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Missile Storage


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#1 The dog with a laptop

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Posted 08 April 2016 - 12:48 AM

I have jumped in with both feet and bought a mech from the store, 3 lovely new Jenner iic 's .

These can hold either srm ssrm or lrm my question is where is the best place to place my missile store? Some posters say that (is) mechs need their missiles to be stored away from the engine in the arms or legs or to use "case" . But I can't find how to add "case", It just isn't in my mech warehouse.

#2 S 0 L E N Y A

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Posted 08 April 2016 - 12:57 AM

All clan mechs have case built in automatically.
Also, dont waste a jennerIIc on LRMs

#3 John1352

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Posted 08 April 2016 - 01:15 AM

My inclination in the Jenner IIC is to spread it out so that you won't lose it all if a certain component is destroyed. Ammo explosions are less likely in light mechs - the component is usually destroyed before an ammo bin can get crit. Splitting them into halves may also be advantageous, but it would take a fair bit of probability calculations to be sure.

How I might set it up: JR7-IIC

#4 Dibujor

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Posted 08 April 2016 - 01:23 AM

As Boogie138 says, Jenner IIC is a clan mech, not an IS one and it has already built in case. So you can put ammo in the torsos, or even in the head (that will get used first)

#5 Fox With A Shotgun

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Posted 08 April 2016 - 01:28 AM

Keep in mind the ammo consumption order:

Head -> RA -> RT -> CT -> LT -> LA -> RL -> LL.

An empty ammunition bin will not explode. Knowing this, place a small amount of ammunition in a place that will likely explode FIRST, and is earlier in the order of ammo consumption. This will make sure that after a while, you'll end up with an empty slot there that will no longer explode.

#6 Koniving

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Posted 08 April 2016 - 01:52 AM

Actually ct gets used first and head last. Though in 4 whole years I have never had an ammo explosion originate in the cockpit.

#7 Koniving

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Posted 08 April 2016 - 01:57 AM

View PostFox With A Shotgun, on 08 April 2016 - 01:28 AM, said:

Head -> RA -> RT -> CT -> LT -> LA -> RL -> LL.

An empty ammunition bin will not explode. Knowing this, place a small amount of ammunition in a place that will likely explode FIRST, and is earlier in the order of ammo consumption. This will make sure that after a while, you'll end up with an empty slot there that will no longer explode.


Did it change again? That would make the third change. Originally it was head first, then torsos center right left arms and finally legs.
Then last I was made aware of it was ct first, then body, extremities favoring right first and then head.

#8 Fox With A Shotgun

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Posted 08 April 2016 - 02:16 AM

View PostKoniving, on 08 April 2016 - 01:57 AM, said:

Did it change again? That would make the third change. Originally it was head first, then torsos center right left arms and finally legs.
Then last I was made aware of it was ct first, then body, extremities favoring right first and then head.


Well, it's just an observation I've made in my kitfox lately. Ammo in RA and RT seem to disappear very easily, while getting a LT blasted off usually means that I lose all my remaining ammo. It's silly.

#9 Koniving

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Posted 08 April 2016 - 02:19 AM

It always favors the right side. Irks me because I favor the left first.

Too bad it doesn't draw from closest to weapon first.

#10 Dibujor

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Posted 08 April 2016 - 03:47 AM

My bad then :(. I thought head was the first ammo to get used (irl should be that way, don't wanna be sitting on top of explosives for too long).

Anyway as it is, pretty damn dificult to get hit in the head and if you get hit there.... well, the attacker deserves the kill, ammo explosion or not ^^

#11 The dog with a laptop

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Posted 08 April 2016 - 04:07 AM

Thank you all . . . interesting I had no idea there was an order of missile use .
There is so much to learn about this game. And all clan mechs have built in case too, guess that is why I couldn't find it in the garage.

#12 Fox With A Shotgun

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Posted 08 April 2016 - 04:15 AM

Yup. Look at it this way; the amount of damage needed to actually trigger an ammo explosion is 10 points on a single ammo bin. A head component has 15 structure hitpoints, which means that whoever headshot you literally needed to nearly destroy the head itself to get an ammo explosion.

Ammo explodes at 2% chance on destruction, IIRC. The probability of it exploding in a head is extremely remote. It's far more likely to explode in say, an arm or a leg. Most people put ammo in legs by the way, for good reason; unless someone's deliberately aiming for legs, there's a much higher chance of a ST, arm, or CT getting shot enough times to get critted.

#13 Koniving

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Posted 08 April 2016 - 10:27 AM

View Postbeta male, on 08 April 2016 - 04:07 AM, said:

Thank you all . . . interesting I had no idea there was an order of missile use .
There is so much to learn about this game. And all clan mechs have built in case too, guess that is why I couldn't find it in the garage.


The latter is from the source material. For the Inner Sphere, the methods, process, etc. of building "CASE" or Cellular Ammunition Storage Equipment was lost [edit] and rediscovered sometime after the 3030s via Helm Memory Core. (For reference, it is not like in the Mechwarrior games where you just add it, and unlike the name suggests it isn't a container to put ammo in. It is a method of constructing the internal layer of armor so that explosions/weapons fire within the armor won't go 'further inward' and instead will be redirected and forced out the backside of the mech). This is why it is something to install and can only be done for the side torsos.

For the Clans -- they are the descendants of the original Star League where a huge majority of the Star League exiled itself into deep space, ashamed of its leaders and done in hope of keeping their military might out of the quarreling 'Great Houses'. Unlike the I.S. that has fought until the point where most of its technology became completely extinct and only recently recovered (Helm Memory Core), the Clans never lost their tech and only continued to improve. Thus CASE was never lost and their method is not only standard but is also installed on all sections of the 'Mech.

Just don't get it wrong: Ammo explosion will still obliterate the section it is in, CASE or no CASE.

---

Now for the former, this one wasn't taken from the source material per sé, sadly. There, you can dictate what ammo feeds what weapons and even switch boxes on the fly. That said, each box (BT refers to them as Ammo Bins) could be dedicated to 1 or more weapons, but what weapons can feed from them had to be determined in the mechbay. It couldn't be changed in the field by the pilot without the help of a crew (which mechs didn't have during a combat sortie; during resupplies though they could). Of interest, pilots could dictate which bin was currently feeding the weapon (useful for helping to empty a section or changing ammo types) as well as eject the ammo (known as 'dumping') to prevent the risk of the explosion altogether.

But that is all just fluff from the source material, not things that can be done in MWO.

Edited by Koniving, 08 April 2016 - 11:21 AM.






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