their variations.

So my short list for heavies? Night Gyr is almost certain. After that? Linebacker followed by the Woodsman.

Edited by Pariah Devalis, 03 April 2016 - 09:58 PM.


#57 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 03 April 2016 - 09:53 PM

View PostWill Hawker, on 03 April 2016 - 05:19 PM, said:

What do they desperately need though?

Currently they have:
Lights - 5
Mediums - 4 (5 if you include Dragonfly)
Heavies - 6
Assaults - 5 (6 If you include Kodiak)



This is not quite correct, its actually;

Lights - 5
Mediums - 5 (6 if you include Dragonfly)
Heavies - 6
Assaults - 5 (6 If you include Kodiak)

as every pack has had one of each weight class but we had an extra Clan heavy due to the Mad Dog being given out as a bonus for Top Tier pack I & II buyers.

Edited by Ace Selin, 03 April 2016 - 10:01 PM.


#58 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 03 April 2016 - 10:13 PM

Rifleman IIC
http://www.sarna.net/wiki/Rifleman_IIC

Night Gyr
http://www.sarna.net/wiki/Night_Gyr

Nova Cat
http://www.sarna.net...a_Cat_(OmniMech).

Id like to see these personally (well theres always a lot id like to see but for now ill choose these)

Edited by Ace Selin, 03 April 2016 - 10:21 PM.


#59 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 03 April 2016 - 10:16 PM

View PostPariah Devalis, on 03 April 2016 - 09:38 PM, said:

Assuming they still have 2 heavies and 1 medium left in the pattern, so far? I'd love to see the Huntsman, frankly. However, I still think we could use another 40 ton mech. Not that we need it but it would be nice to have. That way we'd have 2 40-tonners, 2 45-tonners, 2 50-tonners, and 1 55-tonner (leaving room for the Vape). Granted, they might just give a second 55-ton platform option, instead. However, given the popularity of the Black Lanner (for unfortunate reasons), I fear it stands a better chance of appearance before the Vapor Eagle.

So, my short list of upcoming mediums? Most likely is the Black Lanner, simply due to popularity. Followed, in order of likelihood, Pouncer, Huntsman, and Vapor Eagle.

Not because the Huntsman and Vapor Eagle are bad. Far from it. I want them both as solid options for us. However, people don't generally know they exist. Posted Image I'd be laughing my *** off if they put the 2B or both 2E side torso hardpoints on the Huntsman at cockpit level. It's entirely possible, given the source art, and even the meta-ards would have to agree that would make for some sick weapon placement on a mech they pooh pooh'd. Yes, the Huntsman can actually fit cockpit level firepower worth a damn.

When it comes to heavies? We have a couple omnis available, as well as a battlemech or two. Night Gyr is almost a shoo in for the first of the two heavies. It's popular and there is no denying the mech would be a powerhouse. A pocket-assault.

The other heavy, though? Omni wise, while I wouldn't like it, the Linebacker is in the running. Again, a popularity thing. A potential heavy omni would be the Woodsman, but it lacks variants. A heavy omni I would NOT count on, however, would be the Crossbow. Sorry, Bishop, but it's just god awful. :\ Black Python or Rifleman IIC would be options for the heavy battlemech option, as well, however both utilize futuretech in a great deal of their variations.

So my short list for heavies? Night Gyr is almost certain. After that? Linebacker followed by the Woodsman.


yea kinda along that page too. But im not gonna guess its just too much wishful thinking.

but i would like a Grizzly with that Night Gyr.

Edited by LastKhan, 03 April 2016 - 10:21 PM.


#60 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 03 April 2016 - 10:23 PM

Black Lanner that looks cool..

Posted Image





14 user(s) are reading this topic

0 members, 14 guests, 0 anonymous users