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Fedcom: sucks to be you!


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#1 Riptor

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Posted 07 December 2011 - 10:18 PM

Yeah yeah i know.. im a house steiner guy so im also part of this mess.

But looking at the Starmap that was presented to us, PLUS the anouncement about the workings of Borderplanet warfare i came to the conclusion that being with the fedcom might be a bad idea.

They have borders to every single other IS state... whereas other IS states only have to worry about 2 other factions tops....

Now in the Lore that wasnt that much of a problem cause house steiner and Davion united their forces... but in a online game like MW:O you can never be sure that the biggest faction (landwise mind you) will also attract the most players.

In other words: What will keep all other IS states from ripping the Fedcom apart and ignoring each other for the most part?

Being so huge makes you a juicy target....

#2 CobraFive

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Posted 07 December 2011 - 10:43 PM

I think they said you'll only be at war with so many other factions at a time in the blog, not just constant war all the time.

#3 Riptor

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Posted 07 December 2011 - 10:48 PM

Well... the fedcom was at war with everyone else more or less if i remember correctly moments after that marriage that enabled the fedcom.. but their main enemy was the draconis combine...

#4 Halfinax

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Posted 07 December 2011 - 10:51 PM

Two at a time to be precise. I'm sure there will be disparrities between house populations, but that's where Merc Corps come in. FedCom needs more troops to fight off CC and the DCMS, and might pay handsomely for their contracts.

#5 Nik Van Rhijn

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Posted 07 December 2011 - 10:54 PM

Alternatively you can look at it as an oportunity - fedcom can attack anyone :)

#6 Riptor

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Posted 07 December 2011 - 10:54 PM

Quote

and might pay handsomely for their contracts.


While a very fluffy and perhaps canonical way i somehow have the feeling that the other houses will cry "foul!" if the fedcom players get better pay....

#7 Joanna Conners

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Posted 07 December 2011 - 10:55 PM

View PostRiptor, on 07 December 2011 - 10:54 PM, said:


While a very fluffy and perhaps canonical way i somehow have the feeling that the other houses will cry "foul!" if the fedcom players get better pay....


You mean realistic hiring of merc groups?

#8 Halfinax

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Posted 07 December 2011 - 10:58 PM

Loyalty Points will effect contract pay (at least that's what I understand from the new Dev Blog), but I don't see an overly harmful side effect if a house that has few players signed up pays out higher contracts to Merc Corps in hopes of getting some help. I'm not saying that players that are faction loyal should get better pay, but that the Merc Corps that they try to higher might. It's a balancing game naturally. I wouldn't want to see FedCom ending up with a lions share of players because they pay the Merc Corps so well, but obviously as they get saturated with Mercs the contracts they offer would pay less.

#9 GaussDragon

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Posted 07 December 2011 - 11:01 PM

View PostNik Van Rhijn, on 07 December 2011 - 10:54 PM, said:

Alternatively you can look at it as an oportunity - fedcom can attack anyone :)


Agreed, more pewpew the merrier. But ya, they said there'd only be something like two standoffs each at a time.

#10 guardiandashi

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Posted 08 December 2011 - 12:12 AM

in universe there was a ballance of "power?" between the AFFS plus AFLC vs Kurita,plus marik plus Laio

so while yes the fedcom can be attacked (potentually) by marik, laio, kurita and FRR (Free raselhauge Republic) they had enough .... forces to withstand pretty much whatever the others could throw at them, on the other hand due to the mutual defense treaties the others had.. if the fedcom tried to steamroll one of the other factions .... say laio they would be counter attacked by marik and kurita and likely loos equivalant to their gains ... or more

#11 feor

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Posted 08 December 2011 - 12:55 AM

Quote

I think they said you'll only be at war with so many other factions at a time in the blog, not just constant war all the time.


I read it as "Everyone will be at war with someone all the time" meaning that you'll always have someone to fight, but there will be some limitations (either coded or dev guided) as to exactly who that will be.

Though really, that's a little misleading. I do believe the Inner Sphere as of 3049 is technically all at war with each other, with every nation of the Inner Sphere being in a declared state of war with each other basically since the dissolution of the Star League, right up until the FedCom was born, and with the periods of "peace" being similar to the current situation in Korea. (The Korean War never actually ended, North and South Korea are in a state of declared war, but are functioning under a cease fire in place since the end of the UN combat operations in the penisula)

#12 Steadfast

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Posted 08 December 2011 - 01:29 AM

I will report your lack of faith in our House units to your superior officer. May he decide what to do with you.
Emberassing.

