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Night Gyr Theory Crafting


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#1 Garfuncle

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Posted 08 May 2016 - 10:47 AM

So the new clan mech, the Night Gyr, has been announced for September. On initial impressions, this mech appears to be fitted for heavily ballistics based builds due to limited podspace and criticals to house the necessary heatsinks for LPL based energy builds.

While lacking in the energy department, it more than makes up in the dakka department. I think some of the most successful builds will be 4 UAC 5's, 3 UAC 10's or a massive amount of AC 2's just because it can. Gauss options may be problematic due to limited space in the side torsos, leaving them to be placed in the arms.

All-in-all I think this will be the go-to mech for Clan ballistic lovers.

#2 Starbomber109

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Posted 09 May 2016 - 03:11 PM

It's funny you say that, because when I saw it I started wondering "is this a lesser version of the Nova Cat?". I am kinda interested, as it seems like an even more mobile clan heavy with all those jump jets. It might even bring back some poptart meta, considering its arm mounts seem quite high up (right below head level.) And it has so many fixed jump jets. It may run into the same problem as the shadow cat though, where it has too many jump jets.

I'm curious to see how they'll work in laser heatsinks. Something like " 100% less environmental heat...100% less environmental cooling."

#3 Arctcwolf

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Posted 09 May 2016 - 10:18 PM

seems like a humanoid ebon jaguar with jump jets to me...same standard builds would work with both.

#4 Steel Raven

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Posted 10 May 2016 - 09:39 AM

I'm thinking mini-Atlas, heavy dakka+ Medium Lasers and SRMs

View PostStarbomber109, on 09 May 2016 - 03:11 PM, said:

I'm curious to see how they'll work in laser heatsinks. Something like " 100% less environmental heat...100% less environmental cooling."

Outside of the original fluff text, laser heat sinks have never added anything to game.

http://www.sarna.net...Laser_Heat_Sink

#5 Hit the Deck

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Posted 22 May 2016 - 08:37 AM

You guys already know your 2Gauss+4ERML, 4UAC/5, 3UAC/10, or any combination of DAKKA+LAZOR so I present you with:

Posted Image

DAKKA+LRM! (note that you need the HERO 'Mech for the RT pod!)

2UAC/10+2LRM10+2LRM5, 5t UAC ammo and 6t of LRM ammo.

Obviously not the best build but this is the only 'Mech beside the Whale where this build is viable.

Dakka+SRMs or even the Spirit Bear/Atlas-esque close range builds are possible but I don't consider them that exciting because this 'Mech is not build for brawling I think. You will be much better inside the cockpit of a TBR for brawling because of its superior agility and speed.

Edited by Hit the Deck, 26 May 2016 - 07:49 PM.


#6 Raso

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Posted 25 May 2016 - 01:22 PM

So we're in the final pre-order stretch. I was very pleased with the Kodiak and the Night Gyr looks like it would let me run some fun builds.

Someone sell me on it.

It's slower than a Timber Wolf, so what does it gain over one in comparison?
There looks like a fair deal of fixed hardpoints throughout the mech, how might that effect my ability to load up on heatsinks or ballistics?

#7 Hit the Deck

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Posted 27 May 2016 - 12:43 AM

View PostRaso, on 25 May 2016 - 01:22 PM, said:

...
Someone sell me on it.

It's slower than a Timber Wolf, so what does it gain over one in comparison?
There looks like a fair deal of fixed hardpoints throughout the mech, how might that effect my ability to load up on heatsinks or ballistics?

It has 36% or 10 tons more space (without any JJ on the TBR) than the Timberwolf while having 4 less crit slots. The TBR also has 5 engine mounted DHS compared to that GYR's 2 and this means that energy or hot builds are better served on the TBR.

With that said, the GYR can carry ballistics better because it has less superfluous fixed DHS eating space and can mount 10 tons more of weaponry and equipment. Combined with an ample number of Ballistics hardpoints, DAKKA builds are therefore better on the GYR. For LRM or LRM+ energy builds, the GYR can carry enough LRMs (and their ammo) with heavier lasers.

Lastly, because of its relatively (compared to the other Clan Heavies) slow speed but cavernous space, the GYR is best configured as a medium to long range fire superiority 'Mech to function more like a light Clan Assault. Its ability to carry DAKKA also means that it synergies well with KDK-3s. In fact, you can view it as a 25 tons less KDK-3 with one less UAC/10 (it can carry 3 as opposed to Kodiak's 4).

But wait there's more! Don't forget that it can jump with 4 JJs! Posted Image

#8 Hit the Deck

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Posted 28 May 2016 - 06:15 AM

Overgrown Hellbringer without ECM:

Posted Image

2UAC/10 + 1LPL + 3ERML, 16DHS

#9 Phra

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Posted 31 May 2016 - 09:10 AM

It has 4 hardwired JJs no matter what, so that's only 6 tons space over the TBR.

#10 MasterBLB

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Posted 31 May 2016 - 11:09 AM

I suppose Night Gyr should make nice 2xERPPC poptart due to Phract-like shoulder energy hardpoints,or 3xER LL ridge peeker with main weaponry placed in head and side torsoes.
It seems it also has potential as self-tagging LRM boat (tag in head,2-3 LRM launchers in torsos).
Also it could make Stormcrom-style SRM brawler (2xSRM in arms,3xSRM in torsos,and possible energy hardpoints in head and central)
Not to mention ballistic capabilities,(hopefully) high mounted side torsos ballistic hardpoints for double UAC10/UAC5,or ballistic 3xB arm,ideal to equip 2xUAC5/UAC10,or LBX10+2xMG.

Looks like it'll be pretty interesting mech.And that look,making all WH40k lovers ********* ;]

#11 Tremendous Upside

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Posted 31 May 2016 - 05:55 PM

View PostRaso, on 25 May 2016 - 01:22 PM, said:

So we're in the final pre-order stretch. I was very pleased with the Kodiak and the Night Gyr looks like it would let me run some fun builds.

Someone sell me on it.

It's slower than a Timber Wolf, so what does it gain over one in comparison?
There looks like a fair deal of fixed hardpoints throughout the mech, how might that effect my ability to load up on heatsinks or ballistics?


Forget the relatively slow speed. JJs will negate a lot of the drawbacks from that and will allow you to pick angles and drop shots over cover and teammates with ease. With quad UAC5s the Night Gyr is going to be a 75-ton cbill printing press... God help anything you catch not looking your way when you start shooting.

#12 Hit the Deck

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Posted 31 May 2016 - 06:06 PM

View PostPhra, on 31 May 2016 - 09:10 AM, said:

It has 4 hardwired JJs no matter what, so that's only 6 tons space over the TBR.

TBR has 27.5 tons of free space without JJs while GYR has 37.5 tons of free space with 4 JJs. 10 tons is pretty significant.





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