- Units dropping with less than a 12-man team will still have their team filled in by 1s, 2s, 3s, etc. Just because they have a unit tag next to their name does not mean they will listen to you or have a better grasp of gameplay than a non-unit player.
- Non-unit players cannot control a planet, but they can still form a 12-man premade (from Comstar TS and others). Their goal will be C-bill/Faction Point farming, so be prepared.
My advice to my fellow players:
If you are a unit drop commander that needs utter loyalty and coordination of all 12 team members, then don't try to be a drop commander unless you are dropping with a 12-man premade.
If you are a PUG and there is someone (unit member or not) trying to coordinate the team. If you aren't interest in follow their orders let them know up front that you plan on doing your own thing. If they take your response as an insult they are the one with the issues that need to be resolved. Play your normal game and enjoy.
Who is in charge of a drop? The rare player, unit or non-unit with Charisma (CHARISMA -compelling attractiveness or charm that can inspire devotion in others). We need you now more than ever. You are the only one capable of coordinating the team. The leader isn't
a) the guy with the largest number of unit members on the team, or
b) whoever talks the loudest on VOIP, or
c) who has the best stats ( be it win/loss or kill/death ratio, or faction loyalty rank), or
d) the guy with the most posts on the forum.
Very few would-be-commanders will have a 100% sucess rate. If you get over half your team to coordinate be statisfied you are doing a good job. Don't risk pissing everyone off just because not everyone will play "your way" or you might loose the loyalty you have been graced with by the other total strangers dropping on your team.
Looking forward to dropping with you all in "Phase 3".
Edited by SilentScreamer, 18 April 2016 - 08:56 AM.



























