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Fix Chat In-Game Please?


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#1 Threat Doc

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Posted 08 April 2016 - 08:25 AM

If I'm trying to give advice or ideas, it's awfully disconcerting when a 'Mech I'm spectating through dies and then I lose everything I was just typing -because VoIP doesn't work, period, for me- because I'm switching 'Mechs to spectate from. That is asinine. Also, when the last 'Mech on a team dies, or when we have a victory and I'm alive or dead, if I'm typing something, it should not be lost just because we're going to the victory/defeat screen.

Please fix this?

Make it so my screen does not change until I hit the enter key, please?

Thank you.

#2 Barantor

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Posted 08 April 2016 - 08:38 AM

It is pretty frustrating it does that.

#3 Dimento Graven

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Posted 08 April 2016 - 09:10 AM

View PostKay Wolf, on 08 April 2016 - 08:25 AM, said:

If I'm trying to give advice or ideas, it's awfully disconcerting when a 'Mech I'm spectating through dies and then I lose everything I was just typing -because VoIP doesn't work, period, for me- because I'm switching 'Mechs to spectate from. That is asinine. Also, when the last 'Mech on a team dies, or when we have a victory and I'm alive or dead, if I'm typing something, it should not be lost just because we're going to the victory/defeat screen.

Please fix this?

Make it so my screen does not change until I hit the enter key, please?

Thank you.
Holy mother ******* **** on a stick, goddamn if that is not in my top 5 MOST annoying things about this game.

Trying to communicate and EVERYTHING you've typed is thrown away, and you have to retype, AND GOD-FOR-F'ING-BID that the new person your spectating dies before you've retyped.

PLEASE fix this, I don't think my keyboard is going to survive much more frustrated pounding...

#4 GRiPSViGiL

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Posted 08 April 2016 - 09:19 AM

PGI - "We will get right on that, not overly soontm"

#5 Damia Savon

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Posted 08 April 2016 - 09:47 AM

I'm sure their top people are working on it.....

#6 xTrident

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Posted 08 April 2016 - 09:48 AM

View PostDamia Savon, on 08 April 2016 - 09:47 AM, said:

I'm sure their top people are working on it.....


So we won't see it for a while.

#7 Rip von Graze

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Posted 08 April 2016 - 10:00 AM

View PostxTrident, on 08 April 2016 - 09:48 AM, said:


So we won't see it for a while.


Top men sir...Top. Men.

I really would like to see chat fixed. Its annoying to have screen switches interrupt you, or have the chat disappear after a couple seconds, wherein I miss something a teammate relayed. I, as a PUG, try to use both chat and VOIP if possible when I am feeling social.

If possible...editable chat, change the duration of it staying on screen, text size at least or some way to scroll up when some lunatic spams chat.

#8 zagibu

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Posted 08 April 2016 - 10:10 AM

View PostDamia Savon, on 08 April 2016 - 09:47 AM, said:

I'm sure their top people are working on it.....


For some reason, this made me laugh out really loud just now.

#9 Revis Volek

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Posted 08 April 2016 - 10:46 AM

View PostDimento Graven, on 08 April 2016 - 09:10 AM, said:

Holy mother ******* **** on a stick, goddamn if that is not in my top 5 MOST annoying things about this game.

Trying to communicate and EVERYTHING you've typed is thrown away, and you have to retype, AND GOD-FOR-F'ING-BID that the new person your spectating dies before you've retyped.

PLEASE fix this, I don't think my keyboard is going to survive much more frustrated pounding...




Its not THROWN away, its there, it you hit enter it will send what you WERE typing but you cant SEE it anymore.

It is super annoying though, and pretty lame that PGI doesn't look into bugs like this when they make a game that relays 100% on the communication of your team for success.

I still cant get my VOIP to work have set it up 4 or 5 times but when i PTT nothing happens....

Lame.

Edited by Revis Volek, 08 April 2016 - 10:47 AM.


#10 Dimento Graven

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Posted 08 April 2016 - 10:55 AM

View PostRevis Volek, on 08 April 2016 - 10:46 AM, said:





Its not THROWN away, its there, it you hit enter it will send what you WERE typing but you cant SEE it anymore.

It is super annoying though, and pretty lame that PGI doesn't look into bugs like this when they make a game that relays 100% on the communication of your team for success.

I still cant get my VOIP to work have set it up 4 or 5 times but when i PTT nothing happens....

Lame.
I thought that too, unfortunately in my tests, it only sends the last key press before the switch, so again, THROWN AWAY

Edited by Dimento Graven, 08 April 2016 - 10:55 AM.


#11 xTrident

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Posted 08 April 2016 - 11:05 AM

View PostRipvan, on 08 April 2016 - 10:00 AM, said:


Top men sir...Top. Men.

