Trebuchet 3C
TBT-3C [1]
TBT-3C [2]
(speed tweak highly recommended here)
As you can see, these builds fully abuse the 3C's high engine capacity. [1] doesn't have the most ideal heat management, but pair that with 125 kph, it can strike, recover, and strike again with a good amount of firepower. Shield with your right, the arms on trebuchets are not the best.
[2] is more energy oriented. Makes for a decent peek/skirmisher. Not a lot of firepower but enough for its tremendous speed. Think of it like a really large Wolfhound. Shield with the left arm.
Dragon 1C
DRG-1C
The armor values on this are kind of awkward, feel free to use a slightly smaller XL to fill it in, but it's not entirely necessary. This build takes advantage of quirks well. -20% duration, 15% energy cooldown, 15% ballistic, etc. Makes for long range support and mid range punisher. 39 damage alphas delivered quickly is this one's job description. Please don't play it like a brawler though. Take advantage of pushes as well as punishing pushes, because it does this well. This 'mech with its great speed and gauss rifle can also be used to hunt lights if need be.
Panther 10P
PNT-10P [1]
Jamming can and will happen, but the damage output otherwise is great. This 'mech has TONS of armor quirks. This thing is like a small medium 'mech. People play it like a speedy light with only 2x srm4 and 2 mg. >>>>DO NOT<<<<. This thing is tanky enough to go slower, dead serious.
PNT-10P [2]
Same as above but this hits the risky zone. Paired with modules the AC/10 eats away armor well and all, but mobility wise you have to play your cards right. Go with people that have similar speeds (i.e. mediums). Against lights, if you are good shot, this makes mince meat in a 1v1. 5 AC/10 shots + some srm = dead light (for me anyways).
Mist Lynx
MLX-PRIME
The Mist Lynx is almost always relatively outgunned. It really has everything going against. This particular build I found to be very good. Sure, there are some lights that go faster and have more SRM's, but this in particular has extremely good torso twist, turning, and jump capability. It's very good for jumpshots and evasion. Although a ton less than ideal amount of ammo, this boasts enough firepower to hold its own. Be wary because prolonged fights may bring your heat up.


Mech Building Guide For Some Very Unpopular 'mechs/variants
Started by MadHornet, Apr 09 2016 08:17 PM
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