3. NON-loss of text you're typing when observing another player. Seriously one of THE MOST frustrating things that occurs extremely often.
11. Scrollbars for the chat windows
- Credit to zagibu
13. improve the in game chat:
Have dis/re connects and kills are displayed separate from chat messages (Dimento Graven's comment: In fact, I'd keep team disco/reconnect messages ONLY in the TEAM channel. The enemy shouldn't get to "know" which of the enemy 'mechs are incapacitated from the get go.)
- credit Groutknoll
14. A way to scroll back chat text (in game text log would be good for review at a later time)
- credit Groutknoll
19. letting us see teammate's loadouts/damage ragdolls
- credit Khobai
Option to change location of chat text (customizable game HUD, please)
- credit Groutknoll
Option to in/de crease the amount of chat text displayed (customizable game HUD, please)
- credit Groutknoll
Option to have global/team/lance chat text split in to different locations (ie all global messages go to 1 gui, team to another, and lance to a 3rd gui location) (customizable game HUD, please)
Dimento Graven's comment: I remember when EverQuest's UI went fully user configurable, it DEFINITELY improved game play, more than 10 years ago AT LEAST) - credit Groutknoll
20. labeling waypoints on the compass heading bar so you can tell what waypoint youre heading to
- credit Khobai
43. Someway to know what load out your team is running without wasting your time in chat. Example: just drove my Atlas in a game where even a couple of the Lights were running LRMs. Meant that I ended up having to push alone and got decimated because of it (that and the giant hipster douchebaggery that is the peak & poke fad). Would have been nice knowing all of that before I decided to go forward.
- credit Trauglodyte
45. I'm still waiting on that lostech "target next friendly mech"
- credit to 80sGlamRockSensation David Bowie
46. GOD FORBID I know what condition their mech or loadout is....
- credit to 80sGlamRockSensation David Bowie
48. Target of target would be freaking nice, too
- credit to Trauglodyte
51. Have an icon for open/closed missile bays. e1itegamepro's notes on this: "There's a light in the cockpit that will turn red when the missile bay door is closed, yellow when it's opening or closing and green when it's opened."
Dimento's response: Never noticed it, so probably it needs to be placed more 'visibly', and/or a HUD element would be nice. - credit Gattsus
54. implementing ctrl+arrows and ctrl+shift+arrows to move over/copy words in the chat.
- credit Gattsus
67. Easier to read damage displays. What happened to the 'bar' displays from past games? I nearly always switched right to that version so I knew exactly how much HP was left on any given component on my target, rather than going "oh his CT is 'yellow', guess I'll go for his slightly more 'orange' legs".
- credit to Kassatsu
Bonus: Self explanatory I hope. You have a MUCH better idea of exactly how much HP any given component has rather than trying to figure out if that RT looks slightly more orange than the LT.
Dimento's Note: Not sure I agree giving specific percentages on enemy paper dolls, HOWEVER, putting them on OUR OWN paper doll might be extremely useful. - credit to Kassatsu
73. A customizable hud would be great but I think just a few small changes would be great. For instance override should have a little symbol or indicator light by the heat meter and a message of override engaged pop up next to the heat level warning when that comes up.
Critical damage indicator moved to down by your paper doll. Could still have it pop up in its current spot when it first happens but then have it go down there, or just go away or have a option of making it go away.
And I think in the large indicator area, shrink the messages down a little bit and have 2 different spots for messages. One for incoming missiles and one for other warnings, like mode specific base under attack.
Here is a highly detailed professionally made image of the examples I talked about (from a old thread I had).
And most everything else that was posted in my similar thread from a couple of months ago
http://mwomercs.com/...t-changedadded/ - credit to dario03
75. Titles in the match…. you know: “guillotine”, “knight errant”, “liquid metal”, faction rank, owner of mech pack, etc. This is not necessary information during battle, and they obstruct vision. I want to see what mechs I’m going to face, I’m not interested in their titles. Displaying of titles should be toggleable.
Speaking of mechs and obstruction of vision, displaying of heroes names should be toggleable too. For example “HBK-GI” looks informative enough than: “GRID IRON LIMITED EDITION”.
- credit to Ketzer08
77. a button or menu option to suppress the
**MASSIVE FLASHING RED** "Override" and "Critical Damage" HUD warnings.
- credit to Wonderdog
80. And have this same highlight when setting up weapon groups.
Dimento's notes: Yeah I don't know how I forgot this, DEFINITELY WTFBBQ, we should have the weapon's LOCATION displayed ON THE HUD when we're setting up our weapon groups!!! There's plenty of f'ing space, NO MORE, wasting 3 minutes in a new match shooting weapons trying to figure out where the hell it is!! -credit to lazytopaz
92. Command/Comm 'rose' to communicate status: UAV, enemy detected in G7 (ecm cannot R to show on mini map),under fire,someone behide us. pip point a location to show everyone to careful, like a red box on a dark edge you can circle it for a ecm sniper, able to have quick command quote like :"I was overheated!","I got no weapons left!"
- credit to EurakaLi
95. Scalable mini-map. The current scale is hard set, and sometimes it'd be REAL good to widen the view, or zoom it in even further.
- credit to Cathy for reminding me of this.
96. Update the mini-maps to be accurate of terrain and other objects on the map. For example, in Forest Colony, some of those HUGE rock spires out in the water, ARE NOT ON THE MINIMAP (or the strategic map either, I think). This can lead to some confusing issues where you're steering by the mini map for whatever reason and suddenly you look out the cockpit to see you've been walking into some very large terrain object that's not there in the mini map.
- credit to Cathy for reminding me of this.
97. Allow everyone to see the name of our 'mechs.
- credit to Lugh
98. In settings, a scrollbar switch for locally scaling sensor signatures (size of ally and enemy arrows, base and cap-point icons).
- credit to DivineEvil
99. In settings, a scrollbar switch for locally scaling targetting reticle elements (text, target frames, tracking icons).
- credit to DivineEvil
100. Blinking icons on GUI or Cockpit screens, replacing the obstructively large notifications of "CRITICAL DAMAGE", "INCOMING MISSILES" and "WEAPON JAMMED".
- credit to DivineEvil
101. In the game GUI and on all score-screens, designating a destroyed player as "LOST", not as "DEAD". Destruction of a mech does not automatically mean death of the pilot, and Battletech is not about people dying heroically, but about combat resources being lost.
- credit to DivineEvil
102. In settings, MainCamera focus option, allowing for game camera to follow Arm targeting reticle (like in Free-look mode, but without locking the torsos in place), or to follow torso crosshair (current default), however the player decides.
- credit to DivineEvil
This from Lord Tsarkon - Goddang I LOVE this idea:
PLEASE we need this!