Jump to content

The Roflman


64 replies to this topic

#21 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 09 April 2016 - 07:19 AM

Still enjoying this robit. Obligatory epeen screenshot below.

Spoiler

Simply running the 3N with STD255, 2xAC5 (6T ammo), 4xML, 1(10) DHS.

First match in the LK:

Spoiler

XL255, 2xLBX10 (6T ammo), 2xML, 2(10) DHS.

I like this chassis Posted Image

Edited by Milocinia, 09 April 2016 - 07:51 AM.


#22 MisterPlanetarian

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 910 posts
  • LocationStockholm

Posted 09 April 2016 - 08:08 AM

The AC10 Rifleman is pretty great. The 3N has one of the biggest unallocated ballistic cooldown quirks at 20%, with an aditional 5% if you equip AC5's. The 40% velocity quirk really helps with the AC10's accuracy aswell.

Here's a two man drop with this build: RFL-3N - AC10



Edited by MisterPlanetarian, 09 April 2016 - 08:18 AM.


#23 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 09 April 2016 - 08:15 AM

Terrible Therma, 1v4 at the end. LBX has its uses, especially against some very worn out mechs Posted Image

Spoiler


#24 Ted Wayz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,923 posts
  • LocationTea with Romano

Posted 09 April 2016 - 10:59 AM

I had a great match in a Locust once. I had a great match in a Vindicator too. I guess they are good mechs?

Slowly but surely everyone is coming around to support what I originally said about the Rifleman, both the pros and the cons. During the leaderboard event I would have great matches in the mech, but I also had many end quick due to a light putting an alpha into the extremely weak ST or an Assault or TBR putting an alpha into the front ST while packing an XL.

It is still weaker than the Jager and shouldn't be. Nothing has changed.

Glad you are enjoying it, doesn't change that the criticisms are correct.

As for the Archer hate, go figure! Lurm boats are a love hate relationship. I will take my 30% greater damage in an Archer than a Rifleman to the bank any day!

Side note, anybody can talk about their stat lines in mechs, honest people post them.

#25 Afuldan McKronik

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,331 posts
  • LocationCanada

Posted 09 April 2016 - 11:06 AM

View PostTed Wayz, on 09 April 2016 - 10:59 AM, said:


Snip

It is still weaker than the Jager and shouldn't be. Nothing has changed.

Snip.


I know I will get flak for pointing this out...

Jagermech was designed to alleviate the flaws of the Rifleman as a direct fire support mech. The Rifleman was a better aircraft hunter.

The Jager SHOULD be better than the Rifleman.

#26 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 April 2016 - 12:19 PM

View PostEscef, on 09 April 2016 - 06:50 AM, said:

On the topic of the Rifleman, the most success I've had with it is the 3C using a 280XL, 2xAC10, 2xMG, and 4xSL.

How much ammo?. I only have 5 tons as is.... Those MG and ammo add 2 tons, where'd you steal it from?

#27 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 09 April 2016 - 12:24 PM

View PostBishop Steiner, on 09 April 2016 - 12:19 PM, said:

How much ammo?. I only have 5 tons as is.... Those MG and ammo add 2 tons, where'd you steal it from?


http://mwo.smurfy-ne...68c0273756edd36

The ammo's a little tight, but 60 shots to split between 2xAC10 is usually enough... Also, I only give the MG's a half ton of ammo. The bonus damage the MGs deal to structure is generally worth it in CQC, so long as the target's armor has been cracked open already.

#28 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 April 2016 - 12:44 PM

View PostTed Wayz, on 09 April 2016 - 10:59 AM, said:

I had a great match in a Locust once. I had a great match in a Vindicator too. I guess they are good mechs?

Slowly but surely everyone is coming around to support what I originally said about the Rifleman, both the pros and the cons. During the leaderboard event I would have great matches in the mech, but I also had many end quick due to a light putting an alpha into the extremely weak ST or an Assault or TBR putting an alpha into the front ST while packing an XL.

It is still weaker than the Jager and shouldn't be. Nothing has changed.

Glad you are enjoying it, doesn't change that the criticisms are correct.

As for the Archer hate, go figure! Lurm boats are a love hate relationship. I will take my 30% greater damage in an Archer than a Rifleman to the bank any day!

