I've noticed a few times when using jump jets in an arctic cheetah my pace slows from 139 kph down to 50 kph, from being in the air. I never noticed jump jets having the functionality to act as air brakes before today. Now that I know it happens, it seems suicidal to use jump jets or to bother with jump brawling. There aren't many scenarios where its worth slowing to direwolf speed to gain some altitude.
To those who pay attention to these types of things, was it always this way?
Could it be another stealth release of "features" not included in the patch notes, like the patch 6+ months ago that increased leg damage to light mechs?
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Jump Jet Insta Brake
Started by XxXAbsolutZeroXxX, Apr 06 2016 07:50 AM
4 replies to this topic
#1
Posted 06 April 2016 - 07:50 AM
#2
Posted 06 April 2016 - 08:09 AM
This mechanic has been around for a long time.
#3
Posted 06 April 2016 - 08:42 AM
The longer you are in the air or using your jump jets, the more ground speed you bleed. A small hop won't kill much ground speed once you land, but a long burn can drop your speed the moment your feet touch the ground tremendously. It's why an old reliable MWO anti-light tactic is to wait until a light mech lands after jumping. At that moment, their speed will be low, and an easier target.
#4
Posted 06 April 2016 - 09:40 AM
I just shoot lights while they are in the air since their legs stop moving.
#5
Posted 06 April 2016 - 09:52 AM
Pariah Devalis, on 06 April 2016 - 08:42 AM, said:
The longer you are in the air or using your jump jets, the more ground speed you bleed. A small hop won't kill much ground speed once you land, but a long burn can drop your speed the moment your feet touch the ground tremendously. It's why an old reliable MWO anti-light tactic is to wait until a light mech lands after jumping. At that moment, their speed will be low, and an easier target.
It's also why most lights run 1 JJ.
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