s1rGr1nG0, on 08 April 2016 - 08:28 AM, said:
Thanks for all the input guys. After reading, and re-reading, the data sheets on every variant I narrowed it down to the Marauder or Warhammer. Then I went to the store and fully intended to get the Marauder but wound up getting the Warhammer!
Something was nagging me in the back of my mind to go WH so I did. I pulled the trigger on the collectors pack + the hero upgrade.
Tonight when I get home from work I'll be dropping like crazy!
Out of all the mechs from the 'classic/unseen' (I own all of them) I personally prefer the marauder the most. Good hit boxes, lots of health, great ballistic hardpoint locations and lots of loadout options. I personally kind of regret getting the warhammer. The hardpoints, the quirks, the location of hardpoints, the mech just doesnt jive with me. I can play every role, from fire support, sniper, scout, and specialize in brawling, but the warhammer is just too much of a 'jack of all trades'. It does a lot of things well, but it isn't a master of a specific style. I dont dislike the mech, but its lack of specialized roles disappointing. I just cant seem to get a good grasp of the mech.
Out of the other mechs though, I really like the archer (I am one of the few in this game that doesn't hate LRM's), and the two main ones I use are either 9 SRM6's, or 2 LRM10's and 2 LPL's. But the Rifleman, its legitimately the only mech I have ever bought that I regret. I love ballistics, I should love the rifleman, but the damn mech is so weak in armor, so lacks the tonnage to really make it shine in the game. I really wanted to like it, I spent millions upgrading, modifying and modul'ing the mechs out, and I just cant recommend them. They are just too paper-thin in armor, and too light to really be a threat as a primarily ballistic mech.