Edited by Akulla1980, 07 April 2016 - 01:05 AM.


Does Anyone Use A Mixed Build Anymore?
#1
Posted 07 April 2016 - 01:03 AM
#2
Posted 07 April 2016 - 01:08 AM
Yes, they do. frequently.
Or are you expecting to see frankenbuilds that make no sense, like SRM+LRM+AC+ML+PPC ? Because no, people don't use those, because they are extremely hard to use while also being worse at max potential..
Akulla1980, on 07 April 2016 - 01:03 AM, said:
edit: also, too hard. not to.
Edited by Widowmaker1981, 07 April 2016 - 01:09 AM.
#3
Posted 07 April 2016 - 01:09 AM
Can't really blame the players, its all P.G.I's fault, they are the ones that are making it this way
#4
Posted 07 April 2016 - 01:16 AM
Did I hear they are trying to fix this issue?
#5
Posted 07 April 2016 - 01:16 AM
#6
Posted 07 April 2016 - 01:19 AM
#7
Posted 07 April 2016 - 01:24 AM
What you don't see is many builds with weapons that don't synergize well, but why should you?
#8
Posted 07 April 2016 - 01:25 AM
Akulla1980, on 07 April 2016 - 01:03 AM, said:
I use them all the time...
And yes it's harder (requires thought, planning, attention to detail under pressure), which is why most people won't do it.
Edited by The Atlas Overlord, 07 April 2016 - 01:25 AM.
#9
Posted 07 April 2016 - 01:37 AM
Akulla1980, on 07 April 2016 - 01:03 AM, said:
all balance aside, the module system penalizes builds that cant boat weapons.
really its almost as if PGI' wants us to only run one trick ponies.
#10
Posted 07 April 2016 - 01:41 AM

#11
Posted 07 April 2016 - 01:46 AM
#12
Posted 07 April 2016 - 01:47 AM
Akulla1980, on 07 April 2016 - 01:03 AM, said:
A mixed build sacrifices effectiveness for versatility. In most games you need the former more than the latter. The way the game is built it just makes more sense to used specialized builds.
This will not change unless PGI changes the game so that only 1-3 weapons can be fired at any given time. If the most you can fire efficiently is 1-2 large lasers, for example, then it makes no sense to bring 8 lasers that perform in the same range bracket.
Unless that happens, people will continue to boat weapons that perform in the same range bracket or lead time.
Edited by Yosharian, 07 April 2016 - 01:47 AM.
#13
Posted 07 April 2016 - 01:48 AM
That mixing I mean.
I always mix large pulses with small or even sometimes medium lasers.
#14
Posted 07 April 2016 - 01:55 AM
Orion IIC - LB-10X, UAC10, 2xERML, 3xSRM4
Dire Wolf - 8xMPL, 4xAC2 (not UAC or LB, std AC)
and a King Crab with 2xAC2 (in chain fire), 3xML, 2xLRM5, 2xLRM10.
We lost.
Edit - Orion did 62 damage, DWF did 98, King Crab at a respectable 467....and then a dual Gauss, 4xML Warhammer with 70.
Me? One shot CT rear killed in the first 2 mins whilst scouting in a Jenner, only damage I took all match. Oops.
Edited by legatoblues, 07 April 2016 - 01:58 AM.
#15
Posted 07 April 2016 - 01:56 AM
Centurions, Highlanders, Timber Wolves, Kit Foxes, etc.
The cost of strapping an LRM10 on a Centurion or dual LRM15's on a Timber Wolf isn't really that huge. For pugging in the solo queue, it can even be quite useful to have LRMs as support weapons. Because of the uncoordinated teams, you may often find yourself out of position to contribute with direct fire right away. And pugs usually lack disciprine, so even a single LRM10 or LRM15 is often enough to keep one or two enemy mechs from being too bold. At higher levels that obviously doesn't work, but it's surprisingly effective in the solo queue.
However, there are mechs like the CTF-2X or the Victors or the RVN-4X, which are simply so woefully outclassed that you can't really hope to combine ballistics, energy weapons and missiles without becoming a real liability to your team. Some mechs are just so bad, that I've given up trying to use canon-inspired builds.
#16
Posted 07 April 2016 - 02:01 AM
Classic Warhammers, Marauders, Atlas and Catapult, these are some of my bread and butter. Running everything from lasers to MG's to Missiles and even AC... my Atlas actually is built on the basis of the 7D's stock configuraion [I even have a version that's 3025 era, single heatsinks that's one of my primary rides.] And contrary to popular belief, can actually do quite good in the thing.
I don't like the ERLL-enmasse meta that I constantly see... Thunderbolts with 6+ of these, or clan bots, or the classic and fonking boring ERLL raven... it's just lame and tired and not interesting.
I love being able to rubble mechs with medium lasers, AC20 and SRM6 with my AS7-D when I round a corner. I've seen pilots visibly panic and start backing away erratically when confronted with the classic 7D. And it's a glory to behold.
Other mechs like the Warhammer's I've rebuilt into lore focused variants with some upgrades... the Warhammer 6K for instance which I've rebuilt out of two of them, drops the MG's and adds some extra heatsinks. I also upgrade those to dubs instead of singles.
Which is, often times, one of the few upgrades I make... a lot of times, I make downgrades to my mechs and have them preform better... my Timberwolf-Prime for instance. Is based around the stock Prime variant, but I downgrade the LRM20's to LRM15's. Remove the medium pulse laser, and add in heatsinks and ammo. Everything else stays, and this is still one of my best damage dealing mechs I own.
People want to pretend that generalist mechs don't work, because they're not "optimal" they don't put out insane damage in a specific range bracket... they're ment to fight it out over all engagement distances... to be essentially a jack of all trades and master of none. However those moments, with hard fought battles, where things are hinging on a thread of internal structure and you secure the kill against a skilled opponent, feels all the sweeter in these rides over their min-maxed breathern.
#17
Posted 07 April 2016 - 02:09 AM
Akulla1980, on 07 April 2016 - 01:19 AM, said:
You've just answered your own question there. It is the state of the game - laser builds are simply the best for tossing damage downrange. Why would people hinder themselves simply for diversity? This is not news - it's been the "meta" for almost a year now. PGI haven't done a great deal to change it yet but a new energy draw system might mix things up a little. Might.
I would also throw out a massive buff to [hover] JJs because they've been terrible for a long time.
#19
Posted 07 April 2016 - 02:25 AM
because go screw yourself, noob meta players
#20
Posted 07 April 2016 - 02:45 AM
Edited by Chados, 07 April 2016 - 02:48 AM.
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