Side note, anybody can talk about their stat lines in mechs, honest people post them.
better hit boxes, better agility. Learn to twist.

View PostAfuldan McKronik, on 09 April 2016 - 11:06 AM, said:


I know I will get flak for pointing this out...

Jagermech was designed to alleviate the flaws of the Rifleman as a direct fire support mech. The Rifleman was a better aircraft hunter.

The Jager SHOULD be better than the Rifleman.


Flak from who?. Ted?. No one pays him any mind anyhow. He just follows me around like a lost puppy, making feeble insults, apparently to feel better about himself.

#29 Afuldan McKronik

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,331 posts
  • LocationCanada

Posted 09 April 2016 - 01:17 PM

Lol. the Blackjack was inspired by the Rifleman too, but for a different role. Fire support that could keep up to a striker lance.

#30 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 09 April 2016 - 01:22 PM

I can't get on with the rifleman, I can see how it will shine and be a very good mech, but it's best as a support fire mech slightly behind the front, laying down fire at medium-long range.

arthitis stops me being a keyboard and mouse player and long range shooting and joystick don't go together, i'm in the process of trying to work a mouse right handed and my frustration level grows for this predominantly southpaw, coupled with a desire to be agressive. not a good mix for a rifleman

#31 Afuldan McKronik

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,331 posts
  • LocationCanada

Posted 09 April 2016 - 01:24 PM

View PostCathy, on 09 April 2016 - 01:22 PM, said:

I can't get on with the rifleman, I can see how it will shine and be a very good mech, but it's best as a support fire mech slightly behind the front, laying down fire at medium-long range.

arthitis stops me being a keyboard and mouse player and long range shooting and joystick don't go together, i'm in the process of trying to work a mouse right handed and my frustration level grows for this predominantly southpaw, coupled with a desire to be agressive. not a good mix for a rifleman


Yeah it seems a pokey poke machine.

#32 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 09 April 2016 - 01:45 PM

The RFL like all the unseen mechs is what you make of them. In short, if you understand the limitations of the mech build around its strengths they are extremely fun mechs to pilot.

It's players who insist on trying to make them something they are not are the players who will consistently have bad days with these mechs.

My favorite RFL is the 5D which I pilot with a 290xl 2x EPPC 4x pulse MLas... It's a beast with its quirks.

#33 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 09 April 2016 - 01:49 PM

Y'all just need to find the RFL's sweet spot. This was a Legend Killer....

Posted Image

Spoiler

Edited by CD LoreHammer Lord, 09 April 2016 - 01:54 PM.


#34 WrathOfDeadguy

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,951 posts

Posted 09 April 2016 - 02:11 PM

A few ideas for fun and profit (probably more fun than profit):

Stock Weapon 3N: Still my favorite. Is it bad? Yeah, probably. It's fun though. Really feels like a Rifleman, just... with a bit more zip in the step.

RoFLBOOM: Because if you can, why wouldn't you? Impractical? Horribly. Fun? Do you really need to ask?

Dakka 3N: Moar Dakka! Fer Gork an' Mork!

Dakka 3C: WAAAAAAAGH!

...erm. Not sure what came over me there.

PPC 5D: PPCs instead of ERPPCs because the extra range hardly ever justifies the heat, and the quirks work for either. 6 MLs make the dead zone a non-issue.

AC10 LK: I don't care what anybody says. You're still cool to me.

Asymmetrical Riflemen can go die in a fire.

#35 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 April 2016 - 02:16 PM

View PostCD LoreHammer Lord, on 09 April 2016 - 01:49 PM, said:

Y'all just need to find the RFL's sweet spot. This was a Legend Killer....

Posted Image

Spoiler


Sweet spot usually means "played a bad team".

Just saying.

#36 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 April 2016 - 02:20 PM

View PostDaZur, on 09 April 2016 - 01:45 PM, said:

The RFL like all the unseen mechs is what you make of them. In short, if you understand the limitations of the mech build around its strengths they are extremely fun mechs to pilot.

It's players who insist on trying to make them something they are not are the players who will consistently have bad days with these mechs.

My favorite RFL is the 5D which I pilot with a 290xl 2x EPPC 4x pulse MLas... It's a beast with its quirks.

