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Highlander-Iic-B Vs Mauler-1R Lrms
Started by KirtM, Apr 05 2016 02:36 AM
11 replies to this topic
#1
Posted 05 April 2016 - 02:36 AM
Which is better as a LRM60 Boat? MAL-1R or HGN-IIC-B
Mauler Quirks - LRM 15 Cooldown - 10%, Missile Cooldown - 10%, Missile Heat Generation - 15%, Missile Velocity -10%.
What are the differences between clan lrms and is lrms?
IS Advantages - Comes out in a giant cluster, Faster cooldown (better against AMS; mech is quirked)
Clan Advantages? Comes out in waves, Lighter, Less Slots, Can do damage under 180m
Mauler Quirks - LRM 15 Cooldown - 10%, Missile Cooldown - 10%, Missile Heat Generation - 15%, Missile Velocity -10%.
What are the differences between clan lrms and is lrms?
IS Advantages - Comes out in a giant cluster, Faster cooldown (better against AMS; mech is quirked)
Clan Advantages? Comes out in waves, Lighter, Less Slots, Can do damage under 180m
#2
Posted 05 April 2016 - 04:29 AM
Wave firing is a disadvantage, not an advantage.
Lighter and less slots doesn't help in the HGN's case - it has tons of room and tonnage, it lacks hardpoints.
IS launchers fire faster than clan launchers too, then the Mauler adds quirks on top of that.
Mauler gains substantial LRM quirks making its LRM's even better.
Really, it's no contest. While clan LRM's are better on a lot of platforms due to their compact nature, in this specific example the Mauler is far superior.
Lighter and less slots doesn't help in the HGN's case - it has tons of room and tonnage, it lacks hardpoints.
IS launchers fire faster than clan launchers too, then the Mauler adds quirks on top of that.
Mauler gains substantial LRM quirks making its LRM's even better.
Really, it's no contest. While clan LRM's are better on a lot of platforms due to their compact nature, in this specific example the Mauler is far superior.
#3
Posted 05 April 2016 - 12:08 PM
Yea, true I was pretty sure Mauler would be better for lrms, but thought maybe having some LPL to protect yourself would be worth the trade and having having a clan XL engine. What are some good builds for the Mauler-1R and Highlander-IIC-B if LRMs don't work out like planned. From what I read, the Mauler-1R is probably the worst variant since the quirks it receives mostly supports Missiles.
#4
Posted 05 April 2016 - 12:20 PM
Just don't boat LRMs on Assaults. It's a waste of tonnage and armor for your team. .
#5
Posted 05 April 2016 - 01:47 PM
Appogee, on 05 April 2016 - 12:20 PM, said:
Just don't boat LRMs on Assaults. It's a waste of tonnage and armor for your team. .
This is true, but I was answering the OP's question.
Even if LRM's were a strong weapon all around (in the OP's case, they're probably a solid weapon as he's likely low tier) you'd not really want to boat them on assaults, because your team needs that armor up front taking it's share of the damage. Not to say you can't use them, but full-LRM assaults are depriving your team of a massive wall to shore up the line, unless you're staying right up at the front line.
#6
Posted 05 April 2016 - 01:55 PM
Mauler better with LRMs, but HGN IIC is only good with LRMs with me TBH.
#7
Posted 05 April 2016 - 02:35 PM
I have both mechs and I didnt enjoy the lrm game on either of them much. I ran something like this HGN-IIC-B for a bit on my highlander and it wasn't too bad as a long range sniper that could unload it's "alpha" on targets 1000m away. Fire erll and gauss at the same time and if lasers are hitting release the gauss. If they duck for cover or deserve more dmg fire the tubes. I also did the 2xlarge pulse setup you had and it was decent for what it is but I preferred the longer range. I'm not a big fan of lrm boats in general and while there is an art to it, I find it boring after a short time so that may have influenced my dislike for the chassis.
If you are just buying one of those 2 mechs for the sole purpose of playing artillery you may want to missile boat another mech first like a cataplut to make sure you enjoy it.
If you are just buying one of those 2 mechs for the sole purpose of playing artillery you may want to missile boat another mech first like a cataplut to make sure you enjoy it.
