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Phase 3 Changes And Drop Leaders


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#1 SilentScreamer

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Posted 18 April 2016 - 08:56 AM

I'm a bit confused that player seem to think the upcoming spilt of Faction/CW players into Unit and non-Unit buckets will do anything to solve the team coordination issues. If I understand the proposed changes correctly:

- Units dropping with less than a 12-man team will still have their team filled in by 1s, 2s, 3s, etc. Just because they have a unit tag next to their name does not mean they will listen to you or have a better grasp of gameplay than a non-unit player.

- Non-unit players cannot control a planet, but they can still form a 12-man premade (from Comstar TS and others). Their goal will be C-bill/Faction Point farming, so be prepared.

My advice to my fellow players:

If you are a unit drop commander that needs utter loyalty and coordination of all 12 team members, then don't try to be a drop commander unless you are dropping with a 12-man premade.

If you are a PUG and there is someone (unit member or not) trying to coordinate the team. If you aren't interest in follow their orders let them know up front that you plan on doing your own thing. If they take your response as an insult they are the one with the issues that need to be resolved. Play your normal game and enjoy.

Who is in charge of a drop? The rare player, unit or non-unit with Charisma (CHARISMA -compelling attractiveness or charm that can inspire devotion in others). We need you now more than ever. You are the only one capable of coordinating the team. The leader isn't
a) the guy with the largest number of unit members on the team, or
b) whoever talks the loudest on VOIP, or
c) who has the best stats ( be it win/loss or kill/death ratio, or faction loyalty rank), or
d) the guy with the most posts on the forum.

Very few would-be-commanders will have a 100% sucess rate. If you get over half your team to coordinate be statisfied you are doing a good job. Don't risk pissing everyone off just because not everyone will play "your way" or you might loose the loyalty you have been graced with by the other total strangers dropping on your team.

Looking forward to dropping with you all in "Phase 3".

Edited by SilentScreamer, 18 April 2016 - 08:56 AM.


#2 DarklightCA

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Posted 18 April 2016 - 01:24 PM

You are correct that just because somebody has a unit tag does not mean they are willing to coordinate with their team or have any grasp of the game. You are correct that a split queue will solve nothing. However I don't agree that just because you are not a 12 man doesn't mean you shouldn't try and coordinate a pug team.

Community Warfare is about teamwork and coordination and there is only so much that a unit group can carry in a game. Not trying to coordinate your team is preparing to fail and only making your life that much harder. You aren't likely to get every pug on board but the more players you have coordinating with your group the better chance you have to win the game.

Those people who choose to not coordinate with their team really have no business playing Community Warfare but regardless coordinating the players who do makes for a better game and perhaps in the process you'd get those players interested in joining a active unit so they don't have to solo queue all the time.

#3 Mi Ro Ki

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Posted 18 April 2016 - 01:34 PM

Can confirm the difficulty,

Raven pilots first wave. (must be a davion thing) :P Even has a unit tag at times!

Still can't get it to swap mechs when asking nicely.

QQ

#4 SilentScreamer

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Posted 18 April 2016 - 01:55 PM

View PostDarklightCA, on 18 April 2016 - 01:24 PM, said:

You are correct that just because somebody has a unit tag does not mean they are willing to coordinate with their team or have any grasp of the game. You are correct that a split queue will solve nothing. However I don't agree that just because you are not a 12 man doesn't mean you shouldn't try and coordinate a pug team.

Community Warfare is about teamwork and coordination and there is only so much that a unit group can carry in a game. Not trying to coordinate your team is preparing to fail and only making your life that much harder. You aren't likely to get every pug on board but the more players you have coordinating with your group the better chance you have to win the game.

Those people who choose to not coordinate with their team really have no business playing Community Warfare but regardless coordinating the players who do makes for a better game and perhaps in the process you'd get those players interested in joining a active unit so they don't have to solo queue all the time.


I appreciate the feedback but you have taken my post in a totally a different direction. It is not that I was stating that players that want teamwork should only join 12 mans, but that players should not expect 11-strangers to agree and follow their lead just because one particular person feels they should be in charge.

Leadership is decided by charisma, not whoever has the most unit members or the best kill-death ratio. Charisma does not have a 100% success ratio. If you can't get the entire team to work with you, either be content to work with part of the team or give leadership up to someone who is willing to compromise.

A someone who tries to be drop leader and spends the first 5 minutes of the drop arguing with everyone that disagrees when they say "go left" is just as bad as having no drop leader. It is better not to argue and spend those 5 minutes giving useful orders to the players that will listen. Maybe you'll even win over some of the hold-outs but don't hold your breath.

Edited by SilentScreamer, 18 April 2016 - 02:02 PM.


#5 Jack Booted Thug

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Posted 18 April 2016 - 02:23 PM

View PostMi Ro Ki, on 18 April 2016 - 01:34 PM, said:

Can confirm the difficulty,

Raven pilots first wave. (must be a davion thing) Posted Image Even has a unit tag at times!

Still can't get it to swap mechs when asking nicely.

QQ


At least they were in a Raven. Could have been a single er laser commando. Tried unsuccessfully to get an individual out of it first wave for about 5 matches in a row. Then he ran a spider for second wave, and two assaults last.

