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Hands!

Gameplay

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#21 Hit the Deck

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Posted 12 April 2016 - 07:39 AM

View PostPaigan, on 12 April 2016 - 07:28 AM, said:

Uhm, no. Your initial post, the one I replied to, is solely about giving hand actuators an actual function.

The wasted slot is a new argument. And I agree to that.
...

I didn't explicitly state it but that's actually the reason I'm bothered by the hand actuators' lack of function.

Edited by Hit the Deck, 12 April 2016 - 07:39 AM.


#22 PyckenZot

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Posted 12 April 2016 - 07:41 AM

View PostEl Bandito, on 12 April 2016 - 03:58 AM, said:

Another way to buff hand actuator is to give mechs with hand actuators a hill climb rate buff. Cause they theoretically can use their hands to assist with the climb.

Very easy to implement.


Now this is a nice and unexpected reply. Seconded!

#23 Tristan Winter

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Posted 12 April 2016 - 07:43 AM

How about a small structure bonus?

<shrug>

#24 FupDup

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Posted 12 April 2016 - 07:48 AM

Posted Image

#25 Hit the Deck

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Posted 12 April 2016 - 07:56 AM

View PostTristan Winter, on 12 April 2016 - 07:43 AM, said:

How about a small structure bonus?

<shrug>

To compensate for the increased hitbox size for Clan 'Mechs? Posted Image

#26 TheArisen

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Posted 12 April 2016 - 08:03 AM

View PostTristan Winter, on 12 April 2016 - 07:43 AM, said:

How about a small structure bonus?

&lt;shrug&gt;


This or Bandito's hill climb idea would be good.

#27 Wiley Coyote

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Posted 12 April 2016 - 08:41 AM

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