OZHomerOZ, on 24 October 2016 - 02:13 AM, said:
To get maximum turnage from your joystick you have to mash it to one side quickly.
Slower than pressing a button on a keyboard which has maximum turnage at all times.
True. However, most of the time when I want to track a moving target either to lead it or to maximize damage on a specific component from DOT weapons then I don't want maximum turnage ... I want the turnage to match the movement of my target which is a capability provided by a joystick and not a mouse.
-------------------------------- Quote ---------------------------
If you are turning your legs and shooting mechs at the same time, then your aim has to correct for four variables:
- your heading and speed
- your turn rate
- your enemy's heading and speed
- any unpredictable evasive actions from your enemy
If you want to make aiming easier, you eliminate some of those variables. Such as ...
- shooting a stationary target
- being completely stationary while shooting
- not turning your legs while shooting
---------------- End Quote ---------------------------------
1) Shooting a stationary target isn't up to you ... it is up to your opponent. Most of your smart opponents don't stop but if someone gives you the shot by all means take it.
2) Being completely stationary ... see #1 ... generally a bad idea
3) Not turning your legs while shooting ... works somewhat for arm mounted weapons ... doesn't work at all for torso mounted weapons unless you are running directly at an opponent who is stationary (see #1) or who is running directly at you (also not a bright move). If you want to hit a target with torso mounted weapons then you have to turn your legs ... end of story ... unless of course you are both effectively stationary (see #1 and #2).
Also, fairly frequently, the rate of angular traverse of close targets will exceed the ability of your arms to track and again you will need to change torso direction to assist with both arm and torso aiming.
Personally, for MWO, I have only ever used a keyboard and mouse ... the one attempt I had a couple of years ago to use a joystick didn't work out. However, in my opinion, the joystick does provide a greater level of precision control when properly implemented since it allows for a range of inputs in rotation speeds rather than a strict digital on/off functionality provided by the keyboard.
Also, in MWO, the aim point lags the mouse ... it isn't as if the mouse provides instantaneous target tracking since the aim point responds based on the mouse input and arm movement capability of the mech.
Edited by Mawai, 30 December 2016 - 05:28 PM.