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Heat Scale Has To Start Somewhere. Why Not The Pilot?


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#21 Exilyth

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Posted 07 April 2016 - 02:18 PM

View PostfeeWAIVER, on 07 April 2016 - 01:53 PM, said:

Is this accurate, lore-wise?
In any of the books do pilots feel the heat in their cabin?
Do they ever have heat strokes?


Pilots falling unconcious due to heat is relatively common in lore.
Many 'mechs are described as hotter then ambient even when running idle. 'Mechs with head mounted lasers tend to get described as turning into saunas even more than usual when firing that weapon.

#22 Felicitatem Parco

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Posted 07 April 2016 - 02:23 PM

I do repeatedly see the term "HUD Effects" thrown out in conversation. Please understand that the HUD is a resource hog as it is, so I came up with an idea that would not require manipulating HUD coding or have any effects on Mech movement code or stuff like that.

It's just filters added on top of the screen, and a health gauge that you cannot see directly (aside from the worsening of heat-induced visual symptoms).


Edit - spelling

Edited by Prosperity Park, 07 April 2016 - 02:23 PM.


#23 cazidin

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Posted 07 April 2016 - 02:24 PM

View PostProsperity Park, on 07 April 2016 - 01:32 PM, said:


(Think of the DireStar. Firing 9 ERPPCs simultaneously should cook the pilot to death while the Mech is still sustaining slow CT damage in the shutdown state)


Only the B33F cooks the B33F.

#24 LordBraxton

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Posted 07 April 2016 - 02:39 PM

This is a great idea that would greatly increase the sense of immersion in MWO.

Therefore it will never happen.

#25 Walsung

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Posted 07 April 2016 - 02:48 PM

you are sitting ontop/in front of a nuclear reactor with shielding that is often compromised. and big alphas result in surge heat which then subsides which would be a challenge to any system.

you could always have the target reticle expand as heat goes up speed penalties, rate of fire drops etc as everything moves out of optimal operating range. you know heat management penalties. might encourage more tactical use of weapons then alpha/ poke and hide. (although if the aiming point is always center screen you could always put a dot on a piece of sticky tape and stick it to the middle of your screen)

#26 Felicitatem Parco

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Posted 07 April 2016 - 02:57 PM

View PostWalsung, on 07 April 2016 - 02:48 PM, said:

you are sitting ontop/in front of a nuclear reactor with shielding that is often compromised. and big alphas result in surge heat which then subsides which would be a challenge to any system.

you could always have the target reticle expand as heat goes up speed penalties, rate of fire drops etc as everything moves out of optimal operating range. you know heat management penalties. might encourage more tactical use of weapons then alpha/ poke and hide. (although if the aiming point is always center screen you could always put a dot on a piece of sticky tape and stick it to the middle of your screen)


Ah, see, you just suggested changes to the HUD coding, aiming mechanisms, weapon refire rates... That's a good lot of work.

My idea is focused on maximizing your return/investment ratio. Just graphical filters and an optional health bar (that is displayed in the form of said graphical filters).

#27 wanderer

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Posted 07 April 2016 - 03:16 PM

Far as how pilot damage works in TT:

A 'Mech is normally set to shutdown before it hits levels that would damage the pilot. Life support system damage drops the "safe" level considerably lower. Extraordinary heat levels can and will cook a pilot (in MWO terms, 100%+ heat levels) while having a fair chance of melting parts of the Mech and very,VERY good chances of causing an ammo explosion (which will also damage a pilot).

Ammo explosions to the tune of as many tons as MWO robots carry would turn most pilots into tapioca brain pudding from the resulting feedback, as three such booms are enough to kill the average pilot. Likewise hits to the head cause pilot damage, to the point where I've seen LB-X pellets hit someone in the head enough times to kill the pilot without penetrating the armor. Boom, baby.

#28 Unreliable Mercenary

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Posted 07 April 2016 - 03:31 PM

I really like this idea.

#29 LORD TSARKON

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Posted 07 April 2016 - 03:52 PM

View PostProsperity Park, on 07 April 2016 - 01:32 PM, said:

So, heat scale effects have to start somewhere... Why not start at the pilot?

Create a simple set of screen overlays and a pilot health ticker. Ideally, this would not involve modifying the HUD coding (since that is resource-intensive as is) and just be a fully-independent graphical filter that's laid over the normal viewing pane.

1.). As the cockpit gets really hot, the pilot's vision becomes slightly blurry. Effect generated just by adding a minor blur layer.



Just No. Its PGI Cockpit Glass all over again.

Interesting Idea but do you really think PGI can pull it off correctly without hampering gameplay and causing gamers to have headaches from crappy computing Visuals?

Just No.

#30 S 0 L E N Y A

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Posted 07 April 2016 - 04:09 PM

I take no issue with the idea, and as old school TT player I actually welcome something of the sort.

My practical concern is for our brothers and sisters that are already scraping by with less than optimal hardware.
I cant help but think that an overlay like this would MURDER FPS for more basic machines.
Concern becomes more pronounced given how PGI is not very good at "optimizing" their game.

#31 EAP10

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Posted 07 April 2016 - 05:05 PM

I like this. Maybe add a feature that damages the pilot if your heat suddenly spikes a large amout, like say, firing 3 PPCs at once.