3x ERLL/4x SL works nice to.

Haven't finalized between th ppc and erlls. Figure once it's mastered I'll have a clearer picture.

#37 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 09 April 2016 - 02:37 PM

View PostBishop Steiner, on 09 April 2016 - 02:20 PM, said:

3x ERLL/4x SL works nice to.

Haven't finalized between th ppc and erlls. Figure once it's mastered I'll have a clearer picture.

The PPC quirk paired with range and cycle modules givng a 900+ range ePPC tickle means I can usually decimated a mech before he's even in range to touch me "significantly".

The ERLL while great required too much face time and since the RFL is a glass cannon, mitigating exposure is always a positive. Posted Image

#38 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 April 2016 - 02:41 PM

View PostDaZur, on 09 April 2016 - 02:37 PM, said:

The PPC quirk paired with range and cycle modules givng a 900+ range ePPC tickle means I can usually decimated a mech before he's even in range to touch me "significantly".

The ERLL while great required too much face time and since the RFL is a glass cannon, mitigating exposure is always a positive. Posted Image

makes sense, just feels like a waste not putting an erll in those high ct mounts

#39 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 09 April 2016 - 02:53 PM

View PostAfuldan McKronik, on 09 April 2016 - 11:06 AM, said:

I know I will get flak for pointing this out...

Jagermech was designed to alleviate the flaws of the Rifleman as a direct fire support mech. The Rifleman was a better aircraft hunter.

The Jager SHOULD be better than the Rifleman.

the (Edit) Jagermech (duh) was designed to be a replacement, and cure the over heat problems the rifleman had, the riflemans low ammo and weak armour

It completely failed in the armour department, and while it carried more ammo, was less suited to long periods away from depot than the rifleman.

The (Edit)Jagermech (duh again) had the same armour on its arms as a comando, and in all area's but the head was considerably weaker, it was less viable as a frontline mech than the rifleman and was even more specialised as an AA mech.

There is no SHOULD it simply wasn't as good, only PGI's genertic system based around tonnage saved it from being very bad

Edited by Cathy, 09 April 2016 - 03:00 PM.


#40 Vossiewulf

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 63 posts
  • LocationSan Mateo, CA

Posted 09 April 2016 - 03:05 PM

Rifleman is a perfectly reasonable mech. Yes I think the Jager is a little easier to score consistently with, but the difference between the two is much less than the typical skill range of MWO pilots- a good player driving an RFL will kick the *** out of a bad player driving a Jager, consistently. And good players driving RFLs with reasonable loadouts should consistently end up in the top third of match scoring.

When I die early in a match, I don't ascribe it to mech weakness but to the mistake of aggressively stomping around a corner when I had no idea what was there. Or deciding to cross open space at a time I should have known it was being watched. Yeah in my TBR I can do that, back up or make it through, and still get the high score for the match, but to me that's the mech making up for your mistakes and you're not going to get better driving mechs that let you be sloppy while still rewarding you in the scores.

When I take any of my RFLs out and don't make stupid mistakes, we win and I live, and my dam will be near if not the top score. Or sometimes I die still with a decent score if I manage to delay my stupid mistakes to later in the match. Still, I've never once died in an RFL and blamed it on the mech.

However I also don't run XL engines, if you do with the size of the RFL's torso relative to its armor you should know you're making that mech considerably less forgiving of mistakes. I chose not to make it trickier than it already is; I run it with the standard 240, which is 69.7kph speed-tweaked. If you can't get around a battlefield with a 70kph mech you should spend less time worrying about how to make your mech faster and more time worrying about your tactical SA. And the most effective treatment would be to spend a week in a DWF, you'll learn real quick how to better anticipate the flow and where you need to be in the next minute.

My favorites are my sniper RFL-3N(S) with 2 X ERLL and 2 X AC5, and my RFL-5D Pulseman with 2 X ERLL and 6 X MPL. The latter can alpha that X 2 and if you can't shoot the snotnozzle out of someone with 6 X MPL (that you can fire at max rate for some time) at medium and short ranges you have bigger problems than mechs.

I have quite a few mechs now and the RFLs fall in the middle of the pack in terms of how forgiving they are of mistakes but almost in the upper range of damage you will do if you avoid making those mistakes.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users