


Mystery Quirkening Challenge!
#1
Posted 15 April 2016 - 01:11 PM

#2
Posted 15 April 2016 - 01:17 PM
#3
Posted 15 April 2016 - 01:19 PM

#4
Posted 15 April 2016 - 01:20 PM
I already know which ones they are, and I'll probably say the 1st for pew pew since the second is for lrm luving with ECM along with it.
#5
Posted 15 April 2016 - 01:22 PM
#7
Posted 15 April 2016 - 03:38 PM
If both were inner sphere mechs at most you could boat 6 medium lasers. That represents 30 damage. With 3 missile hardpoints, I would probably go with 3 x LRM-15 which comes out to 45 damage. The quirks on LRM's dealing 45 damage would out do the quirks on 30 damage medium lasers both in terms of better range and better chance to hit.
If both mechs were clan that wouldn't change. Boating 6 ER medium lasers wouldn't be a good prospect due to clan energy weapons being hit with the higher heat scaling.
#8
Posted 15 April 2016 - 04:00 PM
Why?
+heatgen quirks
+agility quirks
means you're putting out more dps, at less heat, and you can get out of the way faster reducing damage you take.
#9
Posted 15 April 2016 - 04:12 PM
Hitboxes are a factor, and I think Mech 1 is a Warhammer.. Mech 2 is the hero Archer... so, the Warhammer is much better at this regardless.
#10
Posted 15 April 2016 - 06:50 PM
#11
Posted 16 April 2016 - 04:09 AM
Scout Derek, on 15 April 2016 - 01:20 PM, said:
I already know which ones they are, and I'll probably say the 1st for pew pew since the second is for lrm luving with ECM along with it.
It was kind of tongue-in-cheek post, Scout. I'm a little sad looking at the Warhammer quirks in comparison to the quirks the Archers got. I just found it funny that the Warhammer with three missile hard-points ended up with the coveted Missile Cooldown quirk, along with all those nice mobility quirks... and yet it is not the 'traditional' missile boat Mech.

#12
Posted 16 April 2016 - 04:56 AM
#13
Posted 16 April 2016 - 05:10 AM
#14
Posted 16 April 2016 - 05:48 AM
And same heat management with less alpha strike damage than mech2.
Mech1 have good quirks but bad loadout for my opinion.
Edited by Idealsuspect, 16 April 2016 - 05:51 AM.
#16
Posted 16 April 2016 - 09:49 AM
#17
Posted 16 April 2016 - 02:19 PM
The arm energy hardpoints on an Archer shouldn't be that much different from a Maddog (aka it sucks - being low mounted, but considering the Maddog, it's knuckle dragging) and most of the Warhammer's side torso hardpoints are already high mounted.
ECM is not going to save you from death by soft hitboxes.
#18
Posted 16 April 2016 - 04:11 PM

#19
Posted 16 April 2016 - 04:19 PM
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