#8
Posted 05 April 2016 - 03:27 PM
I already own a Mad dog and usually run this loadout if I want to use LRMs MDD-A. I know LRMs aren't the best, but sometimes you want to run different stuff even though you know it will fail. Currently I am tier 3 without running the meta builds using LPLs+MLs. Is there any good Mauler-1R builds or is it just considered trash compared to the other Maulers? Looking at the hardpoints, it seems to be begging for 4xSRMS.
#9
Posted 06 April 2016 - 01:05 AM
I prefer Highlander IIB for LRM boat.
#10
Posted 10 April 2016 - 06:16 AM
I can say, its really satisfying wrecking mechs apart with Mauler 1R 4 x lrm 15. 2 x ml and 4 x mg for some close range backup and crit chance.
Approved for sure.
Approved for sure.
#11
Posted 10 April 2016 - 09:26 AM
Wintersdark, on 05 April 2016 - 01:47 PM, said:
Even if LRM's were a strong weapon all around (in the OP's case, they're probably a solid weapon as he's likely low tier) you'd not really want to boat them on assaults, because your team needs that armor up front taking it's share of the damage. Not to say you can't use them, but full-LRM assaults are depriving your team of a massive wall to shore up the line, unless you're staying right up at the front line.
KirtM, on 05 April 2016 - 03:27 PM, said:
I know LRMs aren't the best, but sometimes you want to run different stuff even though you know it will fail.
Both of these sort of get to the point.. Or a point at least.
LRMs are best used mixed with 'backup' weapons in an assault or even many heavies with the hardpoints for them. I've had very good luck with the Hunchie 4J (ML+LRM) and Marauder 5D (ML+ERLL+LRM) as a mid range fire support platform. A strong mix of direct fire and indirect fire lets you hit people when they move into cover and the direct fire ability when targets are in the open. Best yet the two can be mixed if you can manage the heat and the target is in the open.
Assaults with LRMs pretty much beg to be in the mid range, constantly bringing the pain on the enemy. The Highlander IIC can sort of get away with even longer range using clan LPLs or ERLLs to hit into extreme range and using the LRMs as an assist to pound on the enemy even when he doesn't have a clear shot. Even in Tier 2 the enemy can falter pretty badly in a push if a storm of LRMs keep striking them as they advance.
#12
Posted 10 April 2016 - 11:51 AM
Shadey99, on 10 April 2016 - 09:26 AM, said:
Both of these sort of get to the point.. Or a point at least.
LRMs are best used mixed with 'backup' weapons in an assault or even many heavies with the hardpoints for them. I've had very good luck with the Hunchie 4J (ML+LRM) and Marauder 5D (ML+ERLL+LRM) as a mid range fire support platform. A strong mix of direct fire and indirect fire lets you hit people when they move into cover and the direct fire ability when targets are in the open. Best yet the two can be mixed if you can manage the heat and the target is in the open.
Assaults with LRMs pretty much beg to be in the mid range, constantly bringing the pain on the enemy. The Highlander IIC can sort of get away with even longer range using clan LPLs or ERLLs to hit into extreme range and using the LRMs as an assist to pound on the enemy even when he doesn't have a clear shot. Even in Tier 2 the enemy can falter pretty badly in a push if a storm of LRMs keep striking them as they advance.
Yeah, this is my approach. I tend to run a lot of mechs with LRM's simply as weapons. Not primary or backup weapons, simply weapons. Typically lasers+missiles or ballistics+missiles, depending on the mech.
Warhawk? LRM45+5MPL. Blast away on approach with LRM's, then chop up the damaged mechs with 40pt laser alphas. Take a lot of damage? Fall back for a while, shell with LRM's, then come back in to finish the job.
Mad Dog? LRM35+5ERSL. 20+ dps at 200m. Thing is a monster brawler, constant cockpit shake, nearly heat neutral (and actually heat neutral firing either the lasers or LRM's). My stats on this mech are obscene.
Orion IIC's? LRM's on all 4 of them.
None of these mechs are "LRM boats"; none are long range focused mechs. I fire more LRM's below 400m than beyond it.
The ability to keep pressure up even when hostiles are blocked by friendly mechs, or dancing behind low cover, it's invaluable. Most people will disengage when they realise an engagement is going to go badly, but often too late to save them when you can keep firing LRM's at them even after they get out of LOS. Really useful when someone takes a lot of damage and tries to get cover behind another mech on their team. Enemy mechs don't block LOS for missile locks
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