Missile Storage
#1
Posted 08 April 2016 - 12:48 AM
These can hold either srm ssrm or lrm my question is where is the best place to place my missile store? Some posters say that (is) mechs need their missiles to be stored away from the engine in the arms or legs or to use "case" . But I can't find how to add "case", It just isn't in my mech warehouse.
#2
Posted 08 April 2016 - 12:57 AM
Also, dont waste a jennerIIc on LRMs
#3
Posted 08 April 2016 - 01:15 AM
How I might set it up: JR7-IIC
#4
Posted 08 April 2016 - 01:23 AM
#5
Posted 08 April 2016 - 01:28 AM
Head -> RA -> RT -> CT -> LT -> LA -> RL -> LL.
An empty ammunition bin will not explode. Knowing this, place a small amount of ammunition in a place that will likely explode FIRST, and is earlier in the order of ammo consumption. This will make sure that after a while, you'll end up with an empty slot there that will no longer explode.
#6
Posted 08 April 2016 - 01:52 AM
#7
Posted 08 April 2016 - 01:57 AM
Fox With A Shotgun, on 08 April 2016 - 01:28 AM, said:
An empty ammunition bin will not explode. Knowing this, place a small amount of ammunition in a place that will likely explode FIRST, and is earlier in the order of ammo consumption. This will make sure that after a while, you'll end up with an empty slot there that will no longer explode.
Did it change again? That would make the third change. Originally it was head first, then torsos center right left arms and finally legs.
Then last I was made aware of it was ct first, then body, extremities favoring right first and then head.
#8
Posted 08 April 2016 - 02:16 AM
Koniving, on 08 April 2016 - 01:57 AM, said:
Then last I was made aware of it was ct first, then body, extremities favoring right first and then head.
Well, it's just an observation I've made in my kitfox lately. Ammo in RA and RT seem to disappear very easily, while getting a LT blasted off usually means that I lose all my remaining ammo. It's silly.
#9
Posted 08 April 2016 - 02:19 AM
Too bad it doesn't draw from closest to weapon first.
#10
Posted 08 April 2016 - 03:47 AM
Anyway as it is, pretty damn dificult to get hit in the head and if you get hit there.... well, the attacker deserves the kill, ammo explosion or not ^^
#11
Posted 08 April 2016 - 04:07 AM
There is so much to learn about this game. And all clan mechs have built in case too, guess that is why I couldn't find it in the garage.
#12
Posted 08 April 2016 - 04:15 AM
Ammo explodes at 2% chance on destruction, IIRC. The probability of it exploding in a head is extremely remote. It's far more likely to explode in say, an arm or a leg. Most people put ammo in legs by the way, for good reason; unless someone's deliberately aiming for legs, there's a much higher chance of a ST, arm, or CT getting shot enough times to get critted.
#13
Posted 08 April 2016 - 10:27 AM
beta male, on 08 April 2016 - 04:07 AM, said:
There is so much to learn about this game. And all clan mechs have built in case too, guess that is why I couldn't find it in the garage.
The latter is from the source material. For the Inner Sphere, the methods, process, etc. of building "CASE" or Cellular Ammunition Storage Equipment was lost [edit] and rediscovered sometime after the 3030s via Helm Memory Core. (For reference, it is not like in the Mechwarrior games where you just add it, and unlike the name suggests it isn't a container to put ammo in. It is a method of constructing the internal layer of armor so that explosions/weapons fire within the armor won't go 'further inward' and instead will be redirected and forced out the backside of the mech). This is why it is something to install and can only be done for the side torsos.
For the Clans -- they are the descendants of the original Star League where a huge majority of the Star League exiled itself into deep space, ashamed of its leaders and done in hope of keeping their military might out of the quarreling 'Great Houses'. Unlike the I.S. that has fought until the point where most of its technology became completely extinct and only recently recovered (Helm Memory Core), the Clans never lost their tech and only continued to improve. Thus CASE was never lost and their method is not only standard but is also installed on all sections of the 'Mech.
Just don't get it wrong: Ammo explosion will still obliterate the section it is in, CASE or no CASE.
---
Now for the former, this one wasn't taken from the source material per sé, sadly. There, you can dictate what ammo feeds what weapons and even switch boxes on the fly. That said, each box (BT refers to them as Ammo Bins) could be dedicated to 1 or more weapons, but what weapons can feed from them had to be determined in the mechbay. It couldn't be changed in the field by the pilot without the help of a crew (which mechs didn't have during a combat sortie; during resupplies though they could). Of interest, pilots could dictate which bin was currently feeding the weapon (useful for helping to empty a section or changing ammo types) as well as eject the ammo (known as 'dumping') to prevent the risk of the explosion altogether.
But that is all just fluff from the source material, not things that can be done in MWO.
Edited by Koniving, 08 April 2016 - 11:21 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




















