


Increase Enemy Collision Damage
Started by ARM32, Apr 10 2016 06:56 AM
1 reply to this topic
#1
Posted 10 April 2016 - 06:56 AM
So, today we takes moment, when 11 to 11 dead, and, last mechs without weapon... And, we wait ~ 9 min of sumo fight. Suggestion is: increase enemy collision damage. It'll not be like a real close fight, but, still useable. Coz 9 min of sumo fight - not funny (only first 2-3 min).

#2
Posted 10 April 2016 - 12:21 PM
I wish they had DFA & ramming damage not just basic leg hump damage.
it would make weaponless mechs with JJs still be usable as combat units, while Charging damage(further away you are the more damage you do when you hit) wouldmean lights without JJs and more or less dead could try and take out at least one more enemy before they die.
it would make weaponless mechs with JJs still be usable as combat units, while Charging damage(further away you are the more damage you do when you hit) wouldmean lights without JJs and more or less dead could try and take out at least one more enemy before they die.
Edited by VinJade, 10 April 2016 - 12:26 PM.
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