

Fedcom: sucks to be you!
#1
Posted 07 December 2011 - 10:18 PM
But looking at the Starmap that was presented to us, PLUS the anouncement about the workings of Borderplanet warfare i came to the conclusion that being with the fedcom might be a bad idea.
They have borders to every single other IS state... whereas other IS states only have to worry about 2 other factions tops....
Now in the Lore that wasnt that much of a problem cause house steiner and Davion united their forces... but in a online game like MW:O you can never be sure that the biggest faction (landwise mind you) will also attract the most players.
In other words: What will keep all other IS states from ripping the Fedcom apart and ignoring each other for the most part?
Being so huge makes you a juicy target....
#2
Posted 07 December 2011 - 10:43 PM
#3
Posted 07 December 2011 - 10:48 PM
#4
Posted 07 December 2011 - 10:51 PM
#5
Posted 07 December 2011 - 10:54 PM

#6
Posted 07 December 2011 - 10:54 PM
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While a very fluffy and perhaps canonical way i somehow have the feeling that the other houses will cry "foul!" if the fedcom players get better pay....
#8
Posted 07 December 2011 - 10:58 PM
#10
Posted 08 December 2011 - 12:12 AM
so while yes the fedcom can be attacked (potentually) by marik, laio, kurita and FRR (Free raselhauge Republic) they had enough .... forces to withstand pretty much whatever the others could throw at them, on the other hand due to the mutual defense treaties the others had.. if the fedcom tried to steamroll one of the other factions .... say laio they would be counter attacked by marik and kurita and likely loos equivalant to their gains ... or more
#11
Posted 08 December 2011 - 12:55 AM
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I read it as "Everyone will be at war with someone all the time" meaning that you'll always have someone to fight, but there will be some limitations (either coded or dev guided) as to exactly who that will be.
Though really, that's a little misleading. I do believe the Inner Sphere as of 3049 is technically all at war with each other, with every nation of the Inner Sphere being in a declared state of war with each other basically since the dissolution of the Star League, right up until the FedCom was born, and with the periods of "peace" being similar to the current situation in Korea. (The Korean War never actually ended, North and South Korea are in a state of declared war, but are functioning under a cease fire in place since the end of the UN combat operations in the penisula)
#12
Posted 08 December 2011 - 01:29 AM
Emberassing.
Now, as I understand the system (which maybe kinda vague given the small details we all have), sure the fedcom can be attacked from many sides. One can only hope that the devs will channel those fights. Like, in the starmap there is that lightyearrange and 30 LY max. jump in the legend. I would think that people can only fight on certain planets and not randomly jump from one side of the map to the next. With a jump mechanism the dev team could incorporate a certain degree of channeling the players to their hotspots. With loyalitypoints going up and players beeing able to aim their units to certain planets... well, It'll take some time until the people can freely attack all minor planetary targets, and if the mentioned range has any say to it, it'll take some time.
Besides, have some faith in our brethren on the other side of terra. I sure think they can hold thereselfes up against many enemys. If not, ah well, we come to the rescue with our lighter units.
So, basically I don't think that the starmap will allow all out war from every angle from the start and at any given moment.
Which unit you hail from again, I need to get this message to an HPG...

Take care all.
~S~
Daniel
#13
Posted 08 December 2011 - 02:02 AM
#14
Posted 08 December 2011 - 02:20 AM
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Emberassing.
Fat chance

Im a Mercanary and we are allowed to ***** about our employers demanding the impossible! XD
#15
Posted 08 December 2011 - 03:54 AM
Riptor, on 07 December 2011 - 10:18 PM, said:
And what will keep the Fedcom players from forming an alliance and just kick the FRR and the DC frim the innners sphere?

The door swings both ways...

#16
Posted 08 December 2011 - 04:02 AM
So its 4 against 1 if youre with fedcoms while everyone one else has to worry only about 2 other factions... still sucks to be with the fedcom XD
Edited by Riptor, 08 December 2011 - 04:09 AM.
#17
Posted 08 December 2011 - 05:08 AM
Riptor, on 07 December 2011 - 10:18 PM, said:
In other words: What will keep all other IS states from ripping the Fedcom apart and ignoring each other for the most part?
Lyran Recon Lances - They may try to rip the fedcom apart but they'll need to bring a book to read while doing it.
#18
Posted 08 December 2011 - 05:15 AM
Riptor, on 07 December 2011 - 10:18 PM, said:
Have you saw those "pick a faction" polls? Number 1 was always Davion, then Clans and Steiner after them. I do not think you will have problem with manpower.
And your: "Everyone fights 2 enemies, only we fight 4 of them!" is bad, because if you do the maths: Davion fights 2 + Steiner fights 2 = 4 enemies on two factions, 2 enemies per one faction - ideal.
I see why do we call you "Fed Rats" and "dogs" all the time.

Edited by Adridos, 08 December 2011 - 06:19 AM.
#19
Posted 08 December 2011 - 09:27 AM
#20
Posted 08 December 2011 - 11:40 AM
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That would work if those houses werent unified in the fedcom... but aparantly for this game there are no seperate steiner and davion houses... after all the map just shows the fedcom *shrugs*
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