Now, as I understand the system (which maybe kinda vague given the small details we all have), sure the fedcom can be attacked from many sides. One can only hope that the devs will channel those fights. Like, in the starmap there is that lightyearrange and 30 LY max. jump in the legend. I would think that people can only fight on certain planets and not randomly jump from one side of the map to the next. With a jump mechanism the dev team could incorporate a certain degree of channeling the players to their hotspots. With loyalitypoints going up and players beeing able to aim their units to certain planets... well, It'll take some time until the people can freely attack all minor planetary targets, and if the mentioned range has any say to it, it'll take some time.
Besides, have some faith in our brethren on the other side of terra. I sure think they can hold thereselfes up against many enemys. If not, ah well, we come to the rescue with our lighter units.
So, basically I don't think that the starmap will allow all out war from every angle from the start and at any given moment.
Which unit you hail from again, I need to get this message to an HPG...

:)
Take care all.

~S~
Daniel

#13 Garyb

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Posted 08 December 2011 - 02:02 AM

Being outnumbered just means there's a lot of people you get to kill, anyway.

#14 Riptor

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Posted 08 December 2011 - 02:20 AM

Quote

I will report your lack of faith in our House units to your superior officer. May he decide what to do with you.
Emberassing.


Fat chance :)

Im a Mercanary and we are allowed to ***** about our employers demanding the impossible! XD

#15 God of War

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Posted 08 December 2011 - 03:54 AM

View PostRiptor, on 07 December 2011 - 10:18 PM, said:

In other words: What will keep all other IS states from ripping the Fedcom apart and ignoring each other for the most part?


And what will keep the Fedcom players from forming an alliance and just kick the FRR and the DC frim the innners sphere? :)

The door swings both ways... ;)

#16 Riptor

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Posted 08 December 2011 - 04:02 AM

Well lets see... Liao and marik dont have a border with rasalhague or kurita and ofcourse vice versa... but all 4 have a common border with the fedcom...


So its 4 against 1 if youre with fedcoms while everyone one else has to worry only about 2 other factions... still sucks to be with the fedcom XD

Edited by Riptor, 08 December 2011 - 04:09 AM.


#17 Strayed

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Posted 08 December 2011 - 05:08 AM

View PostRiptor, on 07 December 2011 - 10:18 PM, said:


In other words: What will keep all other IS states from ripping the Fedcom apart and ignoring each other for the most part?



Lyran Recon Lances - They may try to rip the fedcom apart but they'll need to bring a book to read while doing it.

#18 Adridos

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Posted 08 December 2011 - 05:15 AM

View PostRiptor, on 07 December 2011 - 10:18 PM, said:

Now in the Lore that wasnt that much of a problem cause house steiner and Davion united their forces... but in a online game like MW:O you can never be sure that the biggest faction (landwise mind you) will also attract the most players.



Have you saw those "pick a faction" polls? Number 1 was always Davion, then Clans and Steiner after them. I do not think you will have problem with manpower.

And your: "Everyone fights 2 enemies, only we fight 4 of them!" is bad, because if you do the maths: Davion fights 2 + Steiner fights 2 = 4 enemies on two factions, 2 enemies per one faction - ideal.

I see why do we call you "Fed Rats" and "dogs" all the time. :)

Edited by Adridos, 08 December 2011 - 06:19 AM.


#19 SquareSphere

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Posted 08 December 2011 - 09:27 AM

Don't forget, the FedCom had various "Marches" that had their own military, that really dealt with the border issues while the "unified" Fedcom military was deployed when needed.

#20 Riptor

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Posted 08 December 2011 - 11:40 AM

Quote

And your: "Everyone fights 2 enemies, only we fight 4 of them!" is bad, because if you do the maths: Davion fights 2 + Steiner fights 2 = 4 enemies on two factions, 2 enemies per one faction - ideal.


That would work if those houses werent unified in the fedcom... but aparantly for this game there are no seperate steiner and davion houses... after all the map just shows the fedcom *shrugs*





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