1
Wave 1&2 (I) Camos (Again!)
Started by Milocinia, Apr 07 2016 08:20 AM
13 replies to this topic
#1
Posted 07 April 2016 - 08:20 AM
I'm so fed up of waiting for the camo to be changeable on these mechs. Asked time and time again, no ETA every time.
Of course it's down to the (I) variants having custom geometry. I really don't care for custom geometry, especially when I'm restricted to the Invasion camo. I don't see why PGI can't, at player request, have their (I) mechs swapped for (S) mechs. Same 30% cbill boost, just standard geometry.
Worth sending an email to ask?
Of course it's down to the (I) variants having custom geometry. I really don't care for custom geometry, especially when I'm restricted to the Invasion camo. I don't see why PGI can't, at player request, have their (I) mechs swapped for (S) mechs. Same 30% cbill boost, just standard geometry.
Worth sending an email to ask?
#2
Posted 07 April 2016 - 08:28 AM
They are working on it. But no ETA.
https://www.twitch.t...ames/v/58838857
Go to 1:24:00
So it's probably the same answer as any other software related question. When it's done...
https://www.twitch.t...ames/v/58838857
Go to 1:24:00
So it's probably the same answer as any other software related question. When it's done...
Edited by NoiseCrypt, 07 April 2016 - 08:29 AM.
#3
Posted 07 April 2016 - 11:22 AM
Also the Resistance wave 1 mechs!
#4
Posted 07 April 2016 - 12:07 PM
Didnt R1 get a Bleed camo? I don't think ive ever seen it in game but i wish i could buy it for my mech.
I especially like the R2 default pattern and wish that in was given to all other mech.
I mostly like the First wave special camo because you could actually colours them rather than have them dark metal (as per lore?)and it made some mech really nice like the Thor, Dire, Nova, but others were better with other pattern.
I especially like the R2 default pattern and wish that in was given to all other mech.
I mostly like the First wave special camo because you could actually colours them rather than have them dark metal (as per lore?)and it made some mech really nice like the Thor, Dire, Nova, but others were better with other pattern.
#5
Posted 07 April 2016 - 12:13 PM
DAYLEET, on 07 April 2016 - 12:07 PM, said:
Didnt R1 get a Bleed camo? I don't think ive ever seen it in game but i wish i could buy it for my mech.
I especially like the R2 default pattern and wish that in was given to all other mech.
I mostly like the First wave special camo because you could actually colours them rather than have them dark metal (as per lore?)and it made some mech really nice like the Thor, Dire, Nova, but others were better with other pattern.
I especially like the R2 default pattern and wish that in was given to all other mech.
I mostly like the First wave special camo because you could actually colours them rather than have them dark metal (as per lore?)and it made some mech really nice like the Thor, Dire, Nova, but others were better with other pattern.
the Blood Camo? Limited time only I believe for those who ordered both R1 & R2, R2 being ordered early and both full sets.
#7
Posted 07 April 2016 - 12:25 PM
I kind of like my custom geometry.
#11
Posted 07 April 2016 - 05:40 PM
You get your filthy clan invasion Mech back in line punk
You can have full skin support after my founders Atlas
Really tho , it's coming man
They are working as fast as possible , look at the vid noisecrypt linked , you can see the king crabs all in a massive line getting their skin work done
The line stretches further than the "eye" can see , that's a lot of crabs
So not only does someone have to spend the time making each of those textures suit the Mech , they then have to go set it up so we can paint them , they then have to generate all the rez versions for ultra, high, medium, low
Then they have to test ALL of that work and go fix any errors
Then include it in a build and then test it all again and then again fix any errors and resubmit to test
It's not just a tick box in a spreadsheet
You can have full skin support after my founders Atlas
Really tho , it's coming man
They are working as fast as possible , look at the vid noisecrypt linked , you can see the king crabs all in a massive line getting their skin work done
The line stretches further than the "eye" can see , that's a lot of crabs
So not only does someone have to spend the time making each of those textures suit the Mech , they then have to go set it up so we can paint them , they then have to generate all the rez versions for ultra, high, medium, low
Then they have to test ALL of that work and go fix any errors
Then include it in a build and then test it all again and then again fix any errors and resubmit to test
It's not just a tick box in a spreadsheet
#12
Posted 07 April 2016 - 06:44 PM
Milocinia, on 07 April 2016 - 08:20 AM, said:
I'm so fed up of waiting for the camo to be changeable on these mechs. Asked time and time again, no ETA every time.
Of course it's down to the (I) variants having custom geometry. I really don't care for custom geometry, especially when I'm restricted to the Invasion camo. I don't see why PGI can't, at player request, have their (I) mechs swapped for (S) mechs. Same 30% cbill boost, just standard geometry.
Worth sending an email to ask?
Of course it's down to the (I) variants having custom geometry. I really don't care for custom geometry, especially when I'm restricted to the Invasion camo. I don't see why PGI can't, at player request, have their (I) mechs swapped for (S) mechs. Same 30% cbill boost, just standard geometry.
Worth sending an email to ask?
Jeezus, its literally ONE CHASSIS per mech that you're complaining about. There is a massive back log of EVEN OLDER mechs than our clans that need camo compatibility too. Sit down, be patient, and stop making this thread.
#13
Posted 07 April 2016 - 06:47 PM
And, if you want to see how much work is involved with creating those textures, they often stream texture work on Twitch.
Spoiler alert- it's a lot of work.
Spoiler alert- it's a lot of work.
#14
Posted 07 April 2016 - 09:49 PM
Phoenix mechs too.
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