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The Highest Skill Tournament In Esports


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#241 Satan n stuff

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Posted 08 April 2016 - 05:54 AM

View PostHorace83, on 08 April 2016 - 05:33 AM, said:


Guess that's the one you talking about:



That's an excellent video, if only the game was as exciting as that. Posted Image

Edited by Satan n stuff, 08 April 2016 - 05:54 AM.


#242 Davegt27

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Posted 08 April 2016 - 06:04 AM

View PostDino Might, on 08 April 2016 - 02:37 AM, said:

I initially thought the tournament was a horrible idea when introduced a while ago, but now I'm thinking it's going to be good for the game. My concern is, if successful, will PGI make best use of it?

There was a AV group (for lack of a better term) that made a bunch of awesome videos with special effects and additions to regular MWO footage, and they did a MRBC or RHOD montage (I forget which one), using the comm chatter with a filter to really make the viewer feel present. It was amazing.

PGI needs to do something like that with this tournament, and use the video as advertising to get people interested in this game. That's the real value of all of this. The E-Sports thing...I don't know how that's going to pan out, but the ad material out of this could be phenomenal. If they use it well, they'll get a lot of new players, which means more money, which means they can spend it on enhancing the depth of the game. Or they can not do that and more people will lose interest.

This tourney is a great opportunity. I hope they take advantage of it.


Well PGI would be better off using the money for advertising
Then they could write off the money spent
95% of the players suck at this game so I don’t see the point

Just cut to the chase and spend it on advertising
The game we play is run by the computer so the tournament players won’t even be playing the same
Game we play
Also we play 12v12 the tournament is 8v8


#243 Aresye

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Posted 08 April 2016 - 08:04 AM

View PostDavegt27, on 08 April 2016 - 06:04 AM, said:

95% of the players suck at this game so I don’t see the point

The casual player base makes up the majority for pretty much any game.

Of course, most other games actually separate casual and competitive players, whereas MWO throws everybody into the same game and expects everyone to "have fun."

#244 Deathlike

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Posted 08 April 2016 - 12:31 PM

View PostEl Bandito, on 08 April 2016 - 05:10 AM, said:

LoL did not have record/replay/spectate feature when it announced its championship back in 2011. And in 2016, it still does not have in-game record, or replay feature, yet it is the most popular game in the world. Just saying that such features are not mandatory for a game's success.


LoL was based on a fundamentally successful mod that it is based on (games since Blizzard's Starcraft - including Warcraft 3 had 100% fully operational replay).

LoL can certainly get away with this... MWO cannot up to a certain point.


View PostAresye, on 08 April 2016 - 08:04 AM, said:

The casual player base makes up the majority for pretty much any game.

Of course, most other games actually separate casual and competitive players, whereas MWO throws everybody into the same game and expects everyone to "have fun."


This.

One of the things people wanted in MWO.. was something they had in MW4... were lobbies. Now, obviously it's not even remotely close to what was envisioned by many, but the idea was to be able to segment the population by allowing players to decide who they wanted to play with (whether by skill or just community).

Of course it's only used for a limited subset... (it would've been nice PGI even allowed units to reserve a server slice for a reoccurring cost, it would've been paid for - but, this is PGI we're talking about)... I would think a subset of the population would actually still want this.. but perhaps that's ship has passed.


Then again, this is only possible if PGI would read the demands of the market properly... except we still have them trying to figure out the rules and parameters for the tourney...

#245 Afuldan McKronik

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Posted 08 April 2016 - 12:47 PM

View PostDavegt27, on 08 April 2016 - 06:04 AM, said:


Well PGI would be better off using the money for advertising
Then they could write off the money spent
95% of the players suck at this game so I don’t see the point

Just cut to the chase and spend it on advertising
The game we play is run by the computer so the tournament players won’t even be playing the same
Game we play
Also we play 12v12 the tournament is 8v8


Lol what? The only part of this that I understand/agree on is that we should have;

Group Queue : 8v8 or 12v12

Are you sure you want to join in 8v8 Queue? YES / CANCEL

#246 Khobai

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Posted 08 April 2016 - 02:22 PM

tournament is 8v8 because they realized how stupid 12v12 is without respawns.

