In MW2 mech labs (say mercs for example) when adding or changing criticals I got that just fine, but I never was sure about the armour section.
So say an ARM of (any) mech has listed 6 / 2. from that I guessed 6 was amount of armour allowed and 2 was internal structure, That part I understood (unless my guess was wrong). Under that (or beside it, cant remember exactly how the vid version was) there would be numbers like 4 / 2 which to me meant how much armour was ACTUALLY there, 4 points plus 2 internal.
Now, if I wanted to put FULL armour in that location (and I had tonnage avail or criticals avail whatever), I would click the '4' or the upper carrot button and the number would change to '5'. But if I clicked again, then number would change from '5' to '6' button the '2' would change to '1'. It appeared as if my armour allocation was now 6 / 1. I never understood why the "internal" (if that is what the 2nd number is) would lower as the 1st number increased.
Or am I just wrong on my understanding of he armour allocation? I suspect we may see something similar in MWO and I want to understand the way it works
Edited by vettie, 14 July 2012 - 09:32 AM.

