His response: "but i'm a snoiper" exact words and spelling every match.

He even managed to break 400 damage one match, not with his commando, but 400 for the match.

I have no problem people running troll builds or completely screwing off.... just use quick play as your personal toilet, not CW.

#6 Davegt27

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Posted 18 April 2016 - 03:09 PM

Non unit players will not be able to group up (Russ said that in the last town hall)

There will be a cost for units to pick-up players (might be a lot for big units)
So if you are thinking of dropping your unit tags and going free-lance so you wreck face it could cost you

Loyalist units will get MC (amount and way of disbursement not stated)


#7 DarklightCA

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Posted 18 April 2016 - 03:17 PM

View PostSilentScreamer, on 18 April 2016 - 01:55 PM, said:


I appreciate the feedback but you have taken my post in a totally a different direction. It is not that I was stating that players that want teamwork should only join 12 mans, but that players should not expect 11-strangers to agree and follow their lead just because one particular person feels they should be in charge.

Leadership is decided by charisma, not whoever has the most unit members or the best kill-death ratio. Charisma does not have a 100% success ratio. If you can't get the entire team to work with you, either be content to work with part of the team or give leadership up to someone who is willing to compromise.

A someone who tries to be drop leader and spends the first 5 minutes of the drop arguing with everyone that disagrees when they say "go left" is just as bad as having no drop leader. It is better not to argue and spend those 5 minutes giving useful orders to the players that will listen. Maybe you'll even win over some of the hold-outs but don't hold your breath.


Somebody who sounds like they know what they are doing doesn't necessarily mean they do. Charisma is just charisma, if people are unwilling to follow somebody and listen to his or her orders just because they aren't charismatic doesn't make sense to me.

I'd rather follow somebody that actually knows what they are doing, if there isn't anybody like that than following somebody who is atleast trying to coordinate a team is a good second and I don't care how charismatic that person is as long as they get the job done.

Whenever 228 plays Community Warfare people usually accept when we drop command a game and that's because they know the tag and know it's a experienced unit not because they know it's a charismatic unit. If I ever play solo queue I'd rather follow somebody I believe knows what they are doing even if they are typing it out over somebody who talks the loudest. Generally in most cases that's following a unit with the most presence in the drop as their members are likely following their own drop commander anyways.

#8 Grave Dancer

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Posted 18 April 2016 - 04:38 PM

Charisma got Obama elected. It didnt make him useful once he got there.

Yes, charisma is necessary to be a good DC, but if its not paired with some intelligence and ability, it just leads to a bunch of Lemmings leaping off a cliff.

#9 SilentScreamer

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Posted 18 April 2016 - 05:30 PM

View PostGrave Dancer, on 18 April 2016 - 04:38 PM, said:

Charisma got Obama elected. It didnt make him useful once he got there.

Yes, charisma is necessary to be a good DC, but if its not paired with some intelligence and ability, it just leads to a bunch of Lemmings leaping off a cliff.


If a charismatic leader is making bad calls it is typically apparent early on....get someone else to call the shots.

You used a President as an example. I will use fiction, in Game of Thrones, Ned Stark, Rob Stark and John Snow were all sound able leaders that got results. They also all failed because rather than try to win over support they used their authority like a blunt instrument. How did that work out for them? Or, maybe the Greek legend of Achilles instead?

Better to choose a leader that can motivate people, if they get everyone massacred the first round mute them and listen to someone else. If you are a jerk, nobody will listen to you even if you would have the best plan. Yes, Custer did get himself and his men killed, but we have respawns and you can bet he would not be leading the second time.

#10 Deathlike

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Posted 18 April 2016 - 05:54 PM

Charisma isn't really a solution. You can sound like you know a thing or two, but when actually having no clue, it doesn't really demonstrate anything.

You have to have a clue when it comes to drop calling - and that's far and above the most important thing. Of course, being able to communicate it is certainly helpful... but good decisions and ultimately good execution is what matches are won and lost.

Focusing on what driving success is not about how it sounds (though it helps), but moreso on how things work.

#11 MischiefSC

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Posted 19 April 2016 - 02:43 AM

The problem is that you don't know if it's going to be a good call until after the fact.

Best solution is to follow the call and expect the DC to work on getting better.

Whatever the biggest group of players is really needs to take the lead - they're probably on TS. Expecting a 6man that knows each other to follow someone they don't know isn't going to happen and isn't realistic.

If you're going to pug in CW you need to realize you're going to be a follower and the people you follow may not be very good. If you don't want that situation the solution is not to try and get people to magically respect your authority because you're so amazing, it's to build a group on your faction TS, then drop.

#12 IsaAurinkoinen

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Posted 19 April 2016 - 03:47 AM

Usually having even bad DC, if followed ,will be better than no DC at all.

Edited by IsaAurinkoinen, 19 April 2016 - 03:49 AM.


#13 Eboli

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Posted 19 April 2016 - 02:24 PM

In the past if dropping solo in CW I would always state at the beginning that I am happy to follow directions from Unit tag with the highest number of players in the group based on assumption they are on TS. Sometimes it worked, other times it didn't but that is CW.

Cheers Eboli.





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