#247 TLBFestus

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Posted 08 April 2016 - 02:59 PM

View PostAresye, on 07 April 2016 - 06:03 PM, said:

Quite the opposite really. I understand most players are casual and don't want to play competitively.

Most events in this game are already for the casual players. That's why it makes absolutely no sense for the casual player base to throw such a hissy fit around this tournament that is specifically geared towards the esports/competitive oriented groups.

How many events/tournaments has PGI held specifically for the competitive players?



Umm......this one? Right?

With $100,000 for the prize. Real Money.

How many real money events have they held for the other 90%+ of the player population?

Yeah, that's right ZERO.

It's not the tournament that there are objections to, it's the fact PGI is lavishing cash on a very small minority instead of putting it into the game. Yes...I know....it's not PGI's money, it's "sponsors".

Edited by TLBFestus, 08 April 2016 - 03:01 PM.


#248 Johnny Z

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Posted 08 April 2016 - 03:05 PM

View PostDeathlike, on 08 April 2016 - 12:31 PM, said:



LoL was based on a fundamentally successful mod that it is based on (games since Blizzard's Starcraft - including Warcraft 3 had 100% fully operational replay).

LoL can certainly get away with this... MWO cannot up to a certain point.




This.

One of the things people wanted in MWO.. was something they had in MW4... were lobbies. Now, obviously it's not even remotely close to what was envisioned by many, but the idea was to be able to segment the population by allowing players to decide who they wanted to play with (whether by skill or just community).

Of course it's only used for a limited subset... (it would've been nice PGI even allowed units to reserve a server slice for a reoccurring cost, it would've been paid for - but, this is PGI we're talking about)... I would think a subset of the population would actually still want this.. but perhaps that's ship has passed.


Then again, this is only possible if PGI would read the demands of the market properly... except we still have them trying to figure out the rules and parameters for the tourney...


Lets put this entire lobby thing to rest right now.

Guess what? There are private lobbies in MechWarrior Online right now. A feature that was made specifically because of comments like this. I really want to put this in all CAPS. So please read that again if it doesn't get through to the alternate reality some players are in with this game.

This game has private lobbies right now.

Another special feature that some asked for and isn't used very much by a small minority of players but will have some use for tournaments and such things though, so its not a total loss.

Edited by Johnny Z, 08 April 2016 - 03:06 PM.


#249 Col Jaime Wolf

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Posted 08 April 2016 - 03:08 PM



hides Posted Image

#250 Afuldan McKronik

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Posted 08 April 2016 - 03:08 PM

View PostJohnny Z, on 08 April 2016 - 03:05 PM, said:


Lets put this entire lobby thing to rest right now.

Guess what? There are private lobbies in MechWarrior Online right now. A feature that was made specifically because of comments like this. I really want to put this in all CAPS. So please read that again if it doesn't get through to the alternate reality some players are in with this game.

This game has private lobbies right now.

Another special feature that some asked for and isn't used very much by a small minority of players but will have some use for tournaments and such things though, so its not a total loss.


I think they mean like a CoD public lobby... persistant friendly/enemy from match to match if noone leaves, just randomized teams.

#251 Tarogato

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Posted 08 April 2016 - 03:15 PM

View PostAfuldan McKronik, on 08 April 2016 - 03:08 PM, said:

I think they mean like a CoD public lobby... persistant friendly/enemy from match to match if noone leaves, just randomized teams.


That sounds terrible. That's actually how CoD lobbies work? 0_o

#252 Afuldan McKronik

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Posted 08 April 2016 - 03:20 PM

Yeah. If noone leaves it just mixes up the teams and away you go after voting on a map/game mode. But CoD public lobbies are broken by Groups not being seperate queues. So you and x other randoms get stuck against a full premade constantly.