#32 EAP10

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Posted 07 April 2016 - 05:09 PM

View PostBoogie138, on 07 April 2016 - 04:09 PM, said:

I take no issue with the idea, and as old school TT player I actually welcome something of the sort.

My practical concern is for our brothers and sisters that are already scraping by with less than optimal hardware.
I cant help but think that an overlay like this would MURDER FPS for more basic machines.
Concern becomes more pronounced given how PGI is not very good at "optimizing" their game.



I don't think I would be able to play this game with my old ATI 4870 anymore. :P

Edited by EAP10, 07 April 2016 - 05:09 PM.


#33 TheMadTypist

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Posted 07 April 2016 - 05:14 PM

Filters over the screen? Ugh. Eternal Crusade had this a couple of patches ago (and to a limited extent still does) and it was the most annoying, gimmicky element within the game.

If you want to kill the pilot from heat, fine, but filters would be a miserable addition. It's the same reasons I run without cockpit glass- it looks terrible, it plays terrible, and there will always be people who figure out how to remove them to give themselves an unfair advantage.

#34 Trauglodyte

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Posted 07 April 2016 - 05:21 PM

We've been suggesting this for 4 years now. As it stands, all overheat damage SHOULD go to the head location. It makes zero sense to initiate the override protocol only to have the damage go to your right arm. Seriously, what the f is that?

#35 TheMadTypist

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Posted 07 April 2016 - 05:23 PM

View PostTrauglodyte, on 07 April 2016 - 05:21 PM, said:

We've been suggesting this for 4 years now. As it stands, all overheat damage SHOULD go to the head location. It makes zero sense to initiate the override protocol only to have the damage go to your right arm. Seriously, what the f is that?


I'm not sure but I think it's supposed to be heatsinks overloading and exploding from the heat load.

#36 Felicitatem Parco

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Posted 07 April 2016 - 05:28 PM

View PostLORD TSARKON, on 07 April 2016 - 03:52 PM, said:


Just No. Its PGI Cockpit Glass all over again.

Interesting Idea but do you really think PGI can pull it off correctly without hampering gameplay and causing gamers to have headaches from crappy computing Visuals?

Just No.


You're right. PGI should just put their keyboards down and unplug the servers. You can go play the other Mechwarrior games existing in the market right now.

Anyways, back in reality where people actually want this game to be better, I think this idea is much better than not doing anything to improve the game. I am not trying to cause "Head damage" or "cockpit damage," and not suggesting Computer Problems like reticule shake or flashy HUD elements because those are attributes of the vehicle. I wanted the pilot, personally, to come into play.

Cockpit glass effects are an excellent immersion tool that is turned-off only by people who actively try to avoid immersion. I thought that most Mechwarrior fans are proponents of immersion, however I do see opponents of immersion around still. I think they represent the people who play videogames to win and make themselves feel better by winning. People who support immersion tools are probably the folks who play videogames for the fantasy and escape they offer... Otherwise you could just go outside and burn ants with a magnifying glass if all you want to to is "beat" things.

Edited by Prosperity Park, 07 April 2016 - 05:32 PM.


#37 Bernard Matthaios

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Posted 07 April 2016 - 05:39 PM

I'm all for increased immersion. Piloting a Mech feels too... safe. I wanted a feature like this in game from day one. I always felt it would give flamers more of a purpose too.
The replacement of the death screen sequence should be redone as well. Either stay in cockpit, slump over and fade to black. Or an automatic ejection sequence like in the ending of the MW5 teaser video. OR some other awesome idea. Anything than what we have now.

We have the Mech aspect down. The Warrior part in this game just needs some love!

#38 Cerulean Knight

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Posted 07 April 2016 - 05:49 PM

I like this thought. It really wouldn't change any mechanics in the game or even change a person's play style by much. Sure, they would have to alpha less, but I'm not seeing how that would be a bad thing with the current state of the game.

On another note... personally, I'm not sure what people are talking about with the cockpit glass being bad. When it first came out it was a bit over done, but as it is now it's fine. It doesn't hinder my visuals and it looks like there is actually something between me and the outside game world. I also have not noticed an FPS change with it off or on. *shrugs*

#39 GrimRiver

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Posted 07 April 2016 - 07:41 PM

View PostfeeWAIVER, on 07 April 2016 - 01:53 PM, said:

Is this accurate, lore-wise?
In any of the books do pilots feel the heat in their cabin?
Do they ever have heat strokes?

Very much yes.

Pilots wear mostly undies and cooling vests...if they can help it.

Here is an excerpt: Thermal radiation is one of the principal mechanisms of heat transfer.
It entails the emission of a spectrum of electromagnetic radiation due to an object's temperature.
Other mechanisms are convection and conduction.

Meaning even with all the cooling fluids and heatsinks, heat will transfer from one component to the next
until it reaches the cockpit and since mechs are a enclosed sealed system, heated component can't dissipate heat
fast enough.

Samething as your computer on a very hot summer day and your CPU cooler fan just stopped working.

#40 Khobai

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Posted 07 April 2016 - 08:10 PM

I think parts of your pilot should catch on fire randomly when you overheat. and you should have to play a minigame to put out the fire or else it spreads and you burn to death.

We dont need CW phase 3. We dont need esports. We need a fire suppression minigame where you have to hose down the parts of your pilot that are on fire with a foamy white spray.

Edited by Khobai, 07 April 2016 - 08:14 PM.






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