

Need Some Help
#1
Posted 06 April 2016 - 10:48 AM
I either hide and do 300 damage or get blown right away being too aggressive. Please help!
#2
Posted 06 April 2016 - 10:54 AM
#3
Posted 06 April 2016 - 10:57 AM
#4
Posted 06 April 2016 - 10:59 AM

#5
Posted 06 April 2016 - 11:02 AM
#8
Posted 06 April 2016 - 11:32 AM
KING PRoCaT, on 06 April 2016 - 11:16 AM, said:
What time zone are you in?
I'd be more then willing to give you a crash course if you have the time and the want to learn the game a little better. Send me a friend request in game and maybe this weekend we can give you some MWO 101.

Your best bet is to stick with the team for now, just follow your lance or if you aren't with other heavies just group up with them from the get go. Most of the action gravitates towards the middle of the maps. But NASCAR (and not the stock car racing one, the mech racing one

I suggest heavies because they are the most forgiving chassis IMO, they have the prefect mix of Armor, firepower and speed most the time (and i suggest you bite the bullet and go for a Clan Chassis for you first mech, just save those cbills as you will need 3 of the same chassis in order to unlock the efficiency for it.
How you play it is kinda up to you, if you wanna stay mid range i suggest Large Pulse and ER Med lasers. If you wanna Brawl (i suggest you dont until you get a feel for maps, teams, tactics, mechs, etc.) you want SRM's or ballistics. Some ballistics are good long to mid range (like Gauss(clan and IS) and the UAC5(clan and IS) or AC5(IS Only) but the larger ones like the ac10's and uac20's are best sutied for mid range and brawl engagments. But you wont find yourself in fights like that very often. Most of the fighting takes place at 350-500 meters so Laser Vomit is the go to loadout currently.
#10
Posted 06 April 2016 - 11:39 AM
If you skip the 2D you can run the rest with one xl240 and learn on the fly about timing your attack strikes, torso twisting to spread damage and because you have a lower alpha/ammo you'll actually learn how to put all your shots on target.
You should also be staying in after your match and watching how other people play on both sides of the field.
#11
Posted 06 April 2016 - 11:41 AM
There is an entire sub-forum dedicated to this stuff

http://mwomercs.com/...ew-player-help/
Personally i also watched a lot of Youtube tutorials and Twitch streams.
Twitch is nice because most players and their chat happily answer questions.
Edited by NoiseCrypt, 06 April 2016 - 11:44 AM.
#12
Posted 06 April 2016 - 11:41 AM
Revis Volek, on 06 April 2016 - 11:32 AM, said:
What time zone are you in?
I'd be more then willing to give you a crash course if you have the time and the want to learn the game a little better. Send me a friend request in game and maybe this weekend we can give you some MWO 101.

Your best bet is to stick with the team for now, just follow your lance or if you aren't with other heavies just group up with them from the get go. Most of the action gravitates towards the middle of the maps. But NASCAR (and not the stock car racing one, the mech racing one