I really would like to see chat fixed. Its annoying to have screen switches interrupt you, or have the chat disappear after a couple seconds, wherein I miss something a teammate relayed. I, as a PUG, try to use both chat and VOIP if possible when I am feeling social.

If possible...editable chat, change the duration of it staying on screen, text size at least or some way to scroll up when some lunatic spams chat.


Yeah, I was going to go into a little more detail about how MWO's chat is soooo broken. I wish there was a spot you could have the chat "on" at all times and not have it disappear. There's a number of things wrong with MWO's chat interface and frankly I don't understand why it's been done as piss poorly as it has been. Doesn't make any sense to me.

#12 Paigan

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Posted 08 April 2016 - 11:17 AM

View PostKay Wolf, on 08 April 2016 - 08:25 AM, said:

If I'm trying to give advice or ideas, it's awfully disconcerting when a 'Mech I'm spectating through dies and then I lose everything I was just typing -because VoIP doesn't work, period, for me- because I'm switching 'Mechs to spectate from. That is asinine. Also, when the last 'Mech on a team dies, or when we have a victory and I'm alive or dead, if I'm typing something, it should not be lost just because we're going to the victory/defeat screen.

Please fix this?

Make it so my screen does not change until I hit the enter key, please?

Thank you.


One of many, many chat bugs or missing basic features.
And not even the worst.
IMHO, the worst is that some messages sometimes don't get transferred.

There's a 2015 thread somewhere with a pretty good and long list of chat deficiencies.
The chat MUST have been written by an intern or completely clueless script-kiddy.

A thread like this here pops up every few weeks.
It's unbelieveable that PGI appears to absolutely don't care to fix it.

#13 Revis Volek

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Posted 08 April 2016 - 11:25 AM

View PostDimento Graven, on 08 April 2016 - 10:55 AM, said:

I thought that too, unfortunately in my tests, it only sends the last key press before the switch, so again, THROWN AWAY



I usually get whatever i typed where ever i stopped,

so it different for each of us then, nice. Doesnt surprise me...

If i was saying GL HF, kill stuff and all i got out was "GL HF, Kill Stu" before the swtich when i hit enter it jsut send that, i can even keep typing but it doesnt show me what im typing. But if i typed the FF it could in fact send it correctly.

#14 C E Dwyer

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Posted 08 April 2016 - 11:27 AM

View PostDimento Graven, on 08 April 2016 - 09:10 AM, said:

Holy mother ******* **** on a stick, goddamn if that is not in my top 5 MOST annoying things about this game.

Trying to communicate and EVERYTHING you've typed is thrown away, and you have to retype, AND GOD-FOR-F'ING-BID that the new person your spectating dies before you've retyped.

PLEASE fix this, I don't think my keyboard is going to survive much more frustrated pounding...

Expect a fix in 2017 in the autumn, which will become December solstice because that's obviously autumn and not the winter one right ...

#15 GrimRiver

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Posted 08 April 2016 - 11:30 AM

agreed.

I'm trying to warn teammates where they are and what they're doing and I get cut off mid sentence when the mech I'm watching dies then I have to retype only to have the next mech I'm watching die then I'm like "F- it". lol

Oh I almost forgot the one where you press "T" for team chat but it thinks I pressed "U" for global chat.

Edited by GrimRiver, 08 April 2016 - 11:32 AM.


#16 Catho Sharn

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Posted 08 April 2016 - 11:45 AM

If only we had a persistent multichannel chat window, like... I dunno, pretty much every multiplayer game in the known universe?

#17 Paigan

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Posted 08 April 2016 - 12:30 PM

View PostCatho Sharn, on 08 April 2016 - 11:45 AM, said:

If only we had a persistent multichannel chat window, like... I dunno, pretty much every multiplayer game in the known universe?

... for like ... 20 years or so ^^

#18 Dread Render

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Posted 08 April 2016 - 12:41 PM

I sent in a fix request for this on the first day it happened.
That was months ago.
no reply.

#19 Groutknoll

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Posted 08 April 2016 - 12:50 PM

View PostGroutknoll, on 08 April 2016 - 10:28 AM, said:

improve the in game chat:
have dis/re connects and kills that are displayed separate from chat messages
a way to scroll back chat text
option to change location of chat text
option to in/de crease the amount of chat text displayed
option to have global/team/lance chat text split in to different locations (ie all global messages go to 1 gui, team to another, and lance to a 3rd gui location)

Edited by Groutknoll, 08 April 2016 - 12:51 PM.


#20 GRiPSViGiL

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Posted 08 April 2016 - 12:54 PM

Guys! The only rational thing to do to get PGI to fix this among the laundry list of other broken and un-optimized things is for you to keep buying early access mech packs. Then they can hire people who scrub and fix code when things don't work right instead of more artists to make your favorite mech. This is a tried and true solution for the last 3 years, right?

Oh wait....

Edited by GRiPSViGiL, 08 April 2016 - 12:55 PM.






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