#253 Mystere

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Posted 08 April 2016 - 03:32 PM

I think a few edits to your post will prove revealing:

View PostAresye, on 07 April 2016 - 06:03 PM, said:

Quite the opposite really. I understand most players are casual and don't want to play competitively CW.

Most events in this game are already for the casual players. That's why it makes absolutely no sense for the casual player base to throw such a hissy fit around this tournament CW that is specifically geared towards the esports/competitive oriented groups.

How many events/tournaments has PGI held specifically for the competitive players groups?


Posted Image

#254 Dudeman3k

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Posted 08 April 2016 - 04:08 PM

Being a former Cal-I CS:S player, I can say CS:GO is worlds harder to play than MWO.

I Play MWO to get an easier FPS fix, when I'm tired of getting absolutely destroyed in seconds rounding a corner in CS.

MWO will never be e-sport at it's current state... and I'm pretty sure everyone already knows this, even the ones defending it... and the only ammo they (the defenders of the tourney) have in defending it are "hopes" and "what if's"... the fact is, this game just isnt going to cut it.

When your chances of winning a competition are instantly tanked with: loading an LBX, or MG's.... or using a specific mech (awesome), or a weight-class (mediums).... then the game isn't in any e-sport condition. In fact, Im pretty sure Riot and Valve are getting a good chuckle at PGI's expense right now.

hell, most e-sports have their venues and tickets well organized a year in advanced..... PGI only has a TBA date for this year.... lolololol.

PGI has caused me to face-palm more than any other dev team...... more than (Singed OP? nerf Irelia!)

Edited by Dudeman3k, 08 April 2016 - 04:15 PM.


#255 Deathlike

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Posted 08 April 2016 - 05:37 PM

View PostJohnny Z, on 08 April 2016 - 03:05 PM, said:

Lets put this entire lobby thing to rest right now.

Guess what? There are private lobbies in MechWarrior Online right now. A feature that was made specifically because of comments like this. I really want to put this in all CAPS. So please read that again if it doesn't get through to the alternate reality some players are in with this game.

This game has private lobbies right now.

Another special feature that some asked for and isn't used very much by a small minority of players but will have some use for tournaments and such things though, so its not a total loss.


Those are not the lobbies people were used to in MW4.

In MW4, you were free to create a lobby/server (anyone could create - either as a player/client or run their own dedicated server) and anyone was free to join them.

It's the kind of thing people would remember from older games like CounterStrike.

As a consequence of PGI's implementation - it's only used for futzing around (community events) or actual comp play. There's very little in between due to its implementation.

Edited by Deathlike, 08 April 2016 - 05:38 PM.


#256 oldradagast

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Posted 08 April 2016 - 07:12 PM

View PostSatan n stuff, on 08 April 2016 - 05:54 AM, said:

That's an excellent video, if only the game was as exciting as that. Posted Image


And that video is the level of quality PGI needs here for these events, because if it literally turns into basically watching other people's screens as they poke from behind rocks and hand out laser vomit, it is going to be boring as heck and do nothing to attract people to the game.

The reality is that very few games are exciting to watch if you don't understand what's going on - heck, a lot of sports are like that, too, and they at least have obvious physical action. Part of the goal of this event must be to draw new people in (otherwise, why bother?) so that they can sell more product, but the only way to achieve that is to make the game appear enticing and exciting. I'm not saying MWO is not exciting - I like the game, despite my ragging on PGI - but the challenge is to make it look appealing to the outsider who does not yet understand it.

#257 Dudeman3k

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Posted 09 April 2016 - 06:48 PM

Bump.

heres a link to the fall of Age of Empires Online... who's title is also owned by Microsoft.

I want us all to read very carefully on the "Esport" value, #4 reason. MWO is following the same failed model to a T.

http://www.esportshe...icles/view/5266

Edited by Dudeman3k, 09 April 2016 - 06:51 PM.






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