I suggest heavies because they are the most forgiving chassis IMO, they have the prefect mix of Armor, firepower and speed most the time (and i suggest you bite the bullet and go for a Clan Chassis for you first mech, just save those cbills as you will need 3 of the same chassis in order to unlock the efficiency for it.
How you play it is kinda up to you, if you wanna stay mid range i suggest Large Pulse and ER Med lasers. If you wanna Brawl (i suggest you dont until you get a feel for maps, teams, tactics, mechs, etc.) you want SRM's or ballistics. Some ballistics are good long to mid range (like Gauss(clan and IS) and the UAC5(clan and IS) or AC5(IS Only) but the larger ones like the ac10's and uac20's are best sutied for mid range and brawl engagments. But you wont find yourself in fights like that very often. Most of the fighting takes place at 350-500 meters so Laser Vomit is the go to loadout currently.
I am in California time.
#13
Posted 06 April 2016 - 11:47 AM
KING PRoCaT, on 06 April 2016 - 11:41 AM, said:
Well i am East Coast (West Philadelphia born and raised on the playground....ok enough fresh prince) but i dont sleep so the time difference really shouldn't be a big issue for me. I am going on 30 hours of no sleep right now lol. The life of an insomniac...
Like i said, if you wanna group up sometime or run PVT lobbies let me know!
#14
Posted 06 April 2016 - 11:48 AM
#16
Posted 06 April 2016 - 12:04 PM
This allows you to stay longer in the game and have more chances to apply your own hurt to your enemies.
Then another important skill is trigger discipline. When your heat is high, better retreat to cover and cool down. A lot of new players just keep shooting until their mech shuts down while they are standing in the open with their pants down and everyone of the enemy team can get a free strike at them.
And the third most important skill that you need is knowing when to fire which weapons. All weapon have different effective ranges, and it's not rare to see rookies fire their medium lasers at targets way out of range. All that achieves is increasing their own heat. They do little to no damage to the enemy, and when the enemy finally comes close, they are still at 50% heat and can't get enough shots in until overheat warning.
There are other useful skills to have in this game, but most of them apply to other first person shooters as well, such as map/terrain and team mate awareness, mastering the different view modes, watching the mini map, etc.
#17
Posted 06 April 2016 - 12:05 PM
#18
Posted 06 April 2016 - 12:10 PM
Each mech class has a different playstyle ... use the trial mechs to try to figure out which class you like to play best.
In general -
- Assaults - most armor, slower/less maneuverable, more firepower
- Heavies - more armor, can be either reasonably fast or slow depending on build, low to high firepower
- Mediums - less armor, medium to higher speeds, typically low to medium firepower
- Lights - least armor, typically the fastest and most maneuverable, generally lower firepower
Then there are the different styles of weapons -
- sniper (longer range - smaller ACs, PPC, large lasers)
- brawler (usually higher damage at shorter ranges - larger AC (AC20), SRMs, medium and sometimes small lasers)
- indirect fire (just LRMs ... but these can be maligned on the forums

- mixed builds (uses a mix of weapons to engage at a variety of ranges ... PPC+ medium lasers, AC+medium lasers, LRM+medium lasers, large lasers+ medium lasers, AC + SRM+ medium lasers)
- focused builds (usually short or long range weapons that go well together - 4 x large lasers, 2 x PPC + 2 x Gauss, 4 x AC5, AC20+SRM+medium lasers, large pulse lasers + medium pulse lasers (less range, more damage, shorter burn time reducing time facing enemy and allowing more time for twisting to spread damage)
Medium lasers are typically good as the filler on most builds.
Then there are - clan vs IS mechs which have somewhat different construction rules and the weapons have similar but different performance. Clan weapons tend to do more damage, run hotter with longer burn times.
Keep in mind that to progress your XP in a particular mech you will require 3 variants of the basic chassis. Without owning 3 you can only unlock the basic tier of XP rewards.
So ...
Find a mech that appeals to you ... find a playstyle that appeals to you ... spend your cadet bonus purchasing 3 variants of that mech to start with. Typically, you will earn more or less enough for the next one while leveling up the one you are playing as long as you are buying an non-assault IS mech. Clan mechs and IS assaults are the more expensive options in terms of in-game currency. Either way, it will take a while to earn enough to buy your next mech however that also gives you lots of time to play the game ... learn the maps and learn what works for you and what doesn't.
Finally, if you decide you like a particular mech then it is worth looking at the Mastery bundles in the online store since they represent about a 50% package discount making them one of the better deals. They include a hero mech with a 30% cbill bonus, a "Community (C)" built mech with a 30% XP bonus and one more variant.
Personally, I like playing heavies and lights the most since they have very different playstyles ... however lights are probably the hardest class in the game to play well and seem to me to require a bit of a twitch mentality to do well with them.
Edited by Mawai, 06 April 2016 - 12:12 PM.
#19
Posted 06 April 2016 - 01:01 PM

#20
Posted 06 April 2016 - 